Jager - Arms And Side Torso
#1
Posted 31 December 2013 - 01:34 PM
Anyone have any ideas? It's the JM6a
#2
Posted 31 December 2013 - 02:24 PM
In general, the Jager does have fairly wide side torso hitboxes. This isn't necessarily a bad thing, though, because it gives the mech an actual weakness (outside of lacking JJs). It can pack an absurd amount of firepower onto its frame, so it had better be fragile. But don't worry, with the upcoming hitbox changes PGI is going to reduce this weakness by shrinking the sides and increasing the arms, so you'll get to carry insane firepower AND be a tank.
Edited by FupDup, 31 December 2013 - 02:24 PM.
#3
Posted 31 December 2013 - 02:47 PM
Also, consider redoing front and rear armor. 12 for the sides and 14 for the center lets you put a lot more points in the front. Be warned, though, only do this if you're comfortable with maneuvering against smaller, faster foes and are willing to risk getting blown out by unexpected flankers.
Finally, prioritize the legs and head for ammo, with the CT next. Only go for arms or side torsos if you can fit a CASE, and try to avoid both if you run an XL.
#4
Posted 31 December 2013 - 03:14 PM
#5
Posted 31 December 2013 - 11:10 PM
RickySpanish, on 31 December 2013 - 03:14 PM, said:
Exactly this, also, use your allied mech's armor.
Just make sure to shoot the enemy while you cower behind your team
#6
Posted 31 December 2013 - 11:30 PM
#7
Posted 01 January 2014 - 12:10 AM
Pane1981, on 31 December 2013 - 11:30 PM, said:
Yes it's left up to the imagination of the player as to exactly how all that ammo is fed into the guns from the legs Once I even had a ton of streak SRM ammo explode... the ammo was in the head. For some reason, nothing untoward happened to my pilot!
Edited by RickySpanish, 01 January 2014 - 12:10 AM.
#8
Posted 01 January 2014 - 03:30 PM
CASE only prevents ammo explosions from traveling beyond the section the CASE is in. If the explosion occurs in the same section the CASE is installed, it restricts the explosion to that section, preventing it from travelling to adjacent sections. If the explosion occurs in an arm, it will travel to the respective side torso and still deal damage (Damage transfer from destroyed sections to healthy adjacent ones is 50% in all situations). If that side torso has CASE, it will still be destroyed however the CASE will prevent any remaining damage from transferring to the CT... The ammo still explodes and deals full damage to the section it's in. Putting CASE in a side torso will not stop an ammo explosion in your arms from damaging/destroying the respective side torso meaning using CASE in an XL engine Mech is pointless.
All ammo explosion damage travels in a direct route to the CT; Leg explosions will travel to the respective side torso and, if there is enough damage remaining to be dealt, specifically to the CT... it will not damage the arm attached to that side torso.
Edited by DrxAbstract, 01 January 2014 - 03:31 PM.
#9
Posted 01 January 2014 - 11:01 PM
Don't store ammo in the side torso, legs and head. And torso twist is y our friend.
#10
Posted 14 January 2014 - 07:45 AM
Indeed sides are destroyed very, very easily. I think it's an obvious mistake.
That sort of T-shaped antenna is part of the front torso and remove votes armor units is another point and exposure to enemy fire. And what's worse, if JAGER means HUNTER, this is somewhat logical because a hunter is fast and agile, and JagerMech is the opposite and it has a very low turning ability.
I think they should reduce the damage to the sides and a small reduction in the central torso front and rear.
To me once, with 2 or 3 shots in the leg, causing their destruction, in turn caused my death, ridiculous!
#11
Posted 14 January 2014 - 08:16 AM
DrxAbstract, on 01 January 2014 - 03:30 PM, said:
CASE only prevents ammo explosions from traveling beyond the section the CASE is in. If the explosion occurs in the same section the CASE is installed, it restricts the explosion to that section, preventing it from travelling to adjacent sections. If the explosion occurs in an arm, it will travel to the respective side torso and still deal damage (Damage transfer from destroyed sections to healthy adjacent ones is 50% in all situations). If that side torso has CASE, it will still be destroyed however the CASE will prevent any remaining damage from transferring to the CT... The ammo still explodes and deals full damage to the section it's in. Putting CASE in a side torso will not stop an ammo explosion in your arms from damaging/destroying the respective side torso meaning using CASE in an XL engine Mech is pointless.
All ammo explosion damage travels in a direct route to the CT; Leg explosions will travel to the respective side torso and, if there is enough damage remaining to be dealt, specifically to the CT... it will not damage the arm attached to that side torso.
Does CASE in MWO work differently than CASE in tabletop? In tabletop, CASEing an XL is useful, as CASE redirects all explosion damage to the rear armor. If no rear armor remains, the explosion does nothing.
#12
Posted 14 January 2014 - 09:21 AM
#13
Posted 14 January 2014 - 10:25 AM
Josef Nader, on 14 January 2014 - 08:16 AM, said:
Apparently. In MWO, it just stops any excess explosion damage from transferring to the next section. So in a ST on an XL, completely useless.
#14
Posted 14 January 2014 - 12:57 PM
Rino88ex, on 14 January 2014 - 07:45 AM, said:
Indeed sides are destroyed very, very easily. I think it's an obvious mistake.
That sort of T-shaped antenna is part of the front torso and remove votes armor units is another point and exposure to enemy fire. And what's worse, if JAGER means HUNTER, this is somewhat logical because a hunter is fast and agile, and JagerMech is the opposite and it has a very low turning ability.
I think they should reduce the damage to the sides and a small reduction in the central torso front and rear.
To me once, with 2 or 3 shots in the leg, causing their destruction, in turn caused my death, ridiculous!
Quote
Houses Davion and Liao field the largest numbers of JagerMechs, with House Davion being particularly fond of the design.
It was named that because it hunts aircraft and does long range fire support. In TT it has even weaker armor.
I tend to shoot them in the underarms since it is easy to kill them and if they have an xl engine they go pop. Easy to figure out what it is shooting at because like the catapults it has to face at what it shoots.
It is a gun platform though, so the high arms are the strength and the exposed sides are it's weakness.
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