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#21 Turist0AT

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Posted 27 December 2013 - 11:52 PM

View PostCrazyRockStar, on 26 December 2013 - 11:43 AM, said:

So I see all this about clans and mercs and inner sphere and such. I only see multiplayer action with no story. What am I missing? I use to play back in the year 2000. This was infact my first computer game. I noticed you cant set up a joystick with this game also. At least I couldnt cause of the torso thing. Back to my original question. I know back in the day you had ways of doing drops on planets and fighting for people and all that. It was a ton of fun. Is that still here or is it out there at all? I just feel like I am missing something with this game right now.
Can someone help?


Nope only Mecha Deathmatch. We all wish that there were more, but its not ;) Shallow game is shallow

Edited by Turist0AT, 27 December 2013 - 11:52 PM.


#22 Thorn Hallis

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Posted 28 December 2013 - 12:08 AM

View PostRhapsody Repine, on 27 December 2013 - 04:23 PM, said:

Again... All MWO is at the moment, is a game of "Kill his CT! Before he kills mine!"

*shrugs*


So was every other Mechwarrior game before (maybe except MW3 with its horrid netcode).

#23 Turist0AT

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Posted 28 December 2013 - 12:16 AM

View PostThorn Hallis, on 28 December 2013 - 12:08 AM, said:


So was every other Mechwarrior game before (maybe except MW3 with its horrid netcode).


Didnt those game have campaign and story?

#24 Appogee

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Posted 28 December 2013 - 12:44 AM

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#25 Victor Morson

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Posted 28 December 2013 - 12:16 PM

View PostVoid Angel, on 27 December 2013 - 04:08 PM, said:

Yeah, that quote's advice is generally horrible. It isn't often worthwhile to blow off arms, but legging is the preferred method of killing Centurions and lights


If someone is new/dumb enough to put all their firepower into an arm on a Centurion absolutely blow that off first. The Yen-Lo-Wang is a complete joke of a 'mech because you can take the arm off without even trying and then it's down to either 2 mediums or a large laser at most and you go back to ignore real threats.

Same goes for any 'mech with big arms that also carry most of their guns in said arms.

View PostVoid Angel, on 27 December 2013 - 04:08 PM, said:

- as well as certain builds, such as jump snipers or AC/40 Jaegermechs who strip leg armor for weight. It's also nearly always worthwhile to target side torsos with heavy weapons on them rather than just mashing your alpha strike at center mass. Good players don't play like that, and neither should you.


This entirely depends on if you believe the 'mech has an XL or not, or major firepower in the side you're targeting. There's other considerations and no hard and fast rules on this.

View PostVoid Angel, on 27 December 2013 - 04:08 PM, said:

As far as the overall state of the game, it's really not bad - there's a certain faction that's allowed their frustration with the game to become a part of their reasoning, rather than the result, and they like to complain, and pronounce doom, and hurl insults, and complain. A lot. Even to the point of making up names to call people who dispute their claims - that's what Hex is talking about with the "white knight" attitude. It's an epithet people made up to poison the well against people who disagree with them.


They've been promising the same features in two-three months (or sometimes six-eight months) repeatedly since 2011. They have done this with, now openly having not even started the pipeline for the project.

This means they were saying all over and over again was a complete lie, because there's no way they could have thought they could deliver those deadlines without even having the pipeline.

View PostVoid Angel, on 27 December 2013 - 04:08 PM, said:

PS: PGI has told the complainers that the people working on new 'mechs aren't the ones working on fixing issues or programming new systems. Programmers are not fungible; they're not shorthand for money. You can't just throw more programmers at a problem and "buy" a faster solution - they have to have the right skills.


That's because many of us "complainers" work in the industry and know when something's bull, Void.

Here's the real problem: The 'mech guys? Doing their job. The network guys (NOT THE SAME PEOPLE)? Doing their job. The map guys? Doing their job... very, very slowly. The gameplay guys? i.e. Russ/Paul/etc.?
  • Won't spent 5 minutes tweaking a weapons XML file (that anyone can edit, it's plaintext)?
  • Did absolutely nothing of note for 8 months after the introduction of consumables.
  • Only bothered to improve gameplay about two months before "launch" and then dropped it like a rock.
  • Continued support and claim success of features with 80-90% disapproval ratings over ones that we want
  • Unwilling to listen to the community at all and focused on making sweeping, broken, illogical systems with zero UI support over the above mentioned XML edits
  • As many gifs show, love to insult people on twitter
Anyway, I don't know why this conversation is being had in New Player Help. This whole thing shouldn't have spilled here and I'd not mind if THIS thread was moved out. But that said, what you are saying is absolutely wrong.


PS: There's not too many White Knights left. Even most of the hardest of the core defenders have jumped sides.

Edited by Victor Morson, 28 December 2013 - 12:17 PM.






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