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Bigger C-Bill Income Per Match


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Poll: C-Bill money (70 member(s) have cast votes)

Who thinks we should get more money

  1. Voted Yeah PGI fix this (52 votes [74.29%] - View)

    Percentage of vote: 74.29%

  2. No, PGI I am your friend (18 votes [25.71%] - View)

    Percentage of vote: 25.71%

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#21 Tezcatli

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Posted 06 January 2014 - 11:31 AM

They should at least buff the premium bonus. Some of us don't have time for more then a few matches a night. It'd be nice if I could pay to get a little more C-bill so I could enjoy the selection of mechs available. As it stands now, if I use my Yen Lo Wang and premium time, I make as much as I used to make before they nerfed C-bill gain.

It's in the company's best interest. It would open it up the game to casual players more. The hardcore players will always have enough C-bills because they play more matches. And I've seen people scoff at premium as completely unnecessary. Which is great for them. They'll take that money and buy Hero Mechs instead.

#22 Glenfiddich15Yr

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Posted 06 January 2014 - 11:35 AM

View PostMarack Drock, on 05 January 2014 - 10:04 AM, said:

Well I will have you know by the end of every MW Merc type game I ended with over 500,000,000 C-bills every single mech, all repaired, and fully loaded. Even in the Original MW it was cheap to repair the mechs and make a living. Heck by the time I ended my career on MW 1989 I had 4 Battlemaster, 6 Marauders, 4 Shadow Hawks, 5 Warhammers, etc. My planetary moving price was over 5mil. But It was easy because I could earn loads of C-bills in almost no time. I remember you could earn money by going on a mission where no enemy showed up so at the beginning of the mission you won. I was able to score over 8mil on one of those. Seriously repairing and reloading at most would cost 8 Mil on a Battlemaster that had been wrecked to an extreme, in which case you didn't bother you just bought a new one.


I haven't played the original Mechwarrior in over 10 years. However, I do not remember a single mission where you could show up at the beginning, have no enemy mechs, and automatically win. At least not on the Super Nintendo version (as I am sure there were other versions).

#23 Syrkres

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Posted 06 January 2014 - 12:35 PM

Right now they should not do anything with C-Bills increases/decreases as CW is likely to change the values (or add new values).

Because players will be working with contracts, this will likely add to ones C-Bill income, thus changing it now is not worth any effort. Also depending on how they develop CW, you could easily get different bonuses for different things.

So No, dont adjust now. Though when CW comes out, I believe a whole new look at the C-Bill rewards needs to be done.

#24 Strengar

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Posted 06 January 2014 - 12:56 PM

:: grabs the dice and rolls ::

Yep just what I thought. The die result is "Shut up and deal with it".
Find something else to whine about that hasn't already been beat to death over the last year and a half. This is another dead topic that someone will always complain about no matter how many times PGI tries to make everyone happy (translation "Kisses the Community's 4th point of contact).

If you dont' like it leave the game. One stated he/she didn't spend any money because they didn't think there were enough features. That's awesome and smart. I won't ever buy hanging junk for the inside of my mechs. I think it's a waste of money but there are people out there who want it and will spend the money. That is their choice and not my business to whine about PGI making money off people who do something I think is senseless. I stopped playing, for now, because I didn't want to burn out while PGI worked on getting things ironed out but I'm getting the burn to get back in.

I have never seen such a group of people whining concerning the same things over and over and over. Play the game or don't. For those who state they are ranting and raving because of their dedication to the genre well there is a limit.

PGI has to make money so if you want to get higher c-bills you pay for premimum or you buy the hero mechs. If you don't want to spend the money then no one wants to hear about it and your opinion on how the other games or the video games from the last 20 years went.

#25 Glenfiddich15Yr

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Posted 07 January 2014 - 01:26 PM

View PostMarack Drock, on 07 January 2014 - 10:20 AM, said:


the SNES version is not even close to the original so stop bringing it up. The original was MECHWARRIOR for DOS 1989. If you haven't played the original then don't bring it up again! I own all of the MW games. SNES was made in 1993, 4 years after the original. Look it up in Sarna if you wish.


Fine. I didn't know that. It's not my fault they just called it "Mechwarrior" on the SNES without any 2 or anything else. In other words, if you are going to be a {Richard Cameron} about it, then shut your fat ******* mouth.

#26 Arahantius

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Posted 09 January 2014 - 10:58 PM

Who cares. I just want to play the game, not hear the whining of unsatisfied players.

View PostMarack Drock, on 07 January 2014 - 02:12 PM, said:

Well don't argue with someone who's played twice as much Mechwarrior then you okay?

The assumptions just keep rolling in don't they.

#27 Escef

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Posted 09 January 2014 - 11:16 PM

Ladies, ladies, you're all pretty, now ST*U and clean the sand out of your vajayjays.

Edited by Escef, 09 January 2014 - 11:17 PM.


#28 -Nav-

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Posted 10 January 2014 - 05:10 AM

Please stop giving pgi your monies until they give us the game they promised the founders two years ago. You're only encouraging them to under achieve.

#29 Prezimonto

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Posted 10 January 2014 - 08:23 AM

View PostAim64C, on 31 December 2013 - 10:17 PM, said:


Champion and/or Hero mechs cost roughly $15-40, depending upon what tiers you're buying into and which mech.

Premium time, at its most efficient buy-in, costs $100 per year (plus 1,000 remaining MC to spend on something).

You'll find I've discussed this at length here: http://mwomercs.com/...ost__p__3031263

The monetizing structure PGI has used is exceptionally pressuring and aggressive. Rather than paying for convenience or reward, you're paying to avoid punishment.

C-bill rewards could easily double and not cause much of a problem. If someone is paying for Premium Time and for Champion/Hero mechs - I'm not exactly all that concerned that they are going to be looking to buy a new mech bay for his mech after only 20 drops into the game. I'm just going to be happy that it doesn't take me close to 100 to buy a damned XL engine for mechs I've already paid for.

You quickly run into problems when you implement such aggressive monetizing strategies and then balance the game to be the 'average experience' at all of those purchase tiers. By saying: "We think you should have to drop into the game 40 times before you can buy a new 'mech, therefor, that is what the paying player's bonuses will allow" - you immediately create a game where people feel like they have to pay just to play the game despite its free monicker.

Increasing per-match C-bill payouts will only be a step in the right direction. True monetizing reform would require far more adjustments be made to virtually all categories and have new purchasable options (such as 'one day to play with this mech in the mechlab - customize it however you want, as many times as you want, for no charge - permanent changes will require C-bill purchasing, however').

The problem is that instead of adding actual game content other than mechs they determined that earning mechs is the only actual game content. Accordingly, they've made earning mechs very difficult. Now that being said... I don't need 3/4 of the mech I have at this point. I could probably sell most of my mech stable and not care. Unfortunately, many of them are hero mechs (which on really only good for earning cash compared to other variants with a few standout options like the Ilya).

#30 Strengar

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Posted 10 January 2014 - 08:55 AM

View PostMarack Drock, on 07 January 2014 - 05:28 PM, said:


Who are you to tell me to get off. We whine because PGI asked for feedback and are getting it. THE FN GAME IS {Scrap}. PGI has shafted us on everything except maps that don't support 12 vs 12 and hero mechs! If this game had been made by a competent company then by now we would have Community Warfare and Clans and we wouldn't be having this discussion. PGI has done nothing redeeming except Skirmish and we all know it. I have no beef with the actual game, but PGI is shafting us on everything from over priced expansion mechs to hanging items.


Ok I will take back one thing I stated above. If PGI creates an box of tissues for the inside of the mech I will spend actual cash so every time I look at it I can chuckle over this round robin of complaints.
Another one would be a horse lying on it's back and a statue of someone hitting it with a stick (if i have to explain this concept then my point gets proven many times over).

Perfect example of whining about a dead horse read the thread about the video dev blog. People wanted more information and PGI changed how they did it and some people are ranting about that.

It's actually becoming humorous.

#31 FlipOver

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Posted 14 April 2014 - 10:17 AM

View PostMarack Drock, on 31 December 2013 - 09:45 AM, said:

Who thinks we should earn more money per match. I mean these measly little amounts of C-Bills is awful. I think we should earn within a range of 40,000 to 60,000 earn of more C-bills per match. I mean when you look at how much you would earn in each real MW game for c-bills it was a great deal more. When you signed a contract in MW1 you could debate with the holder how much you want and then come to an agreement. MW2 Mercs you earned almost 3 times as much for the smallest jobs. MW4 Mercs gave you about 10 times more. So who thinks we should earn more per match.

Yeah moar!
Plus you should add an option for voting: "Earn MCs instead! Way betta!"





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