I was disappointed with the
Orions when they came out. This was a Mech I wanted to love, but just could not.
I don´t give a fig about the current meta, but yes the
Orion is not suited for it, even if you run the popular cheese-builds on it. Its physical characteristics are also bad. It is mostly torsos, unpleasantly tall, the arms offer no protection whatsoever, its back is broad like the side of a barn and the hardpoints are all low placed. And despite the hitbox changes still feels squishy to me.
That being said...the
Orion offers advantages as well and I slowly begin to warm to them. It has alot of hardpoints. You should use them all. I am having the most success with builds that are actually very close to the stock builds. The swiss-army knife i,e, the jack-of-all trades approach. Sounds like the stupid "fire support" role or "only good when noone is shooting at it"? I know.
But it works. With one condition. Don´t take one, take two. From my point of view the Orions greatest advantage is also its greatest disadvantage. It is a team player. It relies on synergy effects.
Specialists will always beat generalists if they control the circumstances. (i.e. you run straight into a AC/40 Jager) On the other hand groups of generalists can beat groups of specialists because it is far more difficult to control circumstances as the numbers on both sides go up. To use the above example four AC/40 Jager can´t jump a trap as easily as a single one can.
Of course every Mech is better when working as part of a team. But a generalist always has a tool to contribute to the team effort regardless of the circumstances. Not so the specialist.
Yes, the generalist approach requires coordination, or even a premade. But it works.
Edited by Molossian Dog, 19 January 2014 - 03:37 PM.