Granted, everyone is a little different, but I doubt anyone here consistently gets 85%+ of the listed damage per hit with beam weapons (excluding pulse varieties just because I haven't calculated those yet). What this means though is that if laser weapons do something like 60% of their listed damage on a hit, then you need twice as many (and therefore twice as many heatsinks) to reach the theoretical DPS of the weapon. This completely eliminated the supposed weight advantage that laser weapons have over ballistics and explains why so many are favoring ballistics right now. Despite their drawbacks, they're not only better at concentrating damage on a single panel but they're also ahead of the DoT style lasers in terms of raw DPS as well.
For those that think that these weapons are all fine and balanced though, I would challenge you to post up your damage numbers from your stats. I'm curious to see if anyone is really capable of getting to that 85%+ level of damage per hit that would at least get close to equaling the theoretical DPS calculations.
Weapon DPS Calculations
Edited by Doctor Proctor, 24 December 2013 - 09:24 AM.