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Convince Me That The Locust Is Worth Keeping


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#1 Leafia Barrett

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Posted 23 December 2013 - 11:50 AM

After playing with the Locust for a while, I'm tempted to sell all of them.
Spiders are as fast and Commandos are faster.
Jenners can run any* set a Locust can but better.
So what exactly is the point of this mech?

*Barring the 1V, which is just a straight downgrade from a Spider 5K.

#2 Rhaythe

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Posted 23 December 2013 - 11:52 AM

Speed. Recon. Capping. Swarm.

Anything outside of that - like, combat - is misusing the locust. I admit, it's not a mech that plays into the average player's mindset. You cannot play a locust like you do any other mech. It's just too fragile. But it's the fastest mech in the game and can weave in and out of combat; and for the most part, players ignore them when there are other mechs around.

#3 Bilbo

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Posted 23 December 2013 - 11:53 AM

Variety and a challenge are the only tings that come to mind. I got the basic's on the non-Phoenix variants and sold them immediately.

#4 Whatzituyah

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Posted 23 December 2013 - 11:55 AM

View PostRhaythe, on 23 December 2013 - 11:52 AM, said:

Speed. Recon. Capping. Swarm.

Anything outside of that - like, combat - is misusing the locust. I admit, it's not a mech that plays into the average player's mindset. You cannot play a locust like you do any other mech. It's just too fragile. But it's the fastest mech in the game and can weave in and out of combat; and for the most part, players ignore them when there are other mechs around.


Sadly that is not true the commando is the fastest mech in the game.

#5 Rhaythe

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Posted 23 December 2013 - 12:01 PM

View PostWhatzituyah, on 23 December 2013 - 11:55 AM, said:


Sadly that is not true the commando is the fastest mech in the game.

So it is. I stand corrected. I still stand by my points, though.

#6 DarkDevilDancer

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Posted 23 December 2013 - 12:02 PM

Cant sorry until weight limits come in they are pretty worthless.

#7 Ertur

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Posted 23 December 2013 - 12:04 PM

You can strap them onto your Atlas's legs like legwarmers for that retro 80's look.
Jagermechs can use them as footstools.
You can prop open a door with one. So long as it's a small door.
Little yappy dogs can use 'em as toys.

#8 Escef

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Posted 23 December 2013 - 12:08 PM

View PostWhatzituyah, on 23 December 2013 - 11:55 AM, said:


Sadly that is not true the commando is the fastest mech in the game.

Not by a significant amount, with speed tweak and a maxed engines in each, the Commando is a whopping 1.8 kph faster. And the (arguably) best Commando, the 2D, has a lower speed cap than the others.

As for the Locust, probably the only one worth running regularly is the 3M. Max out the engine, max'd ferro armor, endo steel, 5 MLs, and 11 double sinks. Poor man's Jenner.

#9 Leafia Barrett

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Posted 23 December 2013 - 12:09 PM

View PostRhaythe, on 23 December 2013 - 11:52 AM, said:

Speed. Recon. Capping. Swarm.

Anything outside of that - like, combat - is misusing the locust. I admit, it's not a mech that plays into the average player's mindset. You cannot play a locust like you do any other mech. It's just too fragile. But it's the fastest mech in the game and can weave in and out of combat; and for the most part, players ignore them when there are other mechs around.

Speed: Spiders are as fast, Commandos are faster.
Recon: Spider 5D has ECM, Spiders and Commandos can do it just as well.
Capping: This goes back to the speed issue.
Swarm: ???

#10 levitas

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Posted 23 December 2013 - 01:21 PM

They look cool.

If you think you can win in one, it can increase the rate at which you accumulate gxp by giving you that 2x bonus once a day.

I ended up selling all but the energy variant.

#11 Ngamok

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Posted 23 December 2013 - 02:04 PM

View PostBilbo, on 23 December 2013 - 11:53 AM, said:

Variety and a challenge are the only tings that come to mind. I got the basic's on the non-Phoenix variants and sold them immediately.


I did the same. I mastered the 1V(P) as I had the Jenner D(S) and Raven 3L at 4/4 Elite waiting on a 3rd Light chassis to master. I just couldn't get into the Locust and am not a fan of lights myself but I own 3 of them and 4 Cicadas.

#12 Ertur

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Posted 23 December 2013 - 02:13 PM

I mastered all three locusts.

Because I hate myself.

#13 Goose

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Posted 23 December 2013 - 02:35 PM

If you have to ask, get rid of 'em …

#14 Roughneck45

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Posted 23 December 2013 - 02:41 PM

Because the c-bill return is pathetic?

Only sell them if you have to have the mech bays. Same goes for any mech.

Edited by Roughneck45, 23 December 2013 - 02:43 PM.


#15 SgtMagor

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Posted 23 December 2013 - 02:44 PM

agreed, Locust sure looks prettier than the Jenner, and Raven. B)

#16 FupDup

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Posted 23 December 2013 - 02:47 PM

View PostRhaythe, on 23 December 2013 - 11:52 AM, said:

Speed. Recon. Capping. Swarm.

Anything outside of that - like, combat - is misusing the locust. I admit, it's not a mech that plays into the average player's mindset. You cannot play a locust like you do any other mech. It's just too fragile. But it's the fastest mech in the game and can weave in and out of combat; and for the most part, players ignore them when there are other mechs around.

No, it's not the fastest. Two Spider variants match it in speed, and four Commandos can surpass it by a small margin.


By the way, you can easily just play any other light the same way you use a Locust, and get equal or higher performance. The Locust simply does not have a special talent that it does better than other lights. It is outright worse.

Edited by FupDup, 23 December 2013 - 02:48 PM.


#17 Oppresor

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Posted 23 December 2013 - 03:02 PM

Ah the Locust. For me the Locust is a small preview of what's to come; The Flea. The Locust will act as a training environment for all those out there that want a Jenner hunter; it's already fast and highly manoeuvrable, not quite a Flea but close. Once we get MASC the Locust and especially the Flea will become the X15's of the battlefield.

The Flea
.Posted Image

#18 DONTOR

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Posted 23 December 2013 - 03:47 PM

View PostRhaythe, on 23 December 2013 - 11:52 AM, said:

Speed. Recon. Capping. Swarm.

Anything outside of that - like, combat - is misusing the locust. I admit, it's not a mech that plays into the average player's mindset. You cannot play a locust like you do any other mech. It's just too fragile. But it's the fastest mech in the game and can weave in and out of combat; and for the most part, players ignore them when there are other mechs around.

Its not the fastest mech, the commando is! It is a close second though. NM I see others got to it first.

Edited by DONTOR, 23 December 2013 - 03:51 PM.


#19 zztophat

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Posted 23 December 2013 - 04:11 PM

Please, sell the locust.

View PostRhaythe, on 23 December 2013 - 11:52 AM, said:

Swarm.


Wut.

I'd rather have a swarm of... anything else, anything.

Edited by zztophat, 23 December 2013 - 04:14 PM.


#20 Sable Dove

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Posted 23 December 2013 - 04:19 PM

They're not worth keeping. The only one that's any good is the 3M, and the JR7-F crushes it completely.

But that's because heavy = better in MWO. For numerous reasons that have been explained and resolved in numerous threads, but largely ignored by PGI.

I'm keeping my 3M only because I don't need the mechbay it occupies yet. As soon as (or, if) I decide to buy a new chassis, it'll be gone.





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