NautilusCommand, on 29 December 2013 - 05:20 PM, said:
SSRM's are OP.
Please nerf.
Everyone one (at least I think) would agree SRM's are trash with the problem of the fact the hit-detection is god awful, on top of that SSRM's have a damage of 2.5/per missile. This makes it like caring a flyswatter for light 'mechs. "They aren't because the missiles hit random places witch justify the damage amount" I find this to be a band-aid on the problem. It doesn't matter on the random hit locations because a light hunter sporting 4x2=16 with a recycle time of 3.5 seconds is still stupid amounts of damage in shot burst. Regardless of the fact they hit random points it's only a matter of time before you're legged and {scraped}. On top of it I find LRM's and SSRM's to either leg, or CT you.
TL;DR
They do too much damage for a guaranteed hit.
NO NO NO NO NO.
1) SSRMS were OP when they all hit one location, usually the CT of a mech. Then a couple volleys would easily core a mech, Now they are like an LBX-10 and have a shotgun like effect. Are you saying the LBX-10 is OP? I do not think so. I have watched a volleys of streaks hit every place but the CT. 5 damage even to a light's leg is nothing. 5 damage to an Atlas' arm is laughable. If you can get in a lot of volleys then you can do damage but that is not as easy as you act like it is.
2) Lights are very well armored and can easily take a lot of hits before squishing. They are far tougher than they ever were on the table top. They are extremely fast and maneuverable. Speed is supposed to be the light's primary defense not tons of armor. Right now lights have the best of all worlds which is why in 90% of the games it is the lights that are left.
Lights also carry a powerful load out of weapons, easily the equal of heavier mechs. Heat management is much easier because you can run away and cool down then return to a fight quickly. Try running away from a fight in a heavy mech or Goddess forbid an assault. Its not gonna happen. If you run cool shot then it is even easier.
Ever seen how easily a pack of lights can tear through heavier mechs? I have. It does not take for 2 or 3 lights long to tear apart my LRM boats. Even 1 light can do it pretty fast if there is no easy cover to get to.
3) SSRMS are not a automatic hit. Dodge around cover fast enough and they hit intervening terrain and structures. Run around another enemy mech and laugh as the salvo smashes into them instead. If they are fired at near their maximum range and AMS will shoot some down.
Need I mention ECM? ECM screws SSRMs to heck and back, though not as bad as LRMS. Even with BAP it can take ungodly long to get a lock for SSRMS on large targets let along a very fast mech that can get out of the target scope quickly. Multiple ECM mechs pretty much prevent SSRMs from locking at all.
Requiring the firing mech to keep a fast turning light in the cross hairs is stupid. They do not need one of the LRM limits when they have most of them already.
It is getting sickening that people want every single weapon system automatically nerfed just because it kills them.
A) LRMS - there are so many counters to LRMS then unless you can flood a target with them or have mutliple LRM boats they are a joke. Lights can rip even the heaviest boats apart rather easily, streaks or not.

PPCS - travel slower than some ballistic weapons even though they are mostly energy weapons plus a minimum range.
C) ERPPCS - ungodly hot. You can pound away with AC10s for ages before worrying about heat but three or four ERPPC shots will overheat most mechs without a bat of an eye.
PPCs are good for sniping while AC10s can still be used up close because they cycle way faster than PPC weapons. PPC weapons cycle as fast as an AC20 and do half the damage with 50% to over 100% more heat. There is a reason why people hate 2 AC20 Jagers but do not fear 2 PPC or ERPPC mechs up close.
D) Laser weapons - spend a minute looking over this forum and you will see thread after thread as to why energy weapons suck compared to ballistic weapons. Compared to the TT game, autocannons got a huge frigging boost. LArge ammo capacity, huge range increases, pinpoint damage and rapid fire with low heat build up is why any mech that can mount a ballistic weapon does so. Unlike energy weapons it is easy as heck to build a tough, almost heat neutral mech. The only way you can manage that with energy weapons is to take incredibly weak and short range weapons.
We are talking about basic lasers. Pulse lasers are even in worse shape.
E) SRMs suffer from hit registration. Once that is fixed then SRMS will be a friggin killer. My shadowhawk with 4 SRMs 4 can be killer even with the problems SRMs have now. Imagine how that will be when their damage hits correctly? People will be screaming about any mech that can mount 2 or more SRM launchers being OP.
It is sickening that MWO is basically Mechwarrior Whine Online anymore. There are *real* issues that need fixed and are not being fixed. We really do not need PGI wasting time screwing up more weapons because someone whines because they get killed by it. Whining has led to the horrible ghost heat mechanic and other dumb changes.
Maybe all weapons in the game should be removed and every mech be armed with small lasers? Oh wait, people will just scream about small laser boating.