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Oxide Turned Me Into A Jenner Fan


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#21 DrxAbstract

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Posted 28 December 2013 - 08:42 AM

View PostNRP, on 28 December 2013 - 08:37 AM, said:

@DrxAbstract
So essentially what you're saying is: A better pilot will decimate you? Focused fire will destroy you quickly? The Oxide is only useful (but not effective? lol) against other lights?

Dude, it took you 6 paragraphs to state the obvious. What you took 3000 words to say applies to every mech in the game.

I didnt say 'focused fire', i said if the person they are attacking decides to focus on them. Big difference. I also didnt say "Better pilot than you are" i said "good pilot". A better pilot is relative to your ability, which could be absolutely awful, making a 'better' pilot one that simply misses 1% less than you whereas a 'good' pilot denotes someone of overall above average capability. So no, it didnt take me 6 paragraphs to define every mech in the game - I stated the vulnerabilities of Jenners as a whole and the weaknesses of the Oxide to support my opinion of the Oxide and its current game play potential relative to other Lights on a generally equal playing field.

As opposed to 'zomg it's so awesomz against litez! and them srmz opeez!'.

View PostWilliam T Riker, on 28 December 2013 - 06:19 AM, said:

never been headshotted in any of my jenners. there isn't a jenner f I can't destroy in my oxide unless it's wispy or something. it's probably one of the best lights in the game right now.


Below is for your viewing pleasure, Riker... Because it hasnt happened to you doesnt mean it isnt incredibly easy to hit the cockpit even by accident. I've been headshot by friendly fire from the side while in mid air before... Granted the poor guy had a ping of 300 something, it was just bad timing. Point remains, however.
Posted Image

Edited by DrxAbstract, 28 December 2013 - 08:55 AM.


#22 William T Riker

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Posted 28 December 2013 - 09:57 AM

right there. the difference between theorycraft and playing the game. it might look like it happens a lot with charts and pics but actually in game it never does.

#23 DrxAbstract

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Posted 28 December 2013 - 10:30 AM

View PostWilliam T Riker, on 28 December 2013 - 09:57 AM, said:

right there. the difference between theorycraft and playing the game. it might look like it happens a lot with charts and pics but actually in game it never does.


Interesting... really? Because I took those pictures and did the testing myself after getting headshot 3 consecutive games while also happening to my buddy in one of those games. I have suspected it was an issue for about 2 months at this point so I mapped the physical size in the testing grounds.

Theory crafting is the proposition of scenarios based on available information... saying Jenner cockpits are easy to hit is not a suggested theoretical conclusion, it is a factual statement based on factual evidence and the experiences that prompted the testing.

In summation, just because it doesn't happen to you personally doesn't mean it's not happening or is not easy to do... because it does and is.

#24 William T Riker

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Posted 28 December 2013 - 10:40 AM

jenner pilots sound off! you guys get headshotted too or am I just that good?

#25 DrxAbstract

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Posted 28 December 2013 - 11:58 AM

It has more to do with the frequency and amount of time spent playing the chassis, as well as the average level of competency of your opponents. Considering I put 3 or so dozen games a day on the chassis with 2 weeks of time played on it, get matched against upper tier ELO players for games (which I can't recall ever seeing you in), I can conclude you don't experience it because we operate at two different levels of game play. I don't mean that as an insult, by any means... only that it appears to happen more often enough to my clan mates and I to warrant concern because we face opponents that are more likely to hit, generally, what they're shooting at.

Feel free to suggest I'm a bad Jenner pilot, by all means. I find it amusing the truly skilled players are rarely, if ever, mentioned while the ones that are is typically due more to novelty. I have played with and against Wispsy, for example, and i like him... so me saying his ability to fight in a Jenner is sub par and merely opinion. Me saying I've slaughtered him repeatedly in several Jenner on Jenner fights while sustaining minimal damage... is not opinion.

Either way it doesn't much matter, as PGIs response on the subject was essentially that I play Jenners a lot and that's why it appears to happen abnormally often. How should I weight such a response when you consider it was one of many different reasons given that were all equally nonsensical. Oh well.

#26 William T Riker

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Posted 28 December 2013 - 12:07 PM

so we got one leet high elo guy that gets headshotted all the time and one low elo scrub who doesn't. anyone else having issues?

#27 DrxAbstract

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Posted 28 December 2013 - 01:52 PM

View PostWilliam T Riker, on 28 December 2013 - 12:07 PM, said:

so we got one leet high elo guy that gets headshotted all the time and one low elo scrub who doesn't. anyone else having issues?

Who said it happens all the time? Also, who said I was leet and you are a scrub?

#28 Nothing Whatsoever

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Posted 28 December 2013 - 06:50 PM

View PostWilliam T Riker, on 28 December 2013 - 10:40 AM, said:

jenner pilots sound off! you guys get headshotted too or am I just that good?


More just that lucky, since there's enough variables involved to make such an event rare and/or random enough, because it's also about your opponents, your armor on your Head and where they are aiming on your mech, since it can be done accidentally too.

I can almost remember seeing it happen maybe once or twice on opposing Jenners, but I'm not really sure because I'm focusing on the next mech once they go down, and I don't record yet, and we can't exactly know about teammates unless they tell us.

I've been in the Jenners for at least 226 matches so far, and I think I've died to losing my head at least once since it's not been something I've thought of keeping track of before. Also, I think it happened when I was experimenting with lowering my head armor for saving tonnage when those headless Jenner deaths happened, (last time I tried that too). But I do remember having my head armor light up and go close to red in enough matches.

I wonder if the devs have that info and wouldn't mind sharing some general statistics? Like those heat maps here.

#29 Rhent

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Posted 28 December 2013 - 06:54 PM

View PostNRP, on 26 December 2013 - 09:38 AM, said:

Yep, Jenners are little monsters. The Oxide is now the premier Spider killer (took the title from the Kintaro).


A shadowhawk with 4 SSRM, 2 ML, 1 MG + JJ at 115KPH is going to kill the spider better than Oxide. Why? The spider will use its JJ's to avoid the Oxide altogether, it can't do that with a Shadowhawk.

#30 NRP

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Posted 28 December 2013 - 07:05 PM

View PostRhent, on 28 December 2013 - 06:54 PM, said:

A shadowhawk with 4 SSRM, 2 ML, 1 MG + JJ at 115KPH is going to kill the spider better than Oxide. Why? The spider will use its JJ's to avoid the Oxide altogether, it can't do that with a Shadowhawk.

Streaks don't care how high you jump.

#31 Joe Kid

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Posted 28 December 2013 - 07:36 PM

View PostWilliam T Riker, on 28 December 2013 - 10:40 AM, said:

jenner pilots sound off! you guys get headshotted too or am I just that good?

Jenner pilot since CB. Yes, I have been headshot in a Jenner! I have headshot other Jenner's as well. Does this happen too often? No. I have been headshot in just about every mech I own, including the Atlas. I still believe the catapult then the awesome is the easiest mech to headshoot.

#32 TercieI

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Posted 28 December 2013 - 07:48 PM

View PostJoe Kid, on 28 December 2013 - 07:36 PM, said:

Jenner pilot since CB. Yes, I have been headshot in a Jenner! I have headshot other Jenner's as well. Does this happen too often? No. I have been headshot in just about every mech I own, including the Atlas. I still believe the catapult then the awesome is the easiest mech to headshoot.


Catapult, no doubt. How do you headshot an Awesome? You'd have to see one, wouldn't you? ;)

I've been headshot once in a Jenner. (350ish drops). About the same rate as any other light mech. I don't claim to play top-level, though.

#33 Johnny Reb

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Posted 28 December 2013 - 09:43 PM

View PostDrxAbstract, on 26 December 2013 - 10:27 AM, said:

Jenners are what you take if you want phenomenal cosmic power with itty bitty space... The Oxide, however, is what you use when you love Jenners while simultaneously hating your life. Due to the majority of drop compositions being Heavy and Assault mechs, which streaks are horrible against, and the few Mediums you encounter carry enough streaks and supporting firepower to make you a charred dirt stain.

They are only good for killing lightly armed Lights or supporting a hunting pack with other Lights/Mediums, at which point they are only mildly more effective than their D and F counterparts depending on the target(s).

Disagree, 150 kph with 4 streaks is dangerous to anything just hit and run, get a lighter target if you can. I love my Oxide!

View PostDarkDevilDancer, on 26 December 2013 - 12:58 PM, said:

Hitting lights with SRM's is hard because of wonky hit detection, people use streaks because your sure of a hit but your not gonna beat a fresh assault with streaks.

Nope, just get some nice damage, only advise when you are not alone.

View PostLevi Porphyrogenitus, on 27 December 2013 - 05:28 PM, said:

If you want missiles on a Jenner the D is the way to go. The Oxide just has too many hardpoints for the available payload weight unless you do something like all SSRMs or all SRM2s. Plus, with no energy hard points once you run dry you are helpless.

You can fit two SRM4s on a D, or a pair of SSRMs. The F is the king of energy lights. The K is the only odd one out, but there are some builds that don't require hard point quantity (say, PPC Jenners or LL Jenners) and the K has more modules.

The Oxide lacks JJs, and has no backup guns. The thing is potentially powerful for a few shots but after that it's useless. I wish they'd put a pair of energy hard points on the CT to go with the four arm missile slots.

Possible (on paper) 800 damage @ 150kph is nothing to sneeze at! I say on paper cause, I have gotten more, I think from ammo explosion.

#34 Johnny Reb

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Posted 28 December 2013 - 09:49 PM

View PostTerciel1976, on 27 December 2013 - 07:42 PM, said:

QFT.

XL295, BAP, 4 SSRM (4 tons), Artemis on mech. 2 firing groups: alpha & chain. Alpha lights to death, chain-rattle bigs w/o AMS while your teammates shred them. Profit. I do 500 damage frequently in mine (topped at 881). It's a good contributor and due to spotting, C-ECM and big damage numbers, it's a great earner (my highest earning hero) and was just a blast to master.

This! Also, my best hero earner by far. Minus a bad match getting less than 100, usually get 400-500. Great matches 700+. Of coarse this is pugs.

#35 Johnny Reb

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Posted 28 December 2013 - 09:58 PM

I agree with DrxAbstract, Jenners can get headshotted and/or legged in one shot. Hence, the bad games I mention, along with running into a team of other light mechs/steak mechs or into a team. Still when things go well in the Oxide you make alot of money and XP. I find it a great mech! Only better money/xp maker I could think of is a lrm hero that could bring 80+ lrm with ammo.

Edited by Johnny Reb, 28 December 2013 - 09:59 PM.


#36 TercieI

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Posted 29 December 2013 - 06:22 AM

View PostJohnny Reb, on 28 December 2013 - 09:49 PM, said:

This! Also, my best hero earner by far. Minus a bad match getting less than 100, usually get 400-500. Great matches 700+. Of coarse this is pugs.


Yep. That's about how it runs. 881 was my top damage and I shot it dry. Apparently 119 points worth hit terrain. ;)

You got me once in your Oxide. I had just finished off a K2 in my jäger and you shot around a corner on HPG and finished me in a couple salvoes. Couldn't even be mad. :o

#37 NRP

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Posted 29 December 2013 - 08:31 AM

How are you guys fitting 4T of streak ammo along with BAP and an XL295? Are you stripping armor somewhere? I run an XL285 with full armor.

#38 TercieI

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Posted 29 December 2013 - 08:54 AM

View PostNRP, on 29 December 2013 - 08:31 AM, said:

How are you guys fitting 4T of streak ammo along with BAP and an XL295? Are you stripping armor somewhere? I run an XL285 with full armor.


This is Gremlin:

http://mwo.smurfy-ne...913b6d3f60a13e8

6 pts off head. 3 off each arm another option.

Edited by Terciel1976, 29 December 2013 - 08:55 AM.


#39 NRP

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Posted 29 December 2013 - 09:17 AM

LOL, sweet! Now my little monster is gonna be even better!

How the hell did I not figure this build out earlier? I'm such a dolt when it comes to figuring out builds

#40 TercieI

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Posted 29 December 2013 - 09:23 AM

View PostNRP, on 29 December 2013 - 09:17 AM, said:

LOL, sweet! Now my little monster is gonna be even better!

How the hell did I not figure this build out earlier? I'm such a dolt when it comes to figuring out builds


Ammo placement is also optional, but I've never been STed in a JR7 (another place you can armor cheat), so I just stack it all there and sometimes get another couple volleys off after being legged (got a Spider that way once...satisfying). One benefit of the enormous CT.





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