Custom loadouts can be alot of fun, trying to create THAT perfect mech that fits your gameplay and gamestyle the most, tinkering around with different weapon configurations and seeing what chassis is the best for a certain type of setup can keep people busy for a long time.
But sadly its also a paradise for min maxers that might ruin the game for others who are not so keen about min maxing every little statistic.
On the other hand we have the only stock variants available option.
You have your stock mechs with minimal customisation (ammo loadouts for example) and besides that everyone has to use the same weapons your variant of choice comes with.
In the original TT game that is pretty much standard.
The pros are obvious that everyone is on the same terms mostly wich goes a long way to fairness, you see a commando and know what hes packing if you can memorise all the variants.. a clever player will use this wisdom to target specific parts of the enemy mech to take him out fast. (for example taking out the PPC arm of a panther will greatly reduce his firepower)
The downside is, it can get a bit boring and all the tek monkeys will find this system a bit lacking... also it allows for less freedom with customisation and the amount of nasty surprises you can bring for the enemy to deal with is also greatly reduced. Also Piranha might miss some cash shop options out if they go stock variants only.
So guys.. whats your opinion about those two methods? Fully customisation, stock variants only? Or something inbetween like making costumizing very expensive or up the repair costs for custom mechs to make them really expensive to use? Or something entirely different?
Edited by Riptor, 14 November 2011 - 10:34 AM.