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Gxp To Buy Basic Skills


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#1 Wasted Merc

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Posted 27 December 2013 - 04:49 AM

Ive searched and read a few topics on this, but I dont get it.

First of all it says something like "purchase skills with gxp to unlock skills for any mechs"

to me that means if i unlock a basic skill on a awesome 8T variant using gxp then any mech i buy like a light cammando I will have that skill unlocked? Is that correct?
Does using gxp to unlock skils unlock any skills on other mechs or what do they actually mean?

Secondly
How do I buy basic skills using GXP if I have to have have all basic skills to convert xp to gxp?
Do i have to use another mech to get xp to convert to gxp to then unlock basic skills of another mech class in order to get the elite skills where i only need to get on variant of the chassis?

#2 MagicM0E

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Posted 27 December 2013 - 05:07 AM

You will earn GXP as you play, regardless of which Mech you are in, but at a much slower rate than normal XP. This GXP can be used on any Mech, not just the Mech used to earn it. Whichever Mech you choose to use it on it will be for ONLY that Mech and no other.

Once a Mech has been 'Mastered' (i.e. you've unlocked all the skills for it) the XP that collects on it while you are using it is surplus. You can use MC (Mech Credits = which you have to buy with real money) to convert this XP into GXP. As already mentioned GXP can be used on any Mech you have in your mechbay.

M0E

#3 Spiketail Drake

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Posted 27 December 2013 - 05:07 AM

First off, you get gxp when you earn xp in a match (10% of xp value i think).

Quote

First of all it says something like "purchase skills with gxp to unlock skills for any mechs"


This means, if you have enough gxp to unlock a skill for a mech you just bought, you can do just that. However, it is far better to save gxp for Pilot skills, not Mech skills. XP gained on a single mech, like that 8T variant is ONLY xp for that variant. G(eneral)XP is can be spent on ALL skills, be they Pilot or Mech ones.

Mech skills only unlock for the variant you own and have selected. You have to buy another variant (like an 8Q) to spend xp on the skills for that mech variant. You don't need any skills to convert xp to gxp, it only costs MC to do that.

To get the Elite skills, you need 3 variants of the same chassis. For example, you have the 8T, you can/have to buy any two of the other Awesomes (8Q, 8R, 8V, 9M or Pretty Baby) to unlock basic skills on them. Once you have all 3 at basic level, you can spend xp on the Elite skills. You don't have to keep the other variants if you do not like them, because even when you sell the mech, you keep the unlocked skills for it.

If you want more gxp, play more with the trial champions, they gain more xp per match, then convert that xp to gxp. This will cost you MC though.

#4 Caswallon

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Posted 27 December 2013 - 05:08 AM

Hiya Wasted, I'll take a stab at this for ya.

DO NOT SPEND GXP ON MECH SKILLS! I thought as you did but its not so, you can if you want spend your hard ground GXP on a Mech skill but it does not unlock that skill for all mechs as far as I could test. Unlock Mech skills with the reg XP ground for that Mech chassis variant.

GXP is best hoarded for the "pilot Tree" skills that allow you to operate advanced modules that you can use on any Mech once you have bought the GXP skill for them and paid their Cbill price.

Once you have 3 variants fully unlocked with Mech XP on a given tier you get the option to spend MC to change Mech XP to GXP on a 25 xp changed per MC spent basis.

#5 Redshift2k5

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Posted 27 December 2013 - 05:46 AM

You can spend GXP on any mech you own. This can be helpful if you have a variant you really really don't want to play (such as a raven with no ECM)

This is not recommended unless you are specifically spending MC to "skip the grind". Even so, xp is not that difficult to earn so folks are right to suggest you avoid wasting GXP

Skills bought with GXP are the same as ones bought with regular xp.

#6 John MatriX82

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Posted 27 December 2013 - 06:46 AM

View PostSpiketail Drake, on 27 December 2013 - 05:07 AM, said:

First off, you get gxp when you earn xp in a match (10% of xp value i think).


If I remind correctly, it's 5% of the XP you earn after each match.

To the OP: as many others said, DO NOT WASTE GXP TO LEVEL MECHS. Do this only if you have tons of unused GXP, or if you absolutely don't want to grind a variant that is terrible compared to the one you want to use after having leveled that chassis. Always try to simply play in order to gather MECH XP and spend that one to level a variant/chassis. The recently introduced 2x bonus for the first win of the day can really soften up the pain if you take advantage of it, do a good match, win it and you may gain huge amounts of mech XP (and also some extra GXP) with ease.

Players like me that played this game since CB, may now have most of the available modules unlocked and may be sitting well over 100k GXP.. then yes, sometimes you can throw in some GXP here and there to ease up the leveling, otherwise SAVE IT for the most useful modules!

#7 Amsro

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Posted 27 December 2013 - 06:50 AM

Save your GXP for Pilot Skills! :P

#8 sneeking

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Posted 27 December 2013 - 07:02 AM

for the most part ( early on ) do not spend gxp on the mech tree ( pilot the mech and spend xp ) save gxp for pilot tree...

if that makes sense :P

#9 Wasted Merc

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Posted 27 December 2013 - 07:48 AM

View PostJohn MatriX82, on 27 December 2013 - 06:46 AM, said:

SAVE IT for the most useful modules!


How/when do the basic skills get doubled?

So no matter what I do I must buy 3 variants and unlock the basic skills in all 3 variants to get the elite skills?

What are the most useful modules?

#10 Redshift2k5

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Posted 27 December 2013 - 08:10 AM

View PostWasted Merc, on 27 December 2013 - 07:48 AM, said:


How/when do the basic skills get doubled?

So no matter what I do I must buy 3 variants and unlock the basic skills in all 3 variants to get the elite skills?

What are the most useful modules?


After you buy all the elite skills for that mech.

Yes, you must buy 3 and unlock all the basics 3 times (either by playing or spending GXP)

Best modules depends on preference, role, and load out. For example target decay is awesome for missiles, streaks, and light-hunting but less needed for brawlers

#11 JC Daxion

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Posted 27 December 2013 - 09:12 AM

I don't know if anyone mentioned this.. But you can Pay to convert Normal XP, into extra GXP.. so you can spend some money, and then unlock modules, or unlock full tree's in other mechs.. If you are the type to grind 100's of 1000's of XP in mechs you love, this is a great way to unlock other stuff you don't want to bother to spend the time doing, They have sales from time to time to make it more lucrative as well.

#12 Nick Makiaveli

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Posted 27 December 2013 - 10:52 AM

View PostSpiketail Drake, on 27 December 2013 - 05:07 AM, said:

If you want more gxp, play more with the trial champions, they gain more xp per match, then convert that xp to gxp. This will cost you MC though.


Only problem with that is you have to own a mech in order to convert XP earned with that mech. If you sell it, then the XP just sits there....learned that the hard way.

#13 John MatriX82

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Posted 27 December 2013 - 12:11 PM

View PostWasted Merc, on 27 December 2013 - 07:48 AM, said:


How/when do the basic skills get doubled?

So no matter what I do I must buy 3 variants and unlock the basic skills in all 3 variants to get the elite skills?

What are the most useful modules?

View PostRedshift2k5, on 27 December 2013 - 08:10 AM, said:

After you buy all the elite skills for that mech.

Yes, you must buy 3 and unlock all the basics 3 times (either by playing or spending GXP)

Best modules depends on preference, role, and load out. For example target decay is awesome for missiles, streaks, and light-hunting but less needed for brawlers


Redshift got you covered pretty much.

Best modules go on preference. I like the target info gathering, because it speeds up the time your computer "discover" the target status, thus allowing me to know where to strike where it hurts most; another still nice module is the Adv. Seismic sensor, but it works only when you stand still. So it's still decently useful when running heavies or assaults, if you're on a light or inside a medium mech.. you shouldn't halt risking to get one-shotted.

Others like Adv. Target Decay for missiles, but also for brawling, so that you keep track of your foe's movement even when he went into cover (the module will let you know target's position for a few seconds even if it is out of your visual sight).

Advanced Zoom is also useful if you snipe with long range weapons such as ERPPCs or Gauss Rifles, Adv Sensor Range is useful for informational warfare and spotting. Base capture module is nice on lights when playing conquest or assault.

The other "useful" modules are probably the consumables, cool shots, artillery and airstrikes. But these aren't suited for a beginner, because you need many GXP to unlock them and then they cost you something like 40k cbills each time you use them.

And if you use a cool shot and an arty in the same match, it means you've spent 80k cbills and the earnings are severely crippled, especially if your team manages to lose the match so for now my advice is to stay away from them because you need to grind c-bills to spend them on engines, new variants and weapons.

Please notice that modules need quite a good amount of GXP, since you often unlock "basic" versions and then you need to furtherly spend again GXPs to have them upgraded to advanced. So don't think about modules now, keep playing the game, experiment the various roles/chassis and find your playstile. Then ask here in the forums about which ones may be best for your way of playing the game.

Edited by John MatriX82, 27 December 2013 - 12:12 PM.


#14 Jody Von Jedi

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Posted 27 December 2013 - 12:34 PM

View PostNick Makiaveli, on 27 December 2013 - 10:52 AM, said:


Only problem with that is you have to own a mech in order to convert XP earned with that mech. If you sell it, then the XP just sits there....learned that the hard way.


Yeah, I learned that the hard way too. I have 3 Centurion variants I mastered and then sold only to leave 10s of thousands of XP on the table.

Jody Von Jedi

#15 M4NTiC0R3X

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Posted 27 December 2013 - 12:35 PM

GXP to basic skills = broken heart and dreams.

#16 Wasted Merc

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Posted 28 December 2013 - 01:08 AM

ok, convert xp to gxp before selling

To get the master extra module do I just need to get the 3 mech variants to complete the elite skills?

I tried the artillery strike, in testing grounds, its looks impressive but doesnt seem to do much on a single mech

#17 sneeking

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Posted 28 December 2013 - 01:47 AM

lots of stuff is different in test map settings than in actual play, what I understand is the test map has not been updated to mirror current game conditions.

#18 Durant Carlyle

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Posted 28 December 2013 - 02:06 AM

Air Strike and Artillery Strike both do 40 points of damage per shot that drops. Dropping them on a lone 'Mech is a waste -- drop it on their main group and it can do some major damage.

#19 Wasted Merc

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Posted 28 December 2013 - 02:49 AM

40 points,
Is there splash damage? cause when I dropped the artillery I noticed the head got damaged but not destroyed

Will have to try this out a few times in-game

#20 Nick Makiaveli

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Posted 29 December 2013 - 08:47 AM

View PostWasted Merc, on 28 December 2013 - 01:08 AM, said:

To get the master extra module do I just need to get the 3 mech variants to complete the elite skills?


You will need 3 mechs of that weight Class with Elite skills completed to unlock the Master level on any mech in that weight class that has Elite completed, then it takes 21,500 xp to buy it which gives you another module slot on that mech.

Clear as mud now? Once you wrap your head around it it seems simple, but until you get there it's confusing as hell.... ;)





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