http://youtu.be/ry4cicee1vI?t=6m15s
http://youtu.be/ry4cicee1vI?t=10m7s
For some reason I'm not able to embed these...
00:27 Round 1: PPC + ML
06:15 Round 2: LL + ML
10:07 Round 3: AC10 + AC5
Open a new window for each round placed side by side to compare.
This is a comparison between energy and balistic weapons in Mecwarrior online as they are today. In their work to balance the game, PGI has in my opinion destroyed energy weapons, making balistic oriented platforms superioir over energy.
In this runtrough I used the same mech, and three setups with weapons dealing the same amount of damage at each shot. To simulate battle, I ran the same cource three times with some weapons Sway to simulate actual gameplay, but I also tried to make each round as simmilar as possible, shooting at the same general area of each mech.
I had some issues with my recording software, but pay atention to heat build ups and shutdowns, and also the time used on the mission timer. Not only do the balistic build run the cource a lot faster, 3:20 compared to 6:30 and 5:30, it does so with no heat issues.
Now, the LL + ML build is similar to AC10 + AC5 regarding heat, but it's a lot less effective. Also, with the balistic build I can ad more weapons with no heat issues, but with the energy build this would also in most cases lead to Ghost Heat issues on top of the fact that the player also would have to remove heat sinks to fit more weapons.
So, I'm having trouble seing how the game is more balanced compared to a few months ago, before GH and nerfing of energy weapons.
Edited by Serpentbane, 25 December 2013 - 09:40 AM.