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My Complaint-List - Especially Regarding Light-Mechs


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#1 Redstar resurrected

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Posted 22 December 2013 - 05:34 PM

OK, first of all: It's not my mother language, so there may be mistakes but I'm sure you will understand what I wanna say - without any doubt. 8-)

I play MWO a few weeks and I'm sure I don't have to tell you that the graphics are not really up to date. ;-) I was disappointed that MW5 was canceled because a Single Player Champaign is a completely different experience (knew it from MW4). It both SP and MP is good and important - but completely different. But perhaps it was not possible (why no Indy-Project?) and then better this than nothing.

Despite the fact that it's for free in general, there are things that should be better and that make me just run mad. Now some simple-minded people will come and cry: "Then leave!" but I don't give a **** on this. 8-) They just can't argue and can't understand that criticism can help to make things better. And if some things won't change, then not just I will probably leave sooner or later.

1.) The worst problem is the Light-Mech-Problem. I get so incredibly angry when a proud Heavy or Assault Mech has no chance to get rid of a ridiculous Spider or Jenner (those two mice I mostly hate - yes it's bare hate!). And if the Mech has been separated from comrades he not seldom finally gets destroyed. Lone Heavy Mechs and Assault Mechs almost have no chance! The problem is that the cowardly Mouse-Mechs are too difficult to hit AND that hits cause too less damage. In MW4 Light Mechs had been difficult to hit too but WHEN they got hit by an alpha-strike they exploded after one or two attacks. And that was fair. But here you need an eternity to destroy a sucking Spider or Jenner! So they can harm and busy you for an eternity. Thats nerve-racking and not just destroys my Stalker or Cataphract but also my fun. Patch this unrealistic strong Fartmechs! Or I explode for anger. 8-)
OK, in MW4 there was the opportunity to respawn and maybe all Mechs had been a little bit weaker but the Light Mechs here can withstand heavy fire definitely too long.

2.) We need not just more maps - the situation is OK in general - but much more battle-modes. The three modes are all similar and generally end with a primitive brawl in the center of the map (but good that you spread the dropzones - unfortunately they still stick together like frightened chicken most the time so that real tactical operations are difficult). We need something like Capture the Flag and King of the Hill and so on what is more different. In MW4 we had it.

3.) We need local servers, man! In general I have a good connection and still a good PC but I can't get less ping than 100 - and I see much people in the same misery. So anybody outside North America has a disadvantage from the beginning on. That gets on my nerves. 8-)

4.) The graphics...OK - looking a little bit better than MW4 (but the light-effects are quite good). ;-D But what me really disturbs is that we absolutely can't interact with the environment. We can't blow up disturbing houses, we cannot even stomp a car, and through trees we just walk. ;-D Thats really not up to date.

5.) Please remove all kind of pathetic cheat-scum and keep an eye on it. Cheaters who are obviously pathetic enough to be proud of nothing and some intentional disconnecting suckers destroy fun of honorable warriors and pervert virtual reality. I'm not absolutely sure but I think I met already more than enough of these pathetic creatures that could cause or take surprisingly high damage. And not seldom the result of a battle is definitely unbalanced. In one team all are dead, in the other team zero to three Mechs. Thats ****, man. OK, it may be sometimes (especially with that "tactical skills" so many people show...), but so relatively often? Ah, commooow! 8-D

OK, I think thats enough for tonight. Oh, and that total-automation disturbs a little bit. You can't plan this way, and the factions are fighting each other. ;-D
Think about all this and keep in mind that you are at least as dependent on us players than we on you... ;-)

Red Star over - Cheaterhunter & angry MW4-Veteran resurrected. 8-)

Edited by Redstar resurrected, 22 December 2013 - 05:40 PM.


#2 Sandpit

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Posted 22 December 2013 - 06:07 PM

I almost liked your post, until I read the whole thing.

#3 Corvus Antaka

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Posted 22 December 2013 - 06:20 PM

lol!

heavy and assault mechs can easily destroy lights.

learning to hit them is an another problem.

#4 Krivvan

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Posted 22 December 2013 - 10:50 PM

Heavier mechs being destroyed by light mechs when separated is one of the better design elements in this game. There have to be reasons for lighter mechs to exist.

A heavier mech in any kind of intelligent position would dominate any lighter mech. But the lighter mech can exploit mistakes made by the other team. That's sort of the point. If you take a heavier mech and are alone then that's you doing something dumb in a heavier mech.

#5 Noesis

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Posted 23 December 2013 - 02:13 AM

Try "teamwork". Since Lights are relatively simply to destroy with the right weapons or even better with the right Mech. Though even with direct fire support ballistics you can easily ruin a lights day aiming for the legs.

Stop trying to make assaults a one stop shop platform for this game, the "wolf pack" should win if you stray away from support.

Apply some of those "honourable" tactics you seem to like to this issue?

Edited by Noesis, 23 December 2013 - 02:22 AM.


#6 Adrienne Vorton

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Posted 23 December 2013 - 02:46 AM

View PostColonel Pada Vinson, on 22 December 2013 - 06:20 PM, said:

lol!

heavy and assault mechs can easily destroy lights.

learning to hit them is an another problem.


ac20 in yo face (well, better a leg, then the face :D )...problem solved :D

#7 Satan n stuff

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Posted 23 December 2013 - 03:54 AM

View PostAdrienne Vorton, on 23 December 2013 - 02:46 AM, said:

ac20 in yo face (well, better a leg, then the face :D )...problem solved :D

I prefer to use a crapload of lasers for that myself, but any weapon will do just fine if you can aim it well enough.
Edit: any weapon except for flamers.

Edited by Satan n stuff, 23 December 2013 - 03:55 AM.


#8 Redstar resurrected

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Posted 23 December 2013 - 10:36 AM

Daaamn, I think, its' close to an impertinence to shift my thread into the Off-Topic-Forum because if THIS contains no topics, then I'm Santa Clause with a joint in the mouth. 8-)

OK, perhaps I forgot to mention that MWO sometimes indeed can be fun. :-D Currently I'm even some kind of addicted to it but the anger- and frustration-rate is (too) high. About 50:50% - and getting the posted problems solved it can be at least about 75% fun-rate. But that Light-Mechs just are a pest in this state. 8-)

Hm, and I got a new idea for a mode. I talked about King of the Hill last time but don't know if it makes sense without the respawn-opportunity but anything is team-based here - survivor series - and it would be exiting to experience a battle royal where everybody fights against everybody and finally there only can be on (Highlander-Style). ;-) This should be added in the future.
OK, and the fact that everybody has just one life is good and bad at the same time. It's more thrilling and realistic but sometimes you walk four minutes, then you fight one minute and then you spectate the battle up to ten minutes. ;-D

View PostColonel Pada Vinson, on 22 December 2013 - 06:20 PM, said:

lol!

heavy and assault mechs can easily destroy lights.

learning to hit them is an another problem.


Yes, such "intelligent" responses without any argument I expected and I meant as I said I don't give a **** on it. 8-) I tell you, it's NOT easy. For example I hit a (a few seconds NOT ridiculously around-moving) Spider at a base with some AC10-bullets and more - it survived with ease. A cowardly Spider rotated around me and I twisted my body to keep it in the hair-cross. I hit it several times in the center with large pulse lasers and medium lasers and it took an eternity to damage it! I bombed running mice like Spiders and Jenners a few times with two LRM20 and it could not stop them. Two swarms of that missiles can cause up to over 40 points of damage. So don't tell me that this small {Scrap} is so easy to destroy and it's not easy to hit that small spider-legs (that also can withstand surprisingly much firepower sometimes).
No, no, that Mouse-Mechs are a curse, and if you ask me I tell you their major-reason to exist is to get stomped by the true Mechs. ;-D The inferior reason is to work as a scout and a capture-unit - and sometimes as a support-unit. But if in a duel such a little annoying *****-dwarf can destroy a walking fortress then something is wrong. And I witnessed MANY situations where Pilots of heavier Mechs had been barely helpless against that little flies - thats not just regarding me.

OK, I think I'm finished here - use it to learn for the future or let it be 8-)

Rebellious red Greets

Red Star - resurrected

Edited by Redstar resurrected, 23 December 2013 - 10:45 AM.


#9 Corvus Antaka

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Posted 23 December 2013 - 11:44 AM

Redstar - I can easily 2 shot any light with quad ac/5 up to about 600m. I run both lights & hvy/assault, and in all cases find little difficulty in hitting anything from locusts to spiders.

Quite in fact I am able to hit spiders at up to 600m with an erppc without troubles.

Just because you have a hard time hitting these mechs, does not mean we all do.

#10 One of Little Harmony

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Posted 23 December 2013 - 01:29 PM

View PostRedstar resurrected, on 23 December 2013 - 10:36 AM, said:

Daaamn, I think, its' close to an impertinence to shift my thread into the Off-Topic-Forum because if THIS contains no topics, then I'm Santa Clause with a joint in the mouth. 8-)

OK, perhaps I forgot to mention that MWO sometimes indeed can be fun. :-D Currently I'm even some kind of addicted to it but the anger- and frustration-rate is (too) high. About 50:50% - and getting the posted problems solved it can be at least about 75% fun-rate. But that Light-Mechs just are a pest in this state. 8-)

Hm, and I got a new idea for a mode. I talked about King of the Hill last time but don't know if it makes sense without the respawn-opportunity but anything is team-based here - survivor series - and it would be exiting to experience a battle royal where everybody fights against everybody and finally there only can be on (Highlander-Style). ;-) This should be added in the future.
OK, and the fact that everybody has just one life is good and bad at the same time. It's more thrilling and realistic but sometimes you walk four minutes, then you fight one minute and then you spectate the battle up to ten minutes. ;-D



Yes, such "intelligent" responses without any argument I expected and I meant as I said I don't give a **** on it. 8-) I tell you, it's NOT easy. For example I hit a (a few seconds NOT ridiculously around-moving) Spider at a base with some AC10-bullets and more - it survived with ease. A cowardly Spider rotated around me and I twisted my body to keep it in the hair-cross. I hit it several times in the center with large pulse lasers and medium lasers and it took an eternity to damage it! I bombed running mice like Spiders and Jenners a few times with two LRM20 and it could not stop them. Two swarms of that missiles can cause up to over 40 points of damage. So don't tell me that this small {Scrap} is so easy to destroy and it's not easy to hit that small spider-legs (that also can withstand surprisingly much firepower sometimes).
No, no, that Mouse-Mechs are a curse, and if you ask me I tell you their major-reason to exist is to get stomped by the true Mechs. ;-D The inferior reason is to work as a scout and a capture-unit - and sometimes as a support-unit. But if in a duel such a little annoying *****-dwarf can destroy a walking fortress then something is wrong. And I witnessed MANY situations where Pilots of heavier Mechs had been barely helpless against that little flies - thats not just regarding me.

OK, I think I'm finished here - use it to learn for the future or let it be 8-)

Rebellious red Greets

Red Star - resurrected


Yeah, if you're having trouble hitting lights you need to LEAD YOUR TARGETS. Especially if you have high pings. Experiment! Or build a light killer build with lots of lasers and fast firing ballistics. Really, killing lights in an assault mech is kind of fun!

#11 Redstar resurrected

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Posted 27 December 2013 - 07:35 PM

Yeees, nice, no further clicks; you get what u wanted! So pathetic to put that topic into this unfitting locked sub-forum because somebody is afraid of the truth. :-P

Oh, and I'm not guilty for that ping-rates because they obviously only get north-american servers so that anybody else has disadvantage from the beginning on. So don't **** me off. And I saw LOTS of people having serious problems to hit that running farts, so don't tell me this is an easy thing. And it's less the problem to hit them but to destroy them. I hit them often enough with strong weapons and it still takes half an eternity to cause significant damage!

Redstar over - aber sowas von! :-P

*******... 8-)

Edited by Redstar resurrected, 27 December 2013 - 07:41 PM.


#12 Redstar resurrected

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Posted 10 January 2014 - 10:47 AM

Hm, did they dedicate the "Red with Envy"-Collection to me? 8-) Because my anger often really doesn't know limits if I face once again such typical cheat-scum, cowardly fartmech-pilots and tactical stoneagers. 8-)

Oh, and I came to the conclusion that it's most important that the programmers read this. And so lets keep the legendary complaint-list alive; I'm not totally finished yet. 8-)

The running farts still are a little bit too strong and annoy honorable pilots with true mechs too much in MWO, but **** on it. And that u offer the most terrible and pathetic (annoying) light-mech - the Spider - as a trial-mech makes it not better. Stop that! NO Spiders and Jenners; I hate them and wanna stomp them. Burn, burn, burn!

But lets expand the list:

- There could be a rank-system like in other games. After we gained and upgraded all mechs we wanna have, the motivation to gather more C-Bills and GXP (and much earlier that XP for every mech) decreases rapidly. Then we play just for fun (or anger) but nothing changes really from this moment on. That could be better, man.
Additional to that a personal statistic could be nice where we can see our all-time-kills and so on (or does this already exist?).

- Sometimes the controls **** me off (in general it's OK but sometimes not really). Sometimes my mech is trapped between buildings or can't pass a lowest pathetic obstacle on ground. On the other hand they can walk along steep slopes without falling - thats unrealistic. ;-D And some mechs are absolutely not able to hit and lock targets below them (from a hill for example). The movement of the cockpit is so limited. And so pathetic Jenner-{Scrap} can laugh about me in front of my hill while I can't punish them for example. ;-(
Oh, and finally I think that AC-Bullets fly a little bit too slow. It's very difficult to hit moving targets with it at higher distance - especially when combined with laser-weapons.

- Some more night-maps would be good - especially where it makes sense to use the green night-vision. There is currently just one map (River City at night) where it makes really sense from time to time. Night fight just looks better (light-effects) and is more exiting. 8-) That had been so already in MW4. ;-D

OK, with a little bit luck on your side the complaint-list is complete now - learn to upgrade or learn to fall 8-)

Redstar over

PS: What the hell is the difference between air strike and artillery strike? :-D

Edited by Redstar resurrected, 10 January 2014 - 10:57 AM.


#13 Sandpit

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Posted 14 January 2014 - 11:11 AM

What OP was trying to say is he wanted some cake ;)

#14 Roadbeer

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Posted 14 January 2014 - 11:49 AM

That's it, I'm never taking a forum break again

#15 Alaskan Nobody

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Posted 15 January 2014 - 06:03 PM

View PostRoadbeer, on 14 January 2014 - 11:49 AM, said:

That's it, I'm never taking a forum break again

Now now, we do not want YOU of all people to get burned out.

That! would be depressing.....

#16 Redstar resurrected

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Posted 17 January 2014 - 10:20 AM

View PostMarack Drock, on 10 January 2014 - 11:26 AM, said:

I think what Redstar is trying to say is make it easier to hit Light mechs because he is unable to kill them.


No, I try to say: Shut the **** up, you *****, and learn to read. 8-) And be quiet if u have nothing to say and no argument. I say, that IF we finally hit that running farts, they should at least get destroyed faster. Because even if I hit them with for example two medium lasers and two large pulse lasers that idiotic light Mechs survive surprisingly long. And that just ****** me off and is nerve-racking unrealistic! And I keep that opinion until that **** gets finally patched to realism. 8-)

And the cheatloser-problem also seems to get bigger. :-P And that intentional disconnectors are almost as bad and pathetic. I could vomit!

Oh, and last time I talked about new maps. A Terminator-map would be great. In a the ruins of a city in the night. ;-D

Over & out - nothing more to say in this mess here 8-)

#17 Egomane

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Posted 17 January 2014 - 10:39 AM

And with that, the thread finally earned a new home in k-town.

#18 Roadbeer

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Posted 17 January 2014 - 10:40 AM

Posted Image



#19 Sandpit

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Posted 17 January 2014 - 10:44 AM

View PostRedstar resurrected, on 17 January 2014 - 10:20 AM, said:

that idiotic light Mechs

Over & out - nothing more to say in this mess here 8-)

Do our mechs have AI now?

At least this OP admitted his thread was a mess. :P
Hi Ego!

Hi Road!

#20 Silent

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Posted 11 February 2014 - 03:41 PM

View PostRoadbeer, on 11 February 2014 - 01:57 PM, said:

Posted Image




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