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Jager Mech - A


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#1 JigglyMoobs

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Posted 20 December 2013 - 08:47 PM

Any good builds? I need to grind the Jager to get the extra module slot.

#2 Modo44

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Posted 20 December 2013 - 11:03 PM

Most dakka/boom builds work the same on all Jagers. If you get bored with that, it can boat LRMs competently (e.g. 2xLRM15+2xERLL), though it is not a Catapult. You can technically take dakka with streak/LRM5/SRM4 backup, but I found it weak vs the simple 2xLL+2xUAC5/2xERLL+2xAC5 setup.

Edited by Modo44, 20 December 2013 - 11:06 PM.


#3 Nehkrosis

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Posted 20 December 2013 - 11:13 PM

KILL MAIM BURN, KILL MAIM BURN!!!!

[smurfy]http://mwo.smurfy-ne...47640fdadf05ad9[/smurfy]



EDIT; Seriously kill, then maim and burn that ****.

Edited by Nehkrosis, 20 December 2013 - 11:14 PM.


#4 Spheroid

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Posted 20 December 2013 - 11:16 PM

AC-20 + 2x SRM6 + 2x mlas or mplas. 260-275 STD

I leveled that when there was actual missile splash damage so your results may vary.

Edited by Spheroid, 20 December 2013 - 11:18 PM.


#5 Hiii Power

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Posted 21 December 2013 - 08:11 AM

2x ac 10 + 4 x streaksrms + 2 x ml

250 xl engine
double heatsinks
endo

arms 34 armor
legs 31 armor

#6 MechWarrior679696

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Posted 21 December 2013 - 08:24 AM

1: Put this together in your mechbay, and take it out.
2: Attach yourself to the nearest Atlas or Stalker, stay back a bit, and wait for the lights and fast mediums to close in.
3: ????
4: PROFIT!!!

#7 The Buddha Assassinator

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Posted 23 December 2013 - 10:39 AM

Jager A is a very versatile mech, depending on what you want to do, the missile hard points choice is what determines your functionality.

If you load 4 streaks, you are essentially anti-light. but 4 streaks are pretty worthless against heavy/assaults, you can still run large ACs like 10 or LBX10s if you use XL

If you load 4 LRM5, you are a support mech, with both ballistic and LRM function. But stay out of 180m to maintain your optimal firepower. Your ACs might be a little smaller due tonnage for LRM ammo. Also consider TAG. Due to extra 4 ton, Artemis seems like a poor choice here.

If you load 4 SRM4, you are a upfront brawler. You need to get in close, within 200 meter upload SRMs. Beware of jumping in too soon, 1 vs more is a sure way to die fast, go in there as group. Using XL engine gets you bigger guns. but if you want to run 4 SRM6, you need to watch out for ghost heat with alphas. Using SRM6 may also limit your ammo capacity. If you stay alive you will run out.

Edited by Hekatonkheire, 23 December 2013 - 10:47 AM.


#8 Kai Harper

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Posted 23 December 2013 - 01:52 PM

View PostNehkrosis, on 20 December 2013 - 11:13 PM, said:

KILL MAIM BURN, KILL MAIM BURN!!!!

[smurfy]http://mwo.smurfy-ne...47640fdadf05ad9[/smurfy]



EDIT; Seriously kill, then maim and burn that ****.



Why not this instead? Keeps the same flavour, while moving faster, being more responsive, and losing 2% of the heat efficiency only.

#9 Wraith82

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Posted 23 December 2013 - 04:15 PM

http://mwo.smurfy-ne...78eb71d06446083


the best build for this mech that i can see. im going to punch right through you and the atlas and move on to the next victom. love this build.

#10 Dark Horse X

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Posted 23 December 2013 - 04:34 PM

View PostWraith82, on 23 December 2013 - 04:15 PM, said:

http://mwo.smurfy-ne...78eb71d06446083


the best build for this mech that i can see. im going to punch right through you and the atlas and move on to the next victom. love this build.


Nope, not going to work.....he's talking about the JM6-A and you built it on a JM6-DD.

#11 warner2

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Posted 23 December 2013 - 04:39 PM

View PostWraith82, on 23 December 2013 - 04:15 PM, said:

http://mwo.smurfy-ne...78eb71d06446083


the best build for this mech that i can see. im going to punch right through you and the atlas and move on to the next victom. love this build.


Well that's a DD not an A. However...

That looks like a really unoptimised build. Choosing FF over ES is probably always pointless. It costs the same number of slots but frees up less tonnage. FF is only useful on builds where you can take FF and ES together. If you switch to double heat sinks you don't need any heat sinks on that build other than the 10 doubles that come with the engine. There's not a lot of armour there on that build. The arms have your weapons in so armour is important there, although most players will shoot for you're side torsos to take out that XL however the torsos are low on armour too. That's not really enough ammo and it's stored in a side torso with an XL which makes the design even more fragile.

You can tweak that build by moving to DHS and choosing ES over FF. It's hard to get enough ammo even bumping it down to an XL 255 (just 5 tons) but at least you're well armoured now other than skimping on the legs. Ammo is moved away from the XL engine.

http://mwo.smurfy-ne...251038fae76d77c

Edited by warner2, 23 December 2013 - 04:40 PM.






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