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Convince Me That The Locust Is Worth Keeping


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#21 TercieI

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Posted 23 December 2013 - 04:36 PM

It's not. It's garbage.

#22 mark v92

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Posted 23 December 2013 - 04:58 PM

I mastered all 3 variants but i never pilot them now. it was a hell to master them but i thought it would be funny to pilot such a small fast mech. i was wrong.

maybe with tonnage limits?

#23 Mystere

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Posted 23 December 2013 - 05:40 PM

This is why:


Edited by Mystere, 23 December 2013 - 05:42 PM.


#24 Johnny Reb

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Posted 23 December 2013 - 10:44 PM

I sold all the ones I could! It is {Scrap}, unless 5 lower tons come into play in drops, its worthless. Not worthless awesome like an Urbanmech, just worthless.

#25 Kanatta Jing

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Posted 23 December 2013 - 10:58 PM

Personally I advise against ever selling any mech. Today's useless is tomorrows OP.

Remember that the Spider was once the most despised and pathetic of all lights.

#26 Spheroid

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Posted 23 December 2013 - 11:54 PM

@Kinatta; generally I also believe that but the Locust is so damn cheap you only need something like a million C-bills to fully outfit one after you sell back the default engine. Only the 3M requires DHS. Just endo and FF on the others.

Edited by Spheroid, 23 December 2013 - 11:58 PM.


#27 Windsaw

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Posted 24 December 2013 - 01:42 AM

As a long time Commando pilot I have to say that I would be willing to ignore the lousy loadout if I could just see right.
I would really liked to like the Locust, but the cockpit as it is is so lousy that I wouldn't take the mech if it were the best light around!
As I scout I need to see! As much as possible, whenever possible. The Locust cockpit does not allow me to do that.
I also thought that they would introduce the Locust with a higher speed cap but they didn't. The Commando can still carry a decent loadout at top speed which just wastes the Locust in comparison.

As it is: Although they are both the low end of the tonnage in MWO, the Locust loses in every regard, even decisively. And from a design viewpoint: undfortunately unnecessarily.

#28 RANSARI

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Posted 24 December 2013 - 01:46 AM

MechWarrior, it is NOT worth keeping.

Even if you get Mixed Tech upgrades later, at 20 tons, the Locust does not have enough armor to survive in a fight.

Do yourself a favor: Master only the Phoenix Variant and sell off the rest for scrap.

Hop back into a BattleMech that is actually worth it's tonnage!

#29 LowSubmarino

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Posted 24 December 2013 - 04:22 AM

The locust is completly and utterly worthless. There is nothing it can do better than other light mechs and in fact stands far far below them in any situation.

If nobody would ever play them then they would take them out of the game or replace them or modify them. And the explanation that it provides a challenge is obsolete as no decent pilot would ever lose against a locust no matter what they pilot as long as it is anything but a locust. Which is why a locust pilot would always hope for - or depend on other pilots below mediocrity skills. I was attacked by two locusts repeatedly that ran zigzag and wildly tried to swarm me. And they died. Only when there are 3 or more locusts do they become too much to handle. I've killed two locusts in a shadowhawk, a stalker, a victor and a hunchback when it was a fresh (nobody damaged) 1 vs 2 scenarior. So tell me why anybody would play that thing haha.

All it can do is maybe sneak in the last shot of an already 99 % destroyed mech. In a locust you are no valuable asset in a team and render yourself not only useless but counterproductive in terms of winning.

The only viable logical explanation would be in terms of team weight issues. But so far weight is irrelevant. That's why the locust is also irrelevant

Edited by oneda, 24 December 2013 - 04:29 AM.


#30 AlmightyAeng

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Posted 24 December 2013 - 06:15 AM

View PostKanatta Jing, on 23 December 2013 - 10:58 PM, said:

Personally I advise against ever selling any mech. Today's useless is tomorrows OP.

Remember that the Spider was once the most despised and pathetic of all lights.


Can we go back to that? It's still probably the 'most despised' though for different reasons :)

#31 Leafia Barrett

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Posted 24 December 2013 - 06:20 AM

View PostKanatta Jing, on 23 December 2013 - 10:58 PM, said:

Personally I advise against ever selling any mech. Today's useless is tomorrows OP.

Remember that the Spider was once the most despised and pathetic of all lights.

I only have 8 mech bays to work with, 2 of which are taken up by Spiders and 1 of which is taken up by a Jenner (technically 9, but one is permanently locked to Sarah's Jenner).

#32 Turist0AT

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Posted 24 December 2013 - 07:59 AM

CONVINCE ME THAT THE LOCUST IS WORTH KEEPING

They are not. Stop embarasing yourself, sell them and make yourself usefull to the team.

#33 LastPaladin

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Posted 24 December 2013 - 08:10 AM

They're worth keeping just to imagine the looks on the faces of people when you actually manage to get a kill with one :)

#34 Mystere

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Posted 24 December 2013 - 08:32 AM

View PostLastPaladin, on 24 December 2013 - 08:10 AM, said:

They're worth keeping just to imagine the looks on the faces of people when you actually manage to get a kill with one :)



Killed by a Locust, nah nah nah nah nah!

Posted Image

Edited by Mystere, 24 December 2013 - 08:35 AM.


#35 Amsro

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Posted 24 December 2013 - 08:44 AM

Maybe with masc they will be better... the 3M energy variant can kinda work.

But those legs... oh the humanity! I'm pretty sure they have battlemaster leg hitboxes. :)

#36 80sGlamRockSensation David Bowie

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Posted 24 December 2013 - 09:24 AM

View PostLeafia Barrett, on 23 December 2013 - 11:50 AM, said:

Convince Me That The Locust Is Worth Keeping



Posted Image

#37 Trauglodyte

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Posted 24 December 2013 - 10:38 AM

Technically, Sable, "heavy doesn't = better". I was looking at the new fad of the ER Large Lasers "sniper" Raven and thought about trying to duplicate it with my Cicada 3M. I can put in the same build with ECM but I can't match the speed. The Cicada is 5 tons heavier which puts the max engine at a weight too far out of reach for all of what you need. PGI's idiotic across the board engine math.

Ironically, the Locust would be usable if, and only if we had 1) a light Ballistic weapon (see the Light Rifle or Mech Mortar 1) or 2) if LRMs were viable in small numbers. But, we don't have new/old tech and LRMs outside of 15s and 20s are useless thanks to AMS packs and ECM. I run my 1V with an ER Lrg and 3 MGs but I can't get anywhere to use the 2.5 tons of MGs. If I do, I get legged/torsoed and I die. And if stay at range, then I've invested 2.5 tons for nothing. It is a really harsh dichotomy that makes the Locust very unfriendly. There is a niche where it is viable but we simply don't have the tools to make it so (outside of the 3M).

Edited by Trauglodyte, 24 December 2013 - 10:47 AM.


#38 Escef

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Posted 24 December 2013 - 11:46 AM

View PostTrauglodyte, on 24 December 2013 - 10:38 AM, said:

Technically, Sable, "heavy doesn't = better". I was looking at the new fad of the ER Large Lasers "sniper" Raven and thought about trying to duplicate it with my Cicada 3M. I can put in the same build with ECM but I can't match the speed. The Cicada is 5 tons heavier which puts the max engine at a weight too far out of reach for all of what you need. PGI's idiotic across the board engine math.

Ironically, the Locust would be usable if, and only if we had 1) a light Ballistic weapon (see the Light Rifle or Mech Mortar 1) or 2) if LRMs were viable in small numbers. But, we don't have new/old tech and LRMs outside of 15s and 20s are useless thanks to AMS packs and ECM. I run my 1V with an ER Lrg and 3 MGs but I can't get anywhere to use the 2.5 tons of MGs. If I do, I get legged/torsoed and I die. And if stay at range, then I've invested 2.5 tons for nothing. It is a really harsh dichotomy that makes the Locust very unfriendly. There is a niche where it is viable but we simply don't have the tools to make it so (outside of the 3M).

Rifles are pre-AC weapons, and suck a -3 penalty to damage against mechs. Have fun doing zero damage with that thing. Mortors are more akin to missiles than ballistics, but I could see them either way. LRMs are viable as either larger racks or large numbers of 5ers. I run 4xLRM5 on ne of my Orions, and they put out decent damage because of their RoF.

As for using MGs with the LL on the 1V, they're back up weapons. Stop thinking you need to get use out of them every drop. Hell, I have a BLR with 2xPPC, LL, and 4xML, there are several times I barely use the PPCs, but I would not trade out the long range capacity.

Edited by Escef, 24 December 2013 - 11:49 AM.


#39 JayVrb

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Posted 24 December 2013 - 12:33 PM

That's impossible.



Unless they "break" the hitboxes on it like the spider currently is, this thing is a paper weight :)

Edited by Vrbas, 24 December 2013 - 12:33 PM.


#40 Taelon Zero

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Posted 24 December 2013 - 12:51 PM

Keep it, play it. When you go to use other light mechs they feel so tough and powerful :)





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