Nick Makiaveli, on 30 December 2013 - 03:32 PM, said:
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Sure you don't have to get ES or FF. You can build a mech that doesn't need DHS if you don't play AlphaWarrior Online. Some LRMs or AC/2s for long range, with some other weapons for close range. Problem solved. Your heat efficiency may show a .83 but since Alpha striking would be a rare thing (which it should be) and you are fine.
It's when people want to build min/max mechs that would never work in the "real world" is when they start griping about canon restrictions and the game design.
An AC/2 generates 1.92 heat per second of firing. A Standard Heat Sink dissipates 0.1 heat per second. This means you would theoretically need approximately 19 SHS to cool a single AC/2. Maybe mounting all 19 might be slighty overkill, but the 10 SHS that come with the engine are not even remotely enough to handle an AC/2. In fact, the 10 engine SHS can only handle a single ML before you need more sinks, at least assuming you want decent damage output. It doesn't matter if you don't alpha strike all the time, SHS just don't cut it unless you're using dual Gauss Rifles.
As for ES, there are a handful of builds in the game that are actually better off without using ES at all, such as various Stalker configurations and a Catapult K2 I used to drive. Also, the vast majority of mechs in MWO benefit more from standard armor than from FF. I don't see anybody asking for nerfs to standard internal structure or standard armor, even though both of them are totally viable and useful on a number of loadouts.
Nick Makiaveli, on 30 December 2013 - 03:32 PM, said:
Seriously, why not just remove all limitations? Let anyone build any mech they want. Keep XP etc but toss out the C-bills entirely. Because it would lessen the amount of time people needed to play to get access to all those toys and thus lessen the money people would spend (no need for mechs with a C-bill bonus) which is obviously no big deal, I'm sure all the programmers would work for half pay.
I'm having a hard time believing that making players go through 15 matches to get DHS somehow pays the majority of this game's bills, and making SHS even somewhat enjoyable or bearable to use would make the developers dirt poor.
Nick Makiaveli, on 30 December 2013 - 03:32 PM, said:
See? You have to look at the system as whole, not just SHS vs DHS. It's part of the game design and player progression path, albeit a small step and one that is exacerbated by ghost heat. Remember, TT doesn't convert well to FPS.
Again, it's not a path. It's not a stepping stone, it's not progression. It's just a delay and nothing more. It delays how long you have to play before the mech you just bought becomes viable and fun to play. And TT definitely doesn't convert well to FPS, so why are you insisting on keeping SHS so terrible (it was TT that set the standard for SHS being bad)?
Ghost heat has nothing to do with it. Weapons generate too much heat over time for SHS to keep up with--even DHS have a hard time. Even 3 measly Medium Lasers will cook you unless you're on a cold map or packing an absurdly high number of sinks.
Nick Makiaveli, on 30 December 2013 - 03:32 PM, said:
You get where I am coming from, or are you just going to call me names and suggest I need to graduate kindergarten first? (Have a degree and over 3/4 the way to a second and married to a woman with 2 Master's and who is getting her PhD just FTR.....)
Neither people that you quoted called you any names.
Edited by FupDup, 30 December 2013 - 03:50 PM.