Khobai, on 23 December 2013 - 11:43 AM, said:
Correct. ACs need to burst fire to spread damage and PPCs need to do splash damage. They need to spread the damage across multiple locations like SRMs/LRMs/LBXs/Lasers
As I said the armor system used for mechwarrior is the same as the table top game.This armor mechanic was designed to function in conjunction with several other aspects of the table top game.
Not only is MWo missing almost all of the support mechanics for the armor system MWo activley promotes conditions the table top game tried to prevent.
Table top used distinct to hit roles for each weapon system.This vastly reduced the amount of damage recieved in a turn.MWo uses a group fire mechanic allowing substantial damage to be applied all at one time vastly reducing survival time of targets.
Table top used an escalating heat penalty mechanic.As a mech built up heat in excess of it's heat sink capacity progressively more severe penalties were applied to the movement/mobility of the mech and targeting reducing accuracy.This reduced the damage that could be succesfully applied in a turn.MWo has no progressive penalties our mechs are dealing 100% damage or 0% damage when they eventually shut down.
Table top uses a random hit location mechanic to spread incoming damage to a target across several armor locations.Vastly increasing survival time and armor effectiveness.MWo allows for relativley easy applicationj of damage consistantly to exactally where we aim vastly reducing over all armor effectivness,essentially reducing mechs to a single "lifebar" the armor value of the most critical locations.
Table top uses a heat building mechanic as means of reducing damage output over time.This is distinctly seperate from heat penalties.The heat capacity is an artificial limiting mechanic that keeps damage outputs lower.MWo only uses this mechanic to limit damage output.
In conclusion it seem to be that MWo needs more supporting mechanics for the armor system.And they need to be appropriate to the spirit of the game play experience.