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The Untapped Potential Of Tag


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#1 Father Tork

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Posted 15 October 2013 - 11:22 AM

So I've recently started playing around with Light mechs, and have fallen in love with TAG.

Looking around the forums I've seen a lot of complaints about TAG not giving enough of a reward. I don't know if this changed recently, but if LRMs hit the target I'm tagging it's 1500C-bills, and 50XP per salvo, which is a pretty solid reward over time.

But this isn't the purpose of this post...

I think a majority of players will agree the issue with PUG matches is the obvious lack of communication. In my experience, a player with TAG can not just mark targets for LRM boats, but actually designate targets for the brawlers. It's a visual queue that at least 1 mech is hitting the target, and if the majority of brawlers in a pack concentrate fire, targets will melt pretty quick.

If you combine this with a light mech that also provides ECM cover, it allows brawlers to get into the fight safer.

Obviously not every PUG group will listen to recommendations, but in personal experience, I'll start the match calling out that I can call targets for brawlers, and when it works, it REALLY works.

Community thoughts?

#2 MnDragon

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Posted 15 October 2013 - 11:27 AM

In a cicada or raven 3L...that would be...Genius! I have never thought of that before. Scout it out, (this dummy is in the open), TAG it up, (LRMs start to rain) Brawlers follow in on target and finish him! Beautiful.

#3 Bront

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Posted 15 October 2013 - 11:31 AM

TAG is hit or miss for PUGs. I know I don't expect it on a PUG team, so I tend to miss it in the chaos, though if I do spot it as an LRM boat, I try to use it.

With some prep-work (IE, calling out "Focus on targets I tag"), it might work. Otherwise you're mostly fishing for missile bonuses.

#4 T0rmented

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Posted 15 October 2013 - 11:31 AM

View PostFather Tork, on 15 October 2013 - 11:22 AM, said:

Looking around the forums I've seen a lot of complaints about TAG not giving enough of a reward. I don't know if this changed recently, but if LRMs hit the target I'm tagging it's 1500C-bills, and 50XP per salvo, which is a pretty solid reward over time.
Community thoughts?


Per salvo? You get it once and once only per mech. This means that after the very first LRM touches your tagged target you gain nothing for further exposing yourself. If the reward was per salvo i would consider risking it for the money until such time I shall remain without TAG and be less of a target.

#5 Father Tork

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Posted 15 October 2013 - 11:38 AM

View PostT0rmented, on 15 October 2013 - 11:31 AM, said:

Per salvo? You get it once and once only per mech. This means that after the very first LRM touches your tagged target you gain nothing for further exposing yourself. If the reward was per salvo i would consider risking it for the money until such time I shall remain without TAG and be less of a target.


This past weekend I've gotten it several times over the course of a match. Perhaps it's once per match per friendly?

And yes, I usually have to start a match by calling out "concentrate fire on targets I tag"

Another fun thing, is if I go unnoticed while tagging with friendly LRM boats, I'll only fire myself while missiles are hitting to knock off weakened limbs. I can often continue to go unnoticed and get Component destruction bonuses. Not 100% obviously, but a decent bonus when it works.

#6 T0rmented

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Posted 15 October 2013 - 11:47 AM

No you are wrong the payout is once per target regardless of how many friendlies shoot it. Check your end of round score sheet. The maximum you can gain in any single match from TAG bonus is 18000cbills and 600xp. (1500x12 and 50x12) This of course assumes your LRM boaters are hitting each and every one of the enemy mechs you have tagged and you tagged all 12.
Sometimes the game makes mistakes, like saviour bonus popping up twice on a single kill. Same for TAG you might recieve the announcement multiple times but you only get paid once per mech

Edited by T0rmented, 15 October 2013 - 11:49 AM.


#7 101011

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Posted 15 October 2013 - 11:48 AM

I personally have difficulty seeing the laser, so I'm not about to spend a ton of space on something that depends on PUGs being able to distinguish one small red beam in the midst of a cacophony of color and explosions.

#8 FerrolupisXIII

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Posted 15 October 2013 - 11:48 AM

Spot target bonuses are per friendly mech that fires on something you target. you don't even need to tag to get it. and its only once per friendly per enemy mech? its hard to tell sometimes. count up the number of spot target assists you get end of match. i love when a friendly light pilot plays spotter for me, on some maps its extremely effective.

#9 Father Tork

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Posted 15 October 2013 - 11:52 AM

I don't doubt you, though as I said, not the original purpose of my post :)

I find in PUG Conquest matches the lights are almost better off running around in a team capping is better for the match win, but in assault, if you're not a fan of scouting, it's a viable option. (Though don't assume if I'm in a match in a light, that I won't be scouting, I just like variety without being useless)

View Post101011, on 15 October 2013 - 11:48 AM, said:

I personally have difficulty seeing the laser, so I'm not about to spend a ton of space on something that depends on PUGs being able to distinguish one small red beam in the midst of a cacophony of color and explosions.


If an enemy is Tagged, there is a cross hair above him. You need not look for a tiny red beam.

#10 MnDragon

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Posted 15 October 2013 - 11:53 AM

View PostT0rmented, on 15 October 2013 - 11:47 AM, said:

No you are wrong the payout is once per target regardless of how many friendlies shoot it. Check your end of round score sheet. The maximum you can gain in any single match from TAG bonus is 18000cbills and 600xp. (1500x12 and 50x12) This of course assumes your LRM boaters are hitting each and every one of the enemy mechs you have tagged and you tagged all 12.
Sometimes the game makes mistakes, like saviour bonus popping up twice on a single kill. Same for TAG you might recieve the announcement multiple times but you only get paid once per mech

Nope, I'm afraid you are wrong. Just this weekend I had 3 simultaneous TAG/NARC bonus messages within seconds of each other. I was only TAGing one target at the time, and 3 different salvos came in. So its per friendly per enemy hit at the very least.

#11 Losobal

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Posted 15 October 2013 - 11:53 AM

I do rather wish Tag was tied to my targeting. As in "If I hit you with tag, and you now become a viable target, you get highlighted as if I had pressed R" even if I've already got another target 'locked'.

#12 101011

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Posted 15 October 2013 - 11:54 AM

View PostFather Tork, on 15 October 2013 - 11:52 AM, said:

If an enemy is Tagged, there is a cross hair above him. You need not look for a tiny red beam.

Really? I'm not sure whether I didn't notice because no one uses TAG or because I just wasn't looking :)

#13 MadKobold

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Posted 15 October 2013 - 11:54 AM

View Post101011, on 15 October 2013 - 11:48 AM, said:

I personally have difficulty seeing the laser, so I'm not about to spend a ton of space on something that depends on PUGs being able to distinguish one small red beam in the midst of a cacophony of color and explosions.


Would it help if they put a big bullseye over the target mech so you can see it better?

Edited by MadKobold, 17 October 2013 - 09:35 AM.


#14 King Arthur IV

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Posted 15 October 2013 - 11:56 AM

unspoken rules... lol you expect too much of your puggies.

#15 101011

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Posted 15 October 2013 - 11:57 AM

View PostMadKobold, on 15 October 2013 - 11:54 AM, said:


Would it help if they but a big bullseye over the target mech so you can see it better?

Yes. They should also make it so that I can see through the terrain and my projectiles don't have collisions and automatically direct themselves to the head. While they're at it, they can screw the weight limits and let me put that STD 400 on my BJ with 30 DHS and 6 LPL.

#16 T0rmented

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Posted 15 October 2013 - 12:02 PM

View PostMnDragon, on 15 October 2013 - 11:53 AM, said:

Nope, I'm afraid you are wrong.


Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus
- If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.

now eat that humble pie

#17 Eaerie

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Posted 15 October 2013 - 12:26 PM

"I personally have difficulty seeing the laser, so I'm not about to spend a ton of space on something that depends on PUGs being able to distinguish one small red beam in the midst of a cacophony of color and explosions."

You do realize that there is a marker right next to the inverted triangle indicating it is tagged right?

#18 FrDrake

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Posted 15 October 2013 - 12:32 PM

View PostT0rmented, on 15 October 2013 - 12:02 PM, said:


Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.

now eat that humble pie


You get the bonus for EVERY someone once per match per mech. Whether or not you read that dev note in that way does not change the fact you misunderstand what was said. Could it be spelled out more clearly, yes I agree it could, so let me state it very clearly.

You get a TAG/NARC bonus once per enemy mech per friendly mech when lock on missiles damage the target.

#19 Alaskan Nobody

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Posted 15 October 2013 - 01:58 PM

View PostT0rmented, on 15 October 2013 - 12:02 PM, said:


Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.

now eat that humble pie

View PostFrDrake, on 15 October 2013 - 12:32 PM, said:


You get the bonus for EVERY someone once per match per mech. Whether or not you read that dev note in that way does not change the fact you misunderstand what was said. Could it be spelled out more clearly, yes I agree it could, so let me state it very clearly.

You get a TAG/NARC bonus once per enemy mech per friendly mech when lock on missiles damage the target.


I can personally comment on it being bugged to kingdom come.

Some matches I get 20+ spotting bonuses (care to explain that one T0rmented?)
Some matches I am the only one near an enemy - behind cover even, so no line of sight on the LRM - and get none.

#20 T0rmented

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Posted 15 October 2013 - 02:28 PM

View PostShar Wolf, on 15 October 2013 - 01:58 PM, said:


I can personally comment on it being bugged to kingdom come.

Some matches I get 20+ spotting bonuses (care to explain that one T0rmented?)
Some matches I am the only one near an enemy - behind cover even, so no line of sight on the LRM - and get none.


Check the cbills at the end of round screen, i guarentee you only got 12 spotting bonuses and 12 tag bonuses max, the system bugging and scoring it in the corner of your screen is not the same as what gets paid out at the end of a round, I also recieve multiple spotting bonuses according to the ticker in the corner, when you get your end of round score though each spotting bonus and each tag only get scored once. Also thanks for reminding me about why I so infrequently post in the forums, despite proof and evidence people will still argue.





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