From about 13 onwards you should have very quick mouse like movement with smallish joystick deflections. And no, it is not different for different mechs. Note that there is a tradeoff between speed and accuracy at smaller deflections, you pretty much cannot have both. A value of 100 should, if it is accepted, be unplayable. Period.
First thing to check: Is the user.cfg in the Mechwarrior Online main folder?
Is it named correctly? It is easy to save it as user.cfg.txt which will not work. In notepad make sure to choose the save option "all files" rather than text (.txt) and enter user.cfg as the name.
Here is my user.cfg. Anything with a semicolon in front is "commented out" and has no effect. Lot of junk in here but I am too lazy to clean house. You may or may not want to comment out the throttle range command, as it puts the stop zone in the middle-ish, so you push forward to accelerate and pull back to slow down
;=================================================================================
; control settings / fov / sensitivity
;cl_sensitivity = 0.25
cl_fov = 81 ; maximum without distortion
; cl_fov = 70 ;experimental
;cl_sensitivityController = 0.1
;i_mouse_accel_max = 100
;i_mouse_smooth = 1
;i_mouse_accel=0
cl_joystick_gain = 8 ;cl_joystick_gain = 13; cl_joystick_gain = 5
cl_joystick_sensitivity = 1.10
;cl_joystick_sensitivity = 1.25 ;setting was 0.7/1.05/1.14
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
;cl_joystick_invert_pitch = 1
; cl_joystick_invert_yaw = 0
; cl_joystick_invert_turn = 0
; i_joystick_deadzone = 0.25 the syntax may be incorrect
i_joystick_buffered = 0 ;supposed to increase sensitivity
;default high settings
;Mouse Options(disables mouse smoothing and acceleration). Now done in client.
;i_mouse_smooth = 0
;i_mouse_accel=0
;set mouse speed (0.1 with windows 6 setting for mouse speed and 1200 dpi gives reasonable 4 inch torso ;twist range with a mouse. Depending on your windows pointer speed etc you can adjust this value as ;desired to obtain the correct sensitivity you want)
;cl_sensitivity = 0.1
r_TexturesStreaming = 0 ;used to be used to cache textures in graphics card memory rather than fetched from hard drive. May not work anymore.
;=================================================================================
;ObjectDetail
;Sound
;s_FormatSampleRate = 48000
;s_MPEGDecoders = 32
;s_Obstruction = 1
;s_ObstructionAccuracy = 1
;s_ObstructionUpdate = 0.1
;s_ReverbType = 1
;s_SoundMoodsDSP = 1
;s_VariationLimiter = 1
;s_MaxChannels=64
;s_PrecacheData = 1
;s_PriorityThreshold = 1
;=================================================================================
;must be last
Edited by Hammerhai, 29 December 2013 - 11:07 AM.