Sheesh, take a couple of days off for writing and other things, have to spend a long time playing catch up.
Varent, on 29 December 2013 - 04:07 PM, said:
Many other autocannons in other mechwarrior based games do not support your hypothesis. Nor does most battletech wikis. They can be a stream OR a solid shell.
‘Many other’ and ‘most’ are incorrect. I have played in other Mechwarrior games and in a lot of them it is burst, I even showed videos you are ignoring, same with novels and other source material I have read. Most material describes burst fire, the only ones firing single shell would be the biggest size within a ‘class’ (2, 5, 10, 20). Since most in one class fire burst, they should have done burst, not taken the biggest size in a class and done that. Good luck on that research, I know you will not find many references to single fire Autocannon but will find many more to burst fire, that is because of what I said, most Autocannon in a damage class are burst.
mania3c, on 29 December 2013 - 06:52 PM, said:
So..by this logic..way to fix balance is to remove only advantage ACs have over energy based weapons (or guided missiles)
This is exactly advantage of ACs..and it should stay that way. Keep in mind..I am quite pro-nerf guy. I agree that nerfing is most of the time better than buffing. I understand power creep issues.. but in this case nerfing ACs would make things even worse.
Completely false conclusion. If you think dealing all damage to one spot is the only advantage ACs have, this is completely false and overstating AC disadvantages to promote your position. You are beginning to sound like:
- defenders of LRMs when they were overpowered.
- defenders of ECM when it was overpowered.
- defenders of PPCs when they were overpowered.
Same thing every time. Defenders overstate the disadvantages and never acknowledge the advantages actually present. In the case of Autocannon, those are:
- Delivering all damage to one spot over range.
- Low heat.
- Faster cool down allowing more weapon fire than lasers in the same time period.
- Blinding effect in cockpit.
- Affecting what Mechs are brought to a match.
Numbers 1, 4 and 5 are the problems. This does not mean a nerf rather they could be replaced with other advantages though honestly #4 & #5 never belonged in the first place and no one should complain if they are removed. #1 created #5 so it should be changed, does not mean it has to be nerfed but it DOES need to go and be replaced by something else.
mania3c, on 29 December 2013 - 06:52 PM, said:
Lasers has beam duration but hit instantly..ACs has traveling time/projectile speed but put damage into one spot.. Anyone saying "I have no problem to hit every single shot with ACs into same spot even on moving target" and at the same time is saying "beam duration is causing spreading damage over whole mech body" is hypocrite and we should just ignore these people altogether .. in fact, it's same system working in different way..
No, actually it is not. First I have never said what you listed, I do not know where that comes from. However, the rapid fire of Autocannon due to advantages #2 & #3 do allow several shots to hit the same spot in succession Now add in #1 and you can deliver even a few alphas in one spot that severely damage that part. Thus advantage #5 is created and the wrong Mech weights are being seen more often. #4 prevents return fire and we have what we do now. There is a reason that, if you watch over several games, you will see more Jagers, Phracts, Victors, Highlanders, Shadow Hawks and even Blackjacks (-1 and -1DC) are showing up more (moving slower than expected in the Jackies case) but packing either single large Autocannon or a couple of smaller ones.
mania3c, on 29 December 2013 - 06:52 PM, said:
However..there is one big issue why ACs seems to be better.. heat..we already said that... but everyone is playing huge and relatively slow mechs..it's very easy to hit these mechs even on the run.. But it's pretty simple.Not too long ago I had game when enemies had like 5 really fast lights and mediums. My ACs were most of the game useless.. I just couldn't keep track with them.. However my 3 backup ML did most of the job in this match.. and this is exactly what we need..to fix weapons, we need more opportunities to use advantages of these weapons..but this lead to another problem..
Burst Autocannon would be able to hit those fast Mechs like lasers can, this is an advantage gained for the loss of #1 I listed. With burst fire, you now can hit the faster Mechs with more weapons.
mania3c, on 29 December 2013 - 06:52 PM, said:
why everyone is playing huge slow mechs? Because every single mode in the game is just glorified deathmatch.. it's all about that.. firepower..and stay alive as long as possible.. and you have it..heavies and assaults are kings..because we don't need to care about convoys, bases, infantry and tanks..and maps are so ******** smal that even my slow highlander can be almost anywhere in time.
Match type is NOT deciding what people play. There are other games with deathmatchs and they are not dominated by bigger (whatever is equivalent) in those games. I once played a game with deathmatches that had 4 classes similar to the 4 Weight Classes here.
Scout - Lights
Scientist - Mediums
Commanders - Heavies
Brawlers - Assaults
None of those dominated the match type. They used similar weapon systems and no particular class took up most of the teams’ composition. What match we play does not dictate what people are playing, it is something else and it can only be, looking at data AND effects in game, Autocannons with their frontloaded damage.
mania3c, on 29 December 2013 - 06:52 PM, said:
Again.. nerfing ACs are no go in this situation.. you said you never see anything about ACs advantage ..yet.. noone is also writing about beam advantages and missile advantages..and there is many situations where these weapons can shine..sadly current meta, maps and heat issues are causing these wrong assumptions that there is something wrong with ACs..
Cannot agree on maps. No matter what maps I play, the big Autocannon users are always making up a good portion of one or both teams, usually the second. After those 6 (Jager, Phract, Victor, Highlander, Shadow Hawk, Blackjack) come the Mechs that combine Autocannon with other weapons. The non-Autocannon users rarely show up except among the Lights that get in but I do not really count them because Lights have difficulty packing Autocannon anyway. Rarely do I see Trebuchets, Centurion, Kintaros, Wolverines, Griffins, Dragons, Quickdraws, etc. The only non-Autocannon user that has some decent play is the Stalker due to the amount of weapons it can carry, being an Assault and variety of configs it can do though when the Battlemaster comes out in January, I figure it will push the Stalker out a bit since 2 of them can use Autocannon.
mania3c, on 29 December 2013 - 06:52 PM, said:
Is not..and I just hope PGI have better analytic skills that many people on these forum..
The way you dismiss things and what people say makes it harder to take you seriously and honestly for what I said at the first response to your initial statement, you sound more like previous defenders of broken items. Overstating disadvantages and ignoring the full benefits of the system being discussed. You and the person I first referred to even ignored one of the Autocannon benefits I mentioned 2 of my posts ago, the ability to blind people making it harder to return fire. If you are going to blow people off and not take what they say with any credit, why try to have a discussion in the first place?
I am not sold on the, “Woe is me,” bit Autocannon users are trying to sell. They have the 5 advantages I mentioned, not a piddling amount. Ignoring some of those advantages does not make Autocannon defenders right.