Varent, on 09 January 2014 - 08:29 AM, said:
You can create scenarios. For example test firing srm at different positons, in different volley types, alphas chain, etc. Just as a way we are testing srm.
For this you could test the effectiveness of heat vs pilot vs weight vs overall mech chasis size and setup some situations. Thats my own thought.
I just feel removing front load damage only really changes things for the light mechs. Who I feel dont need that buff. Mediums/heavies/assaults work just fine with this and can fight effectively with other weapons. Jump sniping on the other hand changing that would make a good effect to the overall game.
Front loaded damage would not be completely removed - Gauss would still have it, as it should - but it would not be the most prevalent type of damage in the game as it currently is. I'm also not saying to make all weapons 1s duration or anything crazy like that. I'm talking about short bursts (0.2-0.5 seconds) and innumerable opportunities to make varied rates of fire for every playstyle through different manufacturers. Unfortunately, you can't test that currently in game.
Varent, on 09 January 2014 - 08:35 AM, said:
except you can still use jump sniping with lasers and balistics to continue to mix max risk reward for weapons and move through terrain without issue. It might not be 'as effective' but it would still be a major issue. High alpha weapons only show prominence because the heat they incur can be negated by use of terrain that jump jets provide. Put them toe to toe with heat efficient highly damaging srm using mechs or even medium laser and machine guns or spread damage ac like the ac2/uac5 and they are cooked alive in very short order.
Jump sniping with lasers and other duration weapons would be a non-issue. While heat is an issue with jump sniping (meaning they avoid most of the penalties), the ability to put 100% of your damage exactly were you point in the fraction of a second you are visible while jumping is what the actual problem is. That problem is complicated by jump sniping, yes, but it is due to the front-loaded damage, not the jumping.
Humor me, please. Remove one or the other and see if the problem remains - that shows were the problem is. Test it objectively, without prejudices, and you will see what I mean.
Can you put 100% of your damage on target "with front-loaded damage" "while walking"? Yes.
Can you put 100% of your damage on target "without front-loaded damage" "while jumping"? No.