Varik Ronain, on 29 December 2013 - 05:31 PM, said:
You are kidding me right? The light mech pilot screaming about streaks is almost as touching as the missle boat screaming about lights. Streaks are fine as they are, if you dont want to get hit by them in your fragile fast mech use your radar and that handy r button.... you can tell what weapons they carry.
Streaks go directly at what you fire at... any hill, cover or terrain between you and the mech you are trying to hit will screw it up. You guys are screaming about a weapon that IF both missiles hit does 5 damage....
You're missing the point. The weapon is flawed, why would a weapon that is same as a SRM with more damage then it PLUS lock-on guidance. Not considering AMS that's 5 damage (guaranteed). The funny thing is because of it's short range there is little to none chance wise on the Missiles to hit a wall. With a Light hunter going 110KPH the 150KPH that my light mech is going seems to be not a big difference because by the time they are onto of you they rip you apart.
This isn't about over extending, not about me running in without thinking. Plus your point on look at all the 'mechs before going in is impossible. If a light hunter hides behind other 'mechs, nor you are engaged else where they'll run your *** down.
zztophat, on 29 December 2013 - 05:43 PM, said:
That "guaranteed hit" is the only thing they have going for them. I've watched 6 SSRM cats pound on targets for minutes without getting a kill, one time I saw one of those cats get in to a fight with a 'phract that had no armor left and the cat was taken from full CT armor to cored before the phract even had dark red internals. I watched salvo after salvo after salvo pummel that phract to little effect.
I myself use streaks on 2 of my 'shawk variants and I can tell you that even against lights, hitting with 4 streak launchers I am doing more damage with my cannons and lasers. More than once, against a light I have hit them with multiple salvos (3-4) and only been rewarded with some red rear armor, which is actually nice because I generally pepper them with streaks until they start to retreat and then do more serious damage with my lasers and cannons (retreating lights tend to stop circling and move in a straight line away, and that's when it's easiest to land the money shot).
Streaks are nice to have, they are light and very ammo efficient and "don't miss" (they very much do, especially in places with lots of cover, like cities) but they are more of supplemental (a great way to make use of hardpoints) firepower these days than a primary weapon system. Frankly, for the tonnage I think they are perfect right now.
The problem doesn't scale well, it's a problem for lights. Oh and it'll be a problem with Clans and their SSRM6's that is for sure.
Edited by NautilusCommand, 30 December 2013 - 11:21 AM.