

Balance... If It Aint Broke - Too Late
#1
Posted 24 December 2013 - 02:45 PM
Of course many may disagree, but in that I ask what have they done besides sell you a Gold mech for 500 clams or some skins that you wont own when the game shuts down after 3 years of waiting on promises which never materialized? At that point some may finally exclaim, "I invested in a Madeoff Moment!"
Counter-Rantz?
#2
Posted 24 December 2013 - 08:26 PM
This thread is new and exciting!
Thank you. Please continue telling me how 3050 Battletech was sooooo balanced, and was the best game ever, and how it directly translates into an online real-time first-person shooter/sim.
#3
Posted 24 December 2013 - 08:33 PM
#4
Posted 24 December 2013 - 08:46 PM
SecondReversal, on 24 December 2013 - 08:26 PM, said:
This thread is new and exciting!
Thank you. Please continue telling me how 3050 Battletech was sooooo balanced, and was the best game ever, and how it directly translates into an online real-time first-person shooter/sim.
I would love too see him/her try to explain how it can be translated so accurately.
Edited by Whatzituyah, 24 December 2013 - 08:46 PM.
#5
Posted 24 December 2013 - 09:41 PM
Symbaalic, on 24 December 2013 - 02:45 PM, said:
Of course many may disagree, but in that I ask what have they done besides sell you a Gold mech for 500 clams or some skins that you wont own when the game shuts down after 3 years of waiting on promises which never materialized? At that point some may finally exclaim, "I invested in a Madeoff Moment!"
Counter-Rantz?
So you think that a 100% faithful (or as close to 100%) translation using table top rules would be a better game?
So we build a mech and press launch.
Then the CPU computes who gets to move first? Presumably enforcing turn sequences by locking your ability to operate your mech until it's your turn.
So each player gets to move their mechs in an order specified by the CPU (that is computing initiative order for us) Followed by the shooting phase where we get tho have the CPU roll "dice" to see if we hit anything followed by the CPU "rolling to see where we hit.
This of course would be followed by a melee combat phase as a strict translation from table top would of course include melee.Where the CPU calculates if and where we hit any viable targets.
And then the maintenance phase where the CPU computes and applies damage and displaces heat generate by our weapon fire and finally applies penalties based on heat scale for heat in excess of our heatsinks.
So basicaly megamech with some flashy graphics?
#6
Posted 24 December 2013 - 09:51 PM
I admit, with a TT heat scale I may have to give up some builds I like but if it helps balance the game and feels intuitive it's okay.
#7
Posted 24 December 2013 - 10:23 PM
TehSBGX, on 24 December 2013 - 09:51 PM, said:
I admit, with a TT heat scale I may have to give up some builds I like but if it helps balance the game and feels intuitive it's okay.
Agreed a heat scale rework may be in order.
#8
Posted 24 December 2013 - 10:25 PM
This game would have been 300% better if it was low heat cap high dissipation instead of the opposite.
Crosshair blurr/shake would have also been a better solution than this ghost heat {Scrap}.
But then again this has been said a thousand times in a thousand threads, why are we going over it yet again?
It's not like the devs are gonna start listening or something.
#10
Posted 24 December 2013 - 10:33 PM
PGI also kept the same heat generation, and dissipation, but increased that fire rate so much the heatsinks just can't handle all the weapons on stock loadouts. Not to mention the high cap promotes high alphas, then a cooldown period rather than heat neutral builds (which are nearly impossible with the current system).
We could also go on about convergeance and front loaded damage...but PGI doesn't seem to want that kind of balance.
#11
Posted 24 December 2013 - 10:40 PM
http://mwomercs.com/...t-fire-weapons/
http://mwomercs.com/...w-with-weapons/
http://mwomercs.com/...rs-misslewaste/
http://mwomercs.com/...weapon-balance/
http://mwomercs.com/...r-jumpjet-ppcs/
http://mwomercs.com/...27-gauss-rifle/
http://mwomercs.com/...-of-ac-weapons/
http://mwomercs.com/...vs-ecm-balance/
http://mwomercs.com/...-jump-ppc-jump/
That's without even doing a search, just looking at the front page
Edited by Sandpit, 24 December 2013 - 10:40 PM.
#12
Posted 24 December 2013 - 10:42 PM
Sandpit, on 24 December 2013 - 10:40 PM, said:
This is the gameplay balance section. This is where balance threads are supposed to be. That is the entire purpose of this section's existence.
Edited by FupDup, 24 December 2013 - 10:44 PM.
#13
Posted 24 December 2013 - 10:46 PM
#15
Posted 24 December 2013 - 11:36 PM
#16
Posted 24 December 2013 - 11:57 PM
FupDup, on 24 December 2013 - 10:42 PM, said:
I agree 100%
What's not cool is posting a duplicate thread every time you have a "new and exciting" you post a new thread on it so that there are 10 different threads all on the exact same subject posted by the same 10-20 posters cluttering up the front page of the forums that anyone else wanting to read or suggest something OTHER than weapons balance IE ballistics, they have to weed through 2 pages minimum to find one
#18
Posted 25 December 2013 - 01:52 AM
Ahja, on 24 December 2013 - 11:36 PM, said:
Or not. I am a hardcore battletech fan. Im here for the joy of being able to play around and be in a mech. If I wanted battletech id play battletech. I want a well balanced shooter with a rough battletech feel. its what I got, quite happy with it.
#19
Posted 25 December 2013 - 10:24 AM
#20
Posted 25 December 2013 - 12:27 PM
PGI, please just know that not everyone (and judging by just about every single poll these players posting this kinda stuff have ever posted) agrees that the isn't balanced
Lasers = good place right now
ballistics = good place right now
heat = good place right now
SRMs = could use a look at hit registration
The game, overall, is very well-balanced at the moment. Please do not continue implementing easy buttons for those that simply cannot or will not adjust. Those of us that actually look for a challenging game appreciate where the game is now.
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