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Best Modules For Light Mechs?


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#21 DONTOR

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Posted 07 February 2014 - 10:35 AM

View PostWilliam Mountbank, on 01 January 2014 - 08:08 AM, said:

360 Target Retention does not do anything to locks, only the targeting selection. That means that if you have a missile lock on a light, and he runs behind you out of view, you will lose your lock whether you have 360 or not, but with 360 your target selection will remain if he stays within 200m. It's useful for spotting for LRM boats, but won't affect your own missile locks. Unless you plan to spend a lot of time within 200m of the enemy, then Target Decay is vastly more useful, as it affects targets at any range.


Hill Climb reduces your deceleration by 10% when you hit a slope that would slow your mech. So for the Locust, which only starts to slow down at 40° and stops at 45°, or for the other lights which only start to slow down at 35° - the hill climb module amounts to allowing you to move a few centimetres further up a steep slope. You will still stop, and still start to stop at the same angle slope. You will just be a few pixels worth of game space further forward. In fact, the difference is so small on lights as to be below the human ability to observe. If you put Hill Climb on an Atlas, it'll give you a few extra metres up a hill, maybe enough to crest a low hill that is normally off limits - put it on a light and you'll notice the loss of a module slot, but nothing else.

No, again you are wrong. In game expierence trumps your little theory, In a commando without hillclimb I cannot escape many areas that are popular excape routes for JJ capable mechs, when I equip it I can climb all but the very steepest faces. It makes a huge difference, especially in lights. And on my DDC, other members of my unit in atlas's cannot climb the same hills on alpine as I am able to.

#22 William Mountbank

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Posted 08 February 2014 - 01:25 PM

View PostDONTOR, on 07 February 2014 - 10:35 AM, said:

No, again you are wrong. In game expierence trumps your little theory, In a commando without hillclimb I cannot escape many areas that are popular excape routes for JJ capable mechs, when I equip it I can climb all but the very steepest faces. It makes a huge difference, especially in lights. And on my DDC, other members of my unit in atlas's cannot climb the same hills on alpine as I am able to.


It's not my theory, it's what is the consensus on the forums for how the module works. Since in game experience is pretty subjective depending on the horizontal angle you attack a slope, there is massive variability that washes away with noise any judgements an individual can make.

But since I'm not interested in being combative, just in advising on the appropriate module choice, I don't mind granting that hill climb might well blow seismic, target retention, target info and the other useful modules out of the water.





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