Praetor Shepard, on 05 January 2014 - 08:58 PM, said:
On the matter of lights, fully unlocked, they can be tough enough to control due to how easily they respond once fully Elited and packing a big engine; to the point one needs to seriously adjust various settings depending on what's used (such as mouse sensitivity) to make them more manageable.
So on this point, I'd simply like to simplify how that is set up to, since control under or over responsiveness can be a big enough issue. It is easier to move on to another game, than keep tinkering with such settings if you don't now where to look.
Here are my thoughts from a previous discussion on that matter of mech agility and what I'd like to explore:
THey are not that hard to control honestly and they naturally still will exploit a system of reaction of a player.
*since that is the same thing we are arguing with the twitch mechanics of a shooter*
Therefore since we can argue that things need to be nerfed because of that, obviously mech speed overall must be next. We must obviously make this a true TT experience and make all mechs much slower and treat the game like a slow moving tank battle where DPS is the most important statistic in applying damage over a spread of a machine over long periods of time.