As others stated, Orions are great brawlers. That being said, they are slow and sluggish beasts with low hardpoints, which necessitate very good understanding of positioning. After the hitbox balances, they tend to take extreme damage in sides which also requires you to avoid taking damage from enemies who aren't in front of you. If you are caught one vs many, you'll be peeled like a Stalker.
Bad points aside, Orions are very tanky. They cram a lot of armor into a relatively compact space(torso is thinner than a Dragon, Quickdraw, Cataphract, Thunderbolt) which means high armor density. Any enemy caught on level ground will have a very hard time taking you out. They can carry a lot of weaponry and a decent number of DHS to cool them, even with a STD300.
As a guy with a lot of matches in Orions(498 matches, 279 of them in my Protector), I'd say if you follow these simple rules, then you're on the way to understanding the point of Orions(for brawling, of course).
- Don't mount an XL(sides are extremely easy to take out)
- Mount a STD300 minimum for mobility
- A lot of heatsinks, if there's one mech you can't afford shutting down with, it's this one.
- Do not get caught one vs many, where you can't dictate where you take damage(You'll lose sides quickly). Always face the guy with the big gun.
- Fight on level ground.
If you want to "stay back and snipe" like some suggested, then there's no point to an Orion. Cataphracts, Jagers, Catapults will serve you better.
Edited by Tahribator, 17 January 2014 - 07:45 AM.