Dock Steward, on 06 January 2014 - 03:43 PM, said:
Ammo Nerf!
Please forgive me if this has been stated already. This thread has moved along a bit since I last checked in and I just don't have time right now to play catch up.
The more I think about whether or not Ballistics are OP, and what ways we could go about reigning them in, the more I really don't care for the current multitude of suggestions. They all have their merits, but at the end of the day, I think Ballistics have a uniqueness in front-loaded damage and that should stay, and that adding any new mechanics to the game is not only unlikely but sure to cause some degree of further troubles.
In short, just nerf the ammo. Don't even do it across the board. Go through, weapon by weapon, and nerf the ammo of each in a way that makes sense for that weapon. Example: AC/20's seem to be a major culprit as far as some are concerned, make their ammo 5 rounds per ton. Not a huge difference but on on builds that really center around that cannon, ammo is a big deal, and having to find room for more means other sacrifices (armor, speed, other weapons).
Other weapons could have less severe nerfs if they seem okay where they are (or close to where they are). Does this break canon? Yes, it sure does, but canon is getting broken somewhere whether we like it or not. Isn't a simple ammo nerf the simplest and most easy to swallow concession that still deals with the problem?
Actually, I just looked at sarna, and 5 rounds per ton on the AC/20 IS canon. So there ya go. I'm not saying revert all ammo values back to canon, but at least start there before we make a much much much larger change.
While I am not for or against an ammo nerf, it wouldn't fix the issue we are even talking about, so there is no reason to do it.
Varent, on 06 January 2014 - 04:14 PM, said:
you liked that, you actually think thats a good things...
..........................
That makes people make more cookie cutter designs instead of exploring there creativity.. that is a VERY bad thing....
I did like that, because an AC2 should be less powerful than an AC5, which is less powerful than an AC10, which is less powerful than an AC20. That is how it is supposed to be, by their very definition. I really need to just requote myself every page just to save time...
Per
http://www.sarna.net/wiki/Autocannon: "An
Autocannon is a type of rapid-firing, auto-loading direct-fire
ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in bursts. It is, basically, a giant "machine gun" that fires predominantly cased explosive shells though models firing saboted high velocity kinetic energy penetrators or
caseless ordnance do exist. Among the earliest
tank/
BattleMech scale weaponry produced, autocannons produce far less heat than
energy weapons, but are considerably bulkier and are dependent upon limited stores of ammunition."
Per
http://www.sarna.net/wiki/Autocannon/2: "Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with
Autocannon/2s having an extremely long range at the cost of having a very small damage output."
Per
http://www.sarna.net/wiki/Autocannon/5: "Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with
Autocannon/5s usually having a long range with a small to moderate damage level.
This continues with
http://www.sarna.net...i/Autocannon/10 and
http://www.sarna.net...i/Autocannon/20 in the same manner, and all of them use the same example to illustrate it:
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "round" while the Chemjet Gun is a 185mm weapon firing much slower, and causing higher damage per shell. Despite their differences, both are classified as Autocannon/20s due to their damage output.
I want to tie this to what I already suggested, since you are saying this burst change we are talking about would make people have cookie cutter mechs instead of "exploring their creativity". Making it a burst would dramatically increase variety by giving this flexibility:
Cimarb, on 05 January 2014 - 10:07 PM, said:
As an example of how they could do the various manufacturers, I'm seeing something like this:
1. ChemJet SHC
- AC20 classification (20 damage in 2.5 seconds)
- 4 5-damage rounds fired
- 0.5 seconds between rounds
- no additional cooldown
2. Avenger Cannon
- AC20 classification (20 damage in 2.5 seconds)
- 10 2-damage rounds fired
- 0.6 second burst
- 1.9 second cooldown
3. Gatling Light Cannon
- AC5 classification (5 damage in 2.5 seconds)
- 50 0.1-damage rounds fired
- 0.5 second burst
- 2.0 second cooldown
4. Gatling Heavy Cannon
- AC10 classification (10 damage in 2.5 seconds)
- 100 0.1-damage rounds fired
- 1 second burst
- 1.5 second cooldown
5. Gatling SHC
- AC20 classification (20 damage in 2.5 seconds)
- 200 0.1-damage rounds fired
- 2 second burst
- 0.5 second cooldown
Hopefully that gives an idea of the diversity you can get. Autocannons would be extremely diverse, like they should be, and you could still have just as much fear inspired by the big cannons as there currently is.
NOTE: I used 2.5 as the normalization number for the ACs. It would be an increase in DPS for the AC20 class, but I think it is the most balanced choice while still allowing for a variety of firing rates. ACs would all do their classifications damage (2/5/10/20) in the 2.5 second duration.
Sandpit, on 06 January 2014 - 05:21 PM, said:
That's just it, we aren't playing TT.
I love TT.
I've played TT for decades (longer than some on this forum have been alive I'd wager to guess)
Did I mention I love TT?
I was actually pretty good (I'm willing to give lessons any time anyone wants to test that theory out in some megamek lol
)
But this isn't and can't be TT. I'm not talking about the advantage the weapon had in TT. I'm talking about the advantage it has here. We can argue TT all day long but it's a moot point as this simply is not TT.
your posts are op
lol
I dislike the TT argument as well, but it is almost impossible to ignore it usually.
and dangit, I knew it!...
EDIT: dang Chrome and it's copy/paste formatting... /fail
Edited by Cimarb, 06 January 2014 - 05:29 PM.