Imperius, on 31 December 2013 - 05:21 PM, said:
Back when it was 8 v 8 if you took out 2-3 mechs and died you did good and your team sometimes could score a win 12 v 12 now it really feels like it doesn't really matter how many I kill. Also add to the issue of they never increased ammo counts from 8 vs 8 to 12 v 12.
Besides with how broke up the community is now 12 v 12 just isn't very viable I hear there is little to no 12 man drops anymore. Not sure how true this is, and I know PGI won't release the numbers, but I see less and less of the 12 man players on the forums. I won't assume they quit or are busy playing but I do know they aren't here.
Not seeing the point here. Yes it's harder to wipe out half the enemy team nowadays, but so? Sounds like your ego is bruised.
Ammo counts? Umm pack some energy weapons as back up, be more accurate, or tweak your build to carry more ammo.....
:Lastly, so you don't play 12v12, don't talk to anyone who does, but since you don't see a lot of talk about it, you just assume it's dead? Son, that's what we call a special kind of <Redacted> around here.
I play 12v12 with the DHB. Anytime there is 12 people up for it we run them. Note just because we have 12+ people on doesn't mean everyone likes the 12 mans, and I surely am not up to the competitive standards, but damn it's a great learning experience. Facing off against and with some of the best is a trip!! There is also the competitive guys who run 12s on a regular basis preparing for CW but like I said I am not in that, as I am not that good.
Fooooo, on 31 December 2013 - 10:41 PM, said:
I somewhat agree with the OP, but not exactly
I guess I would have prefered if forest stayed 8v8 when we got 12v12 games. So if you dropped into a match on forest it would be 8v8, any other map would be 12v12. (maybe river city 8v8 as well..)
From there it would have been nice for them to do a few more maps around forest size and then limiting them to 4v4. Having 2 or 3 4v4's running on the 1 server would let them use the server space just like they do with 12v12's now....
(so they not wasting servers by running a single 4v4 on 1 machine.)
Would have just given a lot more variety. Also would have let the MM match some 4mans against other 4mans in 4v4's on occasion. Like I said, there would just be more variety when you click launch etc.....
Although not sure if running 3 instances of 4v4 is more demanding than a single instance but at 12v12........
(should be same amount of projectile / movement stuff )
I like the idea of variety, but many people like to plan ahead etc. Personally I think it's better to have an element of randomness, as Military Intelligence (ie who and what you are facing off against) is usually anything but.
So dropping against a 4 man when you expected it to be a normal match would be nice. Simulate your dropship missing the landing zone and you running into a veteran patrol.