Ssrm's Need Nerfed
#21
Posted 29 December 2013 - 06:56 PM
#22
Posted 29 December 2013 - 07:00 PM
LRM's are fubar.
ECM is fubar.
SRM's are fubar.
Overall hit detection is fubar.
Ghost heat is fubar.
Convergence is fubar.
Role Warfare is fubar.
You can't say Streak SRM's are broken because the game has no depth at all.
#23
Posted 29 December 2013 - 07:19 PM
Nicholas Carlyle, on 29 December 2013 - 07:00 PM, said:
LRM's are fubar.
ECM is fubar.
SRM's are fubar.
Overall hit detection is fubar.
Ghost heat is fubar.
Convergence is fubar.
Role Warfare is fubar.
You can't say Streak SRM's are broken because the game has no depth at all.
This may be true but that doesn't get it moving towards it not being fubar.
You can't just fix it, you fix little things at a time, or you scrap the whole thing and start over.
I'm with you on this, I think they don' goofed. The only logical thing to do is start over, yet making a big fuss about that on the forums will get you no where fast.
#24
Posted 29 December 2013 - 07:23 PM
For one thing, they are technically wrong- it is NOT a guaranteed hit, although it is quite probable that your missiles will hit under optimal circumstances, they can and do miss/get shot down by AMS.
For another, is their aim that bad?
I mean, at long range, sure. You can miss with gauss or PPCs at extreme long range.... but otherwise, you really shouldn't be missing, especially not at SSRM range (or at the range at which you should be using LRMs, for that matter).
#25
Posted 29 December 2013 - 07:24 PM
NautilusCommand, on 29 December 2013 - 07:19 PM, said:
You can't just fix it, you fix little things at a time, or you scrap the whole thing and start over.
I'm with you on this, I think they don' goofed. The only logical thing to do is start over, yet making a big fuss about that on the forums will get you no where fast.
The problem is...lets say you lower the damage on Streaks...then they fix SRM's. Suddenly no one EVER uses streak's, because SRM's suddenly register damage.
Did we really fix anything in that situation? Nope.
And in addition to that, it takes PGI an UNGODLY amount of time to do weapon changes/fixes (for no apparent reason).
And until we fix the relationship between ECM and missiles in this game, they are nigh impossible to balance as is.
The whole thing is a cluster of epic proportions. But we are once again at a point where hit registration HAS to be fixed before balancing can even start to happen.
We keep regressing.
Sephlock, on 29 December 2013 - 07:23 PM, said:
For one thing, they are technically wrong- it is NOT a guaranteed hit, although it is quite probable that your missiles will hit under optimal circumstances, they can and do miss/get shot down by AMS.
For another, is their aim that bad?
I mean, at long range, sure. You can miss with gauss or PPCs at extreme long range.... but otherwise, you really shouldn't be missing, especially not at SSRM range (or at the range at which you should be using LRMs, for that matter).
The problem is SRM's are broken.
So if you want short range missiles, streaks are it.
#26
Posted 29 December 2013 - 07:27 PM
#27
Posted 29 December 2013 - 07:49 PM
Alistair Winter, on 29 December 2013 - 05:48 PM, said:
If it were focused damage I would agree. However it is spread out all over the place and not concentrated to any specific area. The damage output is a deceiving number in the case of streaks. I say this being on both sides of them in a variety of mechs and weight classes.
NRP, on 29 December 2013 - 06:01 PM, said:
Quit whining.
^^^Agreed.
Dock Steward, on 29 December 2013 - 06:49 PM, said:
That would be equally bad as nerfing them. They are fine.
Edited by xMEPHISTOx, 29 December 2013 - 07:50 PM.
#28
Posted 29 December 2013 - 07:53 PM
More nerfs and People will stop using them and we get even more High Damage Pinpoint Meta than now.
Edited by Thorqemada, 29 December 2013 - 07:54 PM.
#29
Posted 29 December 2013 - 08:02 PM
#30
Posted 29 December 2013 - 08:05 PM
dario03, on 29 December 2013 - 08:02 PM, said:
Once ssrm4's and 6's are available that may be something to look at, but as it is with now just ssrm2's I don't see nerfing the damage as a good thing.
As far as the SRM...they could use some attention, probably the only weapon imo that really does need to be looked at.
#31
Posted 29 December 2013 - 08:15 PM
I don't think they're overpowered, they're just the least useless missiles at the moment. Dumbfire missiles don't hit consistently and LRMs fire nerf darts, leaving SSRMs.
I would be fine with buffing SRMs to do the same damage/missile as their guided counterparts (that sounds kinda dumb when you think about it).
#32
Posted 29 December 2013 - 08:19 PM
#33
Posted 29 December 2013 - 08:27 PM
#34
Posted 29 December 2013 - 08:42 PM
Ideally, Streaks would be like SRMs, only with much more velocity, and would use HSR to veto bad shots. But that's not gon'a happen.
They should not get any help from Target Decay or 360.
I'm amazed at how much shake a pair of Streak-2s in chain-fire give, and how it's in sync with the cycle-time of my lasers: Seems legit …
It'd be interesting to see a correlation between Elo and and use of this weapon …
CrutchWarrior, indeed.
#35
Posted 29 December 2013 - 09:14 PM
NautilusCommand, on 29 December 2013 - 05:20 PM, said:
Please nerf.
Everyone one (at least I think) would agree SRM's are trash with the problem of the fact the hit-detection is god awful, on top of that SSRM's have a damage of 2.5/per missile. This makes it like caring a flyswatter for light 'mechs. "They aren't because the missiles hit random places witch justify the damage amount" I find this to be a band-aid on the problem. It doesn't matter on the random hit locations because a light hunter sporting 4x2=16 with a recycle time of 3.5 seconds is still stupid amounts of damage in shot burst. Regardless of the fact they hit random points it's only a matter of time before you're legged and {scraped}. On top of it I find LRM's and SSRM's to either leg, or CT you.
TL;DR
They do too much damage for a guaranteed hit.
Translation - I am a light mech pilot. I am angry that someone has a build that can beat me. I feel I should be able to run about with impunity. I want things nerfed that effect my gaming style.
#36
Posted 29 December 2013 - 09:36 PM
Edited by thesleepyslam, 29 December 2013 - 09:46 PM.
#37
Posted 29 December 2013 - 09:55 PM
Pgi, seems are good in my opinion. Please don't nerf them
#38
Posted 29 December 2013 - 09:58 PM
thesleepyslam, on 29 December 2013 - 09:36 PM, said:
Like if he got killed by an AC40 Jager? Then he would be fine with getting killed?
#39
Posted 29 December 2013 - 10:13 PM
thesleepyslam, on 29 December 2013 - 09:36 PM, said:
Lights can already avoid damage very well!
#40
Posted 29 December 2013 - 10:20 PM
SRMs aren't working properly, but incremental damage increases won't help the fact that they're unreliable at registering that damage. The hit-reg fix for SRMs is coming in about a year. It's deemed too low of a priority to fix before CW is implemented. I'd like to see it sooner, but nerfing SSRMs does nothing to help SRMs.
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