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Single Player Mwo. Maybe.


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#1 Hexenhammer

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Posted 22 December 2013 - 11:33 AM

Posted Image



Don't get your hopes up to much.
But its hard not too

Edited by Hexenhammer, 22 December 2013 - 11:33 AM.


#2 Mcgral18

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Posted 22 December 2013 - 11:43 AM

They've also mentioned interest in a PvE mode. A COOP campaign would be very nice.

#3 Devari

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Posted 22 December 2013 - 03:21 PM

Why would ANYONE want a single-player campaign for MWO? I simply do not understand this. The game mechanics have been completely reworked in a misguided attempt to make PVP combat "balanced". Not only has this failed to achieve their stated goal, the gameplay now bears almost NO resemblance to traditional mechwarrior combat or rules. Why would anyone WANT to put up with ghost heat, or DHS nerfs, or useless MG, or any other number of changes PGI has made when playing a single-player game? I really don't see why anyone who remembers playing MW3 or MW4 would even WANT to see anything related to MWO in single player format.

#4 Nauht

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Posted 22 December 2013 - 03:26 PM

Meh. If it did happen just add that onto the list of "features" from PGI.

So not holding my breath.

#5 Icould

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Posted 22 December 2013 - 03:34 PM

Lol, we'll actually be in the year 3049 by the time PGI's descendants learn how to model and scale the pilots properly. Ridiculous even believing this nonsense could happen even if they tried. By the way, Xbox will see the single player before any PC player ever does.

#6 luxebo

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Posted 22 December 2013 - 04:27 PM

View PostDevari, on 22 December 2013 - 03:21 PM, said:

Why would ANYONE want a single-player campaign for MWO? I simply do not understand this. The game mechanics have been completely reworked in a misguided attempt to make PVP combat "balanced". Not only has this failed to achieve their stated goal, the gameplay now bears almost NO resemblance to traditional mechwarrior combat or rules. Why would anyone WANT to put up with ghost heat, or DHS nerfs, or useless MG, or any other number of changes PGI has made when playing a single-player game? I really don't see why anyone who remembers playing MW3 or MW4 would even WANT to see anything related to MWO in single player format.



Who says they can't change these back? They can just simply remove/deactivate ghost heat, upgrade DHS/prevent DHS in campaign, buff MG to near OP just for the campaign, etc...

I really do want a campaign (I posted a long list of stuff about a month ago on this campaign/co-op based off of the maps we have now.)

#7 Fitzbattleaxe

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Posted 22 December 2013 - 06:34 PM

View PostDevari, on 22 December 2013 - 03:21 PM, said:

Why would ANYONE want a single-player campaign for MWO? I simply do not understand this. The game mechanics have been completely reworked in a misguided attempt to make PVP combat "balanced". Not only has this failed to achieve their stated goal, the gameplay now bears almost NO resemblance to traditional mechwarrior combat or rules. Why would anyone WANT to put up with ghost heat, or DHS nerfs, or useless MG, or any other number of changes PGI has made when playing a single-player game? I really don't see why anyone who remembers playing MW3 or MW4 would even WANT to see anything related to MWO in single player format.


It can be modded.

#8 Devari

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Posted 22 December 2013 - 07:27 PM

I still don't get WHAT a single-player MWO campaign would offer you. The ONLY reason to play MWO are the advertised MMO aspects that we still haven't even seen implemented yet. There is nothing about the gameplay that is an actual improvement on MW4, and many things that are WORSE, like ghost heat, modules, movement issues with slopes, changes to DHS and armor numbers, etc. All of those changes are a poor attempt at game balancing for PVP and were put in place because they FAILED at balancing the core rules that all other MW games managed to work with. To think they would spend any time developing a balanced PVE mode for single-player missions is ridiculous.

#9 Fitzbattleaxe

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Posted 22 December 2013 - 08:06 PM

View PostDevari, on 22 December 2013 - 07:27 PM, said:

I still don't get WHAT a single-player MWO campaign would offer you. The ONLY reason to play MWO are the advertised MMO aspects that we still haven't even seen implemented yet. There is nothing about the gameplay that is an actual improvement on MW4, and many things that are WORSE, like ghost heat, modules, movement issues with slopes, changes to DHS and armor numbers, etc. All of those changes are a poor attempt at game balancing for PVP and were put in place because they FAILED at balancing the core rules that all other MW games managed to work with. To think they would spend any time developing a balanced PVE mode for single-player missions is ridiculous.

The bad parts could potentially be fixed by modders, while the good things like maps and mechs could be kept. MW3 doesn't run reliably on modern computers, and MW4 ruined the mechlab. This would offer an alternative. If you don't want it, you wouldn't have to play it.

Then again, I'm not sure we could count on PGI making things easy for modders. It would be good for their relations with the community, but they might be worried about looking bad if people improved upon their mechanics.

#10 luxebo

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Posted 22 December 2013 - 08:30 PM

@Fitzbattleaxe MW4 has some issues in it, like heat sinks and engines and slots etc, but it's still a great game. More so with Mekpak.

@Devari If you really don't want a campaign, then firstly it probably would take an absolute forever for PGI to release it. Secondly, it's 100% optional and likely just another way to get more C-bills and have fun. If you don't find fun in campaigns, don't play it.

#11 MeiSooHaityu

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Posted 23 December 2013 - 08:56 AM

I always thought this game would be an excellent platform for single player DLC. If it was done well, they would make a ton off of it.

Thing is, MWO takes a TON of manpower (no personal for single player), plus I don't know what kind of A.I. programmers they have.

Hopefully they consider it and find a way to make it happen, it would be nice. Heck, even if it didn't have rendered people or cutscenes (similar to how MW3 did it with just audio communication to the player), it would be pretty cool.

We can dream can't we B)

Edited by MeiSooHaityu, 23 December 2013 - 08:56 AM.


#12 General Taskeen

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Posted 23 December 2013 - 09:12 AM

If MWO were allowed to be modded as it is, with the addition of private servers, the majority of people would be playing the better version of MWO right now and we could all get on with our lives.

#13 Sug

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Posted 23 December 2013 - 09:24 AM

0 times anything is still 0.

#14 Ryoken

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Posted 12 January 2014 - 03:20 AM

Would be aweseome! Offer some coop campaigns to have some chilling MWO action with a bunch of pals while having a beer and stomp some AI. This would go perfect aside the more competitive/challinging PvP part. The campaigns could be offered for $ or MC.

To avoid abuse like powerleveling there could be some warchest point system so people don't do one mission 24/7. These points also could work like the resource points needed when playing single player campaigns in Panzer General Online. These do regenerate by time, but also can be bought for ingame currency if someone wants to make some campaign marathon evening with the pals.

#15 SaltBeef

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Posted 13 January 2014 - 12:06 AM

View PostDevari, on 22 December 2013 - 03:21 PM, said:

Why would ANYONE want a single-player campaign for MWO? I simply do not understand this. The game mechanics have been completely reworked in a misguided attempt to make PVP combat "balanced". Not only has this failed to achieve their stated goal, the gameplay now bears almost NO resemblance to traditional mechwarrior combat or rules. Why would anyone WANT to put up with ghost heat, or DHS nerfs, or useless MG, or any other number of changes PGI has made when playing a single-player game? I really don't see why anyone who remembers playing MW3 or MW4 would even WANT to see anything related to MWO in single player format.



I would want a single player version with an in depth campaign as well as the ability to play online. I think the game would be sweet with a single player mode. Would love to go against AI mech's in a story mode. Most Mechwarrior Battletech fans would drop dough quick for it. I want it on a disc with a security install code so if my computer munches or 10 years from now I want to play it again I can.

Edited by SaltBeef, 13 January 2014 - 12:07 AM.


#16 NextGame

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Posted 13 January 2014 - 12:11 AM

yeah, id go for this as dlc. Will it happen? Track record suggests otherwise

#17 Imperius

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Posted 13 January 2014 - 12:12 AM

View PostDevari, on 22 December 2013 - 03:21 PM, said:

Why would ANYONE want a single-player campaign for MWO? I simply do not understand this. The game mechanics have been completely reworked in a misguided attempt to make PVP combat "balanced". Not only has this failed to achieve their stated goal, the gameplay now bears almost NO resemblance to traditional mechwarrior combat or rules. Why would anyone WANT to put up with ghost heat, or DHS nerfs, or useless MG, or any other number of changes PGI has made when playing a single-player game? I really don't see why anyone who remembers playing MW3 or MW4 would even WANT to see anything related to MWO in single player format.


Obviously I want it that's why I asked. Also you could make it where you got specific "modules" for ompleting campaign with each mech. To keep people from just playing the single player the only way to aquire C-Bills would be through online play. If they were to ever close the servers down lets say 2020 then a patch could be put in to reward cbills through the single player and the client for private servers. So mechwarrior could live on.

Edited by Imperius, 13 January 2014 - 12:15 AM.


#18 Imperius

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Posted 13 January 2014 - 12:17 AM

View PostMeiSooHaityu, on 23 December 2013 - 08:56 AM, said:

I always thought this game would be an excellent platform for single player DLC. If it was done well, they would make a ton off of it.

Thing is, MWO takes a TON of manpower (no personal for single player), plus I don't know what kind of A.I. programmers they have.

Hopefully they consider it and find a way to make it happen, it would be nice. Heck, even if it didn't have rendered people or cutscenes (similar to how MW3 did it with just audio communication to the player), it would be pretty cool.

We can dream can't we ;)


The AI shouldn't really be a problem. I would think the CryEngine already comes with basic AI that just needs tweaked.

#19 Sephlock

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Posted 13 January 2014 - 01:08 AM

So will we finally find out what happened on Planet Deshler?

#20 Imperius

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Posted 13 January 2014 - 01:56 AM

I hope the have like IS missions and story, then the clan invasion, followed by the wars. That would be 3 DLC packs to sell and I'd instantly buy them. Then if things go well enought PGI could start creating some of thier own BT lore and Alex create some new mechs. Check his Art out some time, trust me it's worth it.

I'm still working on doing a single player write up involving units and big fights.
I'll be going off of items of the BT Time line per single player package.
http://www.battletech.com/eras/

Edited by Imperius, 13 January 2014 - 02:02 AM.






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