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Let Us Toggle Atlas Eye Lights To Strike Fear Into The Enemy


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#1 ColonelMetus

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Posted 25 December 2013 - 03:30 PM

yo dawg, atlas is supposed to have glowing eyes what scarify lesser mechwarriors(such as the pilots from any of the great houses but not the FRR)

if we could toggle the atlas's eyes on or off, then that would give the atlas pilot the ability to wage psycological warfare on the enemy team (which was part of the original design concept of the mech) it would also be a good representation of the atlas's ability to distract enemy mechs from the table top.


picture an atlas sitting back giving supporting fire to its team, then an enemy comes around a corner and unloads on the atlas, after his alpha strike the atlas is still standing, then suddenly his eyes turn red and he begins to advance on the fool that alhpa'd him.


bro.

#2 Whatzituyah

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Posted 25 December 2013 - 03:36 PM

View PostColonelMetus, on 25 December 2013 - 03:30 PM, said:

yo dawg, atlas is supposed to have glowing eyes what scarify lesser mechwarriors(such as the pilots from any of the great houses but not the FRR)

if we could toggle the atlas's eyes on or off, then that would give the atlas pilot the ability to wage psycological warfare on the enemy team (which was part of the original design concept of the mech) it would also be a good representation of the atlas's ability to distract enemy mechs from the table top.


picture an atlas sitting back giving supporting fire to its team, then an enemy comes around a corner and unloads on the atlas, after his alpha strike the atlas is still standing, then suddenly his eyes turn red and he begins to advance on the fool that alhpa'd him.


bro.


Well bro I am not scared of a glowing eye atlas bro...

#3 ColonelMetus

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Posted 25 December 2013 - 03:39 PM

View PostWhatzituyah, on 25 December 2013 - 03:36 PM, said:


Well bro I am not scared of a glowing eye atlas bro...



No FRR pilot is scared of anything

#4 xCico

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Posted 25 December 2013 - 03:40 PM

Imagine this: you see atlas ddc glowing eye on river city night, you are going to scare him with few ppcs and acs, you are looking around to see if anybody are maybe targeted you, suddenly there is no glowing eye... EJECT EJECT EJECT, 19cico96 has disconnected.
I like idea about glowing eye btw :)

Edited by 19cico96, 25 December 2013 - 03:42 PM.


#5 Devil Fox

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Posted 25 December 2013 - 03:40 PM

View PostColonelMetus, on 25 December 2013 - 03:30 PM, said:

yo dawg, atlas is supposed to have glowing eyes what scarify lesser mechwarriors(such as the pilots from any of the great houses but not the FRR)

if we could toggle the atlas's eyes on or off, then that would give the atlas pilot the ability to wage psycological warfare on the enemy team (which was part of the original design concept of the mech) it would also be a good representation of the atlas's ability to distract enemy mechs from the table top.


picture an atlas sitting back giving supporting fire to its team, then an enemy comes around a corner and unloads on the atlas, after his alpha strike the atlas is still standing, then suddenly his eyes turn red and he begins to advance on the fool that alhpa'd him.


bro.


Yes bring back the 'scary' red eyes... just means I can locate and ping Atlas across maps once again with alot more clarity.

#6 ColonelMetus

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Posted 25 December 2013 - 03:44 PM

View Post19cico96, on 25 December 2013 - 03:40 PM, said:

Imagine this: you see atlas ddc glowing eye on river city night, you are going to scare with him few ppcs, you are looking around to see if anybody are maybe targeted you, suddenly there is no glowing eye... EJECT EJECT EJECT, 19cico96 has disconnected.
I like idea about glowing eye btw :)


View PostApostal, on 25 December 2013 - 03:40 PM, said:


Yes bring back the 'scary' red eyes... just means I can locate and ping Atlas across maps once again with alot more clarity.



it would be a toggle bro

guess what else? add the ability to toggle the eye lights and you will prolly sell more boars head and champion atlas and thats $$$$$$$$ in ur pocket to buy what ever it is canadians need (moose repellant? french dictionaries idk?)

#7 Devil Fox

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Posted 25 December 2013 - 03:46 PM

View PostColonelMetus, on 25 December 2013 - 03:42 PM, said:



it would be a toggle bro


Is that like the 3PV F4 toggle... because I still encounter new players who have no concept that it can be toggled to 1PV, you'll still see them left on indefinitely because well, don't we have enough hot keys for all the consumables?

It's a feature that isn't conductive to gameplay, better option would be to offer the original CB skins of the original 8 mechs. one of those will be the Atlas with glowing eyes before the model revamp for camo/colours. At least offer every other mech something unique to distinguish them, but saying that Atlas ain't the top feeder they once were.

#8 xCico

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Posted 25 December 2013 - 03:53 PM

View PostApostal, on 25 December 2013 - 03:46 PM, said:


Is that like the 3PV F4 toggle... because I still encounter new players who have no concept that it can be toggled to 1PV, you'll still see them left on indefinitely because well, don't we have enough hot keys for all the consumables?

It's a feature that isn't conductive to gameplay, better option would be to offer the original CB skins of the original 8 mechs. one of those will be the Atlas with glowing eyes before the model revamp for camo/colours. At least offer every other mech something unique to distinguish them, but saying that Atlas ain't the top feeder they once were.


By default it could be turned off, by first use you are getting warning message ''Glowing eye is turned on, you are exposing yourself to the enemies at far distances, press F6 to switch back off'' but dunno if that would work.

#9 ColonelMetus

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Posted 25 December 2013 - 04:01 PM

View Post19cico96, on 25 December 2013 - 03:53 PM, said:

By default it could be turned off, by first use you are getting warning message ''Glowing eye is turned on, you are exposing yourself to the enemies at far distances, press F6 to switch back off'' but dunno if that would work.



or maybe your cockpit has a red glow in it when the eyes are on

#10 xCico

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Posted 25 December 2013 - 04:05 PM

View PostColonelMetus, on 25 December 2013 - 04:01 PM, said:



or maybe your cockpit has a red glow in it when the eyes are on


Hmm, that could distract in battle, but dunno really...

#11 Mudhutwarrior

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Posted 25 December 2013 - 04:15 PM

I drive and Atlas and it sure isn't my first priority for PGI. 107 maybe or more down the list.

#12 ColonelMetus

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Posted 25 December 2013 - 04:16 PM

View PostMudhutwarrior, on 25 December 2013 - 04:15 PM, said:

I drive and Atlas and it sure isn't my first priority for PGI. 107 maybe or more down the list.



this conversation is about the mighty Atlas, not a primitive mudhut

#13 FupDup

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Posted 25 December 2013 - 04:17 PM

Posted Image

#14 Mudhutwarrior

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Posted 25 December 2013 - 04:21 PM

View PostColonelMetus, on 25 December 2013 - 04:16 PM, said:



this conversation is about the mighty Atlas, not a primitive mudhut


Hows that working out in Afghanistan or Iraq? 4GW coming to a theater near you.......soon.

#15 Deathlike

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Posted 25 December 2013 - 04:57 PM

There's an existing thread in the Feature Suggestions section. I suggest you go there.

Plus, this isn't even a legitimate balance post.

#16 The Silent Protagonist

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Posted 25 December 2013 - 05:04 PM

View PostColonelMetus, on 25 December 2013 - 03:30 PM, said:

(such as the pilots from any of the great houses but not the FRR)

There is nothing which can strike fear in me! My Steiner wallet cares not for your one Atlas. Welfare warrior.

#17 Biglead

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Posted 25 December 2013 - 06:12 PM

The glowing red eye will return as a special "purchasable with MC" variant part for all Atlas.

#18 ColonelMetus

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Posted 25 December 2013 - 09:07 PM

View PostLt XKalibur, on 25 December 2013 - 05:04 PM, said:

There is nothing which can strike fear in me! My Steiner wallet cares not for your one Atlas. Welfare warrior.



lol newb i have 5 atlas including the boars head

#19 Naduk

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Posted 25 December 2013 - 09:15 PM

id love to see this option
Atlas is still very scary when you round a corner and ram into one in anything less that 80tons
and even when you are 80t+ it still makes you consider the situation more than with any other mech

it is still the only 100 tonner in the game

#20 ColonelMetus

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Posted 25 December 2013 - 11:06 PM

if u dont think this is a balance/gameplay issue than you dont understand the issues





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