

The Untapped Potential Of Tag
#1
Posted 15 October 2013 - 11:22 AM
Looking around the forums I've seen a lot of complaints about TAG not giving enough of a reward. I don't know if this changed recently, but if LRMs hit the target I'm tagging it's 1500C-bills, and 50XP per salvo, which is a pretty solid reward over time.
But this isn't the purpose of this post...
I think a majority of players will agree the issue with PUG matches is the obvious lack of communication. In my experience, a player with TAG can not just mark targets for LRM boats, but actually designate targets for the brawlers. It's a visual queue that at least 1 mech is hitting the target, and if the majority of brawlers in a pack concentrate fire, targets will melt pretty quick.
If you combine this with a light mech that also provides ECM cover, it allows brawlers to get into the fight safer.
Obviously not every PUG group will listen to recommendations, but in personal experience, I'll start the match calling out that I can call targets for brawlers, and when it works, it REALLY works.
Community thoughts?
#2
Posted 15 October 2013 - 11:27 AM
#3
Posted 15 October 2013 - 11:31 AM
With some prep-work (IE, calling out "Focus on targets I tag"), it might work. Otherwise you're mostly fishing for missile bonuses.
#4
Posted 15 October 2013 - 11:31 AM
Father Tork, on 15 October 2013 - 11:22 AM, said:
Community thoughts?
Per salvo? You get it once and once only per mech. This means that after the very first LRM touches your tagged target you gain nothing for further exposing yourself. If the reward was per salvo i would consider risking it for the money until such time I shall remain without TAG and be less of a target.
#5
Posted 15 October 2013 - 11:38 AM
T0rmented, on 15 October 2013 - 11:31 AM, said:
This past weekend I've gotten it several times over the course of a match. Perhaps it's once per match per friendly?
And yes, I usually have to start a match by calling out "concentrate fire on targets I tag"
Another fun thing, is if I go unnoticed while tagging with friendly LRM boats, I'll only fire myself while missiles are hitting to knock off weakened limbs. I can often continue to go unnoticed and get Component destruction bonuses. Not 100% obviously, but a decent bonus when it works.
#6
Posted 15 October 2013 - 11:47 AM
Sometimes the game makes mistakes, like saviour bonus popping up twice on a single kill. Same for TAG you might recieve the announcement multiple times but you only get paid once per mech
Edited by T0rmented, 15 October 2013 - 11:49 AM.
#7
Posted 15 October 2013 - 11:48 AM
#8
Posted 15 October 2013 - 11:48 AM
#9
Posted 15 October 2013 - 11:52 AM

I find in PUG Conquest matches the lights are almost better off running around in a team capping is better for the match win, but in assault, if you're not a fan of scouting, it's a viable option. (Though don't assume if I'm in a match in a light, that I won't be scouting, I just like variety without being useless)
101011, on 15 October 2013 - 11:48 AM, said:
If an enemy is Tagged, there is a cross hair above him. You need not look for a tiny red beam.
#10
Posted 15 October 2013 - 11:53 AM
T0rmented, on 15 October 2013 - 11:47 AM, said:
Sometimes the game makes mistakes, like saviour bonus popping up twice on a single kill. Same for TAG you might recieve the announcement multiple times but you only get paid once per mech
Nope, I'm afraid you are wrong. Just this weekend I had 3 simultaneous TAG/NARC bonus messages within seconds of each other. I was only TAGing one target at the time, and 3 different salvos came in. So its per friendly per enemy hit at the very least.
#11
Posted 15 October 2013 - 11:53 AM
#13
Posted 15 October 2013 - 11:54 AM
101011, on 15 October 2013 - 11:48 AM, said:
Would it help if they put a big bullseye over the target mech so you can see it better?
Edited by MadKobold, 17 October 2013 - 09:35 AM.
#14
Posted 15 October 2013 - 11:56 AM
#15
Posted 15 October 2013 - 11:57 AM
MadKobold, on 15 October 2013 - 11:54 AM, said:
Would it help if they but a big bullseye over the target mech so you can see it better?
Yes. They should also make it so that I can see through the terrain and my projectiles don't have collisions and automatically direct themselves to the head. While they're at it, they can screw the weight limits and let me put that STD 400 on my BJ with 30 DHS and 6 LPL.
#16
Posted 15 October 2013 - 12:02 PM
MnDragon, on 15 October 2013 - 11:53 AM, said:
Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.
now eat that humble pie
#17
Posted 15 October 2013 - 12:26 PM
You do realize that there is a marker right next to the inverted triangle indicating it is tagged right?
#18
Posted 15 October 2013 - 12:32 PM
T0rmented, on 15 October 2013 - 12:02 PM, said:
Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.
now eat that humble pie
You get the bonus for EVERY someone once per match per mech. Whether or not you read that dev note in that way does not change the fact you misunderstand what was said. Could it be spelled out more clearly, yes I agree it could, so let me state it very clearly.
You get a TAG/NARC bonus once per enemy mech per friendly mech when lock on missiles damage the target.
#19
Posted 15 October 2013 - 01:58 PM
T0rmented, on 15 October 2013 - 12:02 PM, said:
Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.
now eat that humble pie
FrDrake, on 15 October 2013 - 12:32 PM, said:
You get the bonus for EVERY someone once per match per mech. Whether or not you read that dev note in that way does not change the fact you misunderstand what was said. Could it be spelled out more clearly, yes I agree it could, so let me state it very clearly.
You get a TAG/NARC bonus once per enemy mech per friendly mech when lock on missiles damage the target.
I can personally comment on it being bugged to kingdom come.
Some matches I get 20+ spotting bonuses (care to explain that one T0rmented?)
Some matches I am the only one near an enemy - behind cover even, so no line of sight on the LRM - and get none.
#20
Posted 15 October 2013 - 02:28 PM
Shar Wolf, on 15 October 2013 - 01:58 PM, said:
I can personally comment on it being bugged to kingdom come.
Some matches I get 20+ spotting bonuses (care to explain that one T0rmented?)
Some matches I am the only one near an enemy - behind cover even, so no line of sight on the LRM - and get none.
Check the cbills at the end of round screen, i guarentee you only got 12 spotting bonuses and 12 tag bonuses max, the system bugging and scoring it in the corner of your screen is not the same as what gets paid out at the end of a round, I also recieve multiple spotting bonuses according to the ticker in the corner, when you get your end of round score though each spotting bonus and each tag only get scored once. Also thanks for reminding me about why I so infrequently post in the forums, despite proof and evidence people will still argue.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users