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Oxide Turned Me Into A Jenner Fan


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#1 SpartanFiredog317

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Posted 26 December 2013 - 04:23 AM

Hokay, so for the longest time I hated jenners, both piloting them and fighting them. With the Oxide I saw a mech that could deliver almost an AC40 alpha at darn near the top speed in the game... tried it out, been pretty good with it, minus you almost always run out of ammunition

Now I'm doing the basics for the JR7-F .... holy {Scrap}! What a beast! As long as you are not the primary concern you can wreck stuff.... and in short order.

Jenners may be my new favorite mech for a while.

#2 blacklp

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Posted 26 December 2013 - 08:38 AM

Purchase F Variant.
Master.
Profit.

You can thank me later.

#3 NRP

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Posted 26 December 2013 - 09:38 AM

Yep, Jenners are little monsters. The Oxide is now the premier Spider killer (took the title from the Kintaro).

#4 DrxAbstract

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Posted 26 December 2013 - 10:27 AM

Jenners are what you take if you want phenomenal cosmic power with itty bitty space... The Oxide, however, is what you use when you love Jenners while simultaneously hating your life. Due to the majority of drop compositions being Heavy and Assault mechs, which streaks are horrible against, and the few Mediums you encounter carry enough streaks and supporting firepower to make you a charred dirt stain.

They are only good for killing lightly armed Lights or supporting a hunting pack with other Lights/Mediums, at which point they are only mildly more effective than their D and F counterparts depending on the target(s).

#5 DarkDevilDancer

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Posted 26 December 2013 - 11:29 AM

Jenner D is without a doubt the most fun light i own, i feel manly as i kill people with a unicorn on my ***.

#6 Bobdolemite

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Posted 26 December 2013 - 12:04 PM

View PostDarkDevilDancer, on 26 December 2013 - 11:29 AM, said:

Jenner D is without a doubt the most fun light i own, i feel manly as i kill people with a unicorn on my ***.



The Sarah is one of my favorite mechs in the game =) Unicorns FTW.... (wait what did I say?)

The Jenner is a monster, my only regret is selling the other two chassis I had mastered. My favorite weapon loadout is 3 x ML 1 x LL, with this you can still get top speed, good armor, and JJ's. Id have to say its the best light in the game (also fun as hell when you happen to drop with a Jenner wolfpack)

#7 SpartanFiredog317

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Posted 26 December 2013 - 12:44 PM

View PostDrxAbstract, on 26 December 2013 - 10:27 AM, said:

Jenners are what you take if you want phenomenal cosmic power with itty bitty space... The Oxide, however, is what you use when you love Jenners while simultaneously hating your life. Due to the majority of drop compositions being Heavy and Assault mechs, which streaks are horrible against, and the few Mediums you encounter carry enough streaks and supporting firepower to make you a charred dirt stain.

They are only good for killing lightly armed Lights or supporting a hunting pack with other Lights/Mediums, at which point they are only mildly more effective than their D and F counterparts depending on the target(s).


I have yet to put streaks on my Oxide... 32 point alpha of SRMS at 138 kph essentially makes the pilot the guidance system... and its fun as hell!!! I can disable any mech in a matter of seconds... but only 3-4 a match depending on my aim. The trick is going to be learning how to hit other lights with dumbfire SRMs because I can only carry 300ish rounds... cannot afford to miss any salvos.

#8 DarkDevilDancer

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Posted 26 December 2013 - 12:58 PM

Hitting lights with SRM's is hard because of wonky hit detection, people use streaks because your sure of a hit but your not gonna beat a fresh assault with streaks.

#9 NRP

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Posted 26 December 2013 - 02:21 PM

No but you can rattle his cockpit while your larger buddies wreck him. Just switch to chain fire.

Have I said how much I enjoy hunting other lights, especially those GD troll spiders? This alone makes the Oxide worth every penny.

#10 DrxAbstract

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Posted 26 December 2013 - 03:15 PM

You know what would make the Oxide worth it? SSRM6s.

#11 Carrioncrows

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Posted 26 December 2013 - 05:44 PM

Yeah Jenners will always be top form of the lights just for pure firepower.

I prefer a Spider-D for skirmishing but the Jenner F is exceptionally easy to go out and do 600 dmg a game.

#12 Levi Porphyrogenitus

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Posted 27 December 2013 - 05:28 PM

If you want missiles on a Jenner the D is the way to go. The Oxide just has too many hardpoints for the available payload weight unless you do something like all SSRMs or all SRM2s. Plus, with no energy hard points once you run dry you are helpless.

You can fit two SRM4s on a D, or a pair of SSRMs. The F is the king of energy lights. The K is the only odd one out, but there are some builds that don't require hard point quantity (say, PPC Jenners or LL Jenners) and the K has more modules.

The Oxide lacks JJs, and has no backup guns. The thing is potentially powerful for a few shots but after that it's useless. I wish they'd put a pair of energy hard points on the CT to go with the four arm missile slots.

#13 Roughneck45

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Posted 27 December 2013 - 06:54 PM

So, it took the worst Jenner variant to make you a Jenner fan?

#14 Nothing Whatsoever

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Posted 27 December 2013 - 07:17 PM

My fav light is still a Commando, partly from being my first owned mech.

But you can't beat the elegance and grace of the JR7-F and it's brutal efficiency once you get a feel for the maps, holding your lasers on target along with when and how to use your JJ.

#15 NRP

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Posted 27 December 2013 - 07:24 PM

LOL, sounds like some of you haven't tried the Oxude yet. Quit theory crafting and give it a go. It's more than it seems. Lack of JJs doesn't really hurt it much.

#16 TercieI

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Posted 27 December 2013 - 07:42 PM

View PostNRP, on 27 December 2013 - 07:24 PM, said:

LOL, sounds like some of you haven't tried the Oxude yet. Quit theory crafting and give it a go. It's more than it seems. Lack of JJs doesn't really hurt it much.


QFT.

XL295, BAP, 4 SSRM (4 tons), Artemis on mech. 2 firing groups: alpha & chain. Alpha lights to death, chain-rattle bigs w/o AMS while your teammates shred them. Profit. I do 500 damage frequently in mine (topped at 881). It's a good contributor and due to spotting, C-ECM and big damage numbers, it's a great earner (my highest earning hero) and was just a blast to master.

Edited by Terciel1976, 27 December 2013 - 07:47 PM.


#17 DrxAbstract

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Posted 28 December 2013 - 01:12 AM

View PostNRP, on 27 December 2013 - 07:24 PM, said:

LOL, sounds like some of you haven't tried the Oxude yet. Quit theory crafting and give it a go. It's more than it seems. Lack of JJs doesn't really hurt it much.

Had it mastered the day it came out via GXP and played it for several matches in multiple variations in both PUG and competitive drops... So what i have to say on the subject is not mere theory craft.

Let's look at the indisputable facts, shall we:

1. The Jenner is the largest Light Mech by volume.
2. It has the largest CT both front and rear.
3. It has the largest legs.
4. It is the only Mech in the entire game that can be headshot from any direction in a 360 degree circle if your opponent is standing slightly above you in elevation, as well as from any direction in a 130 forward arc at ground level.
5. The missile pod on top of the chassis for the D, K and Oxide counts as Front CT armor damage regardless of what direction it's shot from... that means from behind as well.

Consider this: While the Commando and Raven(Save the 4X) do not have JJs, their slim profiles lend them a level of survivability the Spider exemplifies due to it having JJs. The Jenner does not have a slim profile and in fact possesses the easiest to hit CT and Legs relative to its size of any other mech. Jenners are formidable because they have a large payload and they have JJs. Take away the weapon payload and they become Spiders only much easier to hit... Take away the JJs and they become mini-Awesomes.

Where does this leave the Oxide? Its payload can only be useful (Note: Useful, not Effective) against Lights or Slow targets - not both. It has no JJs to minimize its defensive flaws or escape situations, lending control of engagements to any Light with JJs and otherwise making it easy prey if whatever it attacks decides to focus on it.

Like any Light, they can be entirely useful when ignored or hunting in packs, which essentially also means being ignored. The difference and glaring weakness of the Oxide that separates it from other Jenners and Lights in general becomes apparent, exceedingly so, when it is not ignored.

Getting good results against mediocre opponents is easy to do with most any Mech, however, good opponents will decimate it.The Oxide cannot match the survivability of or provide the precision firepower other Lights can... It is an ineffective chassis.

Edited by DrxAbstract, 28 December 2013 - 01:20 AM.


#18 William T Riker

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Posted 28 December 2013 - 06:19 AM

never been headshotted in any of my jenners. there isn't a jenner f I can't destroy in my oxide unless it's wispy or something. it's probably one of the best lights in the game right now.

#19 William T Riker

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Posted 28 December 2013 - 07:53 AM

.

Edited by William T Riker, 28 December 2013 - 07:55 AM.


#20 NRP

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Posted 28 December 2013 - 08:37 AM

@DrxAbstract
So essentially what you're saying is: A better pilot will decimate you? Focused fire will destroy you quickly? The Oxide is only useful (but not effective? lol) against other lights?

Dude, it took you 6 paragraphs to state the obvious. What you took 3000 words to say applies to every mech in the game.





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