Something That Really Needs A Buff
#1
Posted 31 December 2013 - 10:03 PM
Fire and it provides friendly missile lock for its duration. Completely negates ECM and lets scouts actually have more use.
Let those little missile hard points on some of the lights be dangerous and a good counter to ECM bubbles. Standing next to your ECM buddy Atlas no longer ensures safety from LRM support mechs
This would change strategies builds and mech usefulness across the board. It would also not involve anything to do with ballistics balance and would immediately offer a ton of changes without actually changing much
Narc is one of those things that needs attention much sooner than later and could use a lot more love
#2
Posted 31 December 2013 - 10:05 PM
Sandpit, on 31 December 2013 - 10:03 PM, said:
Fire and it provides friendly missile lock for its duration. Completely negates ECM and lets scouts actually have more use.
Let those little missile hard points on some of the lights be dangerous and a good counter to ECM bubbles. Standing next to your ECM buddy Atlas no longer ensures safety from LRM support mechs
This would change strategies builds and mech usefulness across the board. It would also not involve anything to do with ballistics balance and would immediately offer a ton of changes without actually changing much
Narc is one of those things that needs attention much sooner than later and could use a lot more love
Narc 'works' but its very difficult to use wich detracts new players from using it at all. It could use a buff though. A nice change would be for it to break ECM. (why it doesn't.. no effing clue...). And another nice change would be for it to not be knocked off from damage. Have it anchor in or something.
#3
Posted 31 December 2013 - 10:05 PM
#4
Posted 31 December 2013 - 10:08 PM
MoonUnitBeta, on 31 December 2013 - 10:05 PM, said:
http://mwomercs.com/...ommand-console/
#5
Posted 31 December 2013 - 10:14 PM
#6
Posted 31 December 2013 - 10:29 PM
#7
Posted 31 December 2013 - 11:15 PM
Mcgral18, on 31 December 2013 - 10:29 PM, said:
I just think it would work more in the spirit of the system. Give it a 20-30 second timer. Make those ams systems work and extremely valuable. Make that quick little locust or locust packs terrors.
#8
Posted 31 December 2013 - 11:57 PM
My immediate ideal NARC:
- 8 shots/ton
- 500 m/s projectile speed
- 450 m duration
- 20 second duration
- TAG effects through its duration
- TAG effects are canceled out by a neighboring ECM
- Disables ECM of target (PPC Style) through its duration
Edited by Alcom Isst, 01 January 2014 - 12:01 AM.
#9
Posted 01 January 2014 - 12:01 AM
Alcom Isst, on 31 December 2013 - 11:57 PM, said:
My immediate ideal NARC:
- 6 shots/ton
- 500 m/s projectile speed
- 450 m duration
- 20 second duration
- TAG effects through its duration
- TAG effects are canceled out by a neighboring ECM
- Disables ECM of target (PPC Style) through its duration
That's one of the best ideas I've seen. My only addition is that it not only negates the target mech but has a bubble area like ECM currently does
#10
Posted 01 January 2014 - 12:06 AM
Alcom Isst, on 31 December 2013 - 11:57 PM, said:
My immediate ideal NARC:
- 8 shots/ton
- 500 m/s projectile speed
- 450 m duration
- 20 second duration
- TAG effects through its duration
- TAG effects are canceled out by a neighboring ECM
- Disables ECM of target (PPC Style) through its duration
This. Good Stuff.
#11
Posted 01 January 2014 - 12:33 AM
Sandpit, on 01 January 2014 - 12:01 AM, said:
That, I could get behind. Definitely worth the 4 tons with ammo to cancel the ECM. A counter ECM bubble...
#12
Posted 01 January 2014 - 01:48 AM
Enemy ECM cancels it out.
I dont see how anything other than a whole new NARC implementation may give it a sense.
Edited by Thorqemada, 01 January 2014 - 01:49 AM.
#13
Posted 01 January 2014 - 02:20 AM
Sandpit, on 31 December 2013 - 10:03 PM, said:
Fire and it provides friendly missile lock for its duration. Completely negates ECM and lets scouts actually have more use.
Let those little missile hard points on some of the lights be dangerous and a good counter to ECM bubbles. Standing next to your ECM buddy Atlas no longer ensures safety from LRM support mechs
This would change strategies builds and mech usefulness across the board. It would also not involve anything to do with ballistics balance and would immediately offer a ton of changes without actually changing much
Narc is one of those things that needs attention much sooner than later and could use a lot more love
Balance is just fine as it is. Don't play with anything because everything is sweet at the moment. Nothing needs changing, everything is beautiful....
Sarcasm aside, I don't see why they don't just remove NARC. I think it's been proved by now that it's just not needed in terms of balance or gameplay strategies.
Edited by Greyboots, 01 January 2014 - 02:21 AM.
#14
Posted 01 January 2014 - 02:51 AM
Greyboots, on 01 January 2014 - 02:20 AM, said:
Balance is just fine as it is. Don't play with anything because everything is sweet at the moment. Nothing needs changing, everything is beautiful....
Sarcasm aside, I don't see why they don't just remove NARC. I think it's been proved by now that it's just not needed in terms of balance or gameplay strategies.
Which is kinda of what Sandpit was getting at. His suggestion would make getting NARC'd quite dangerous, and forcing you to pay attention to any Light 'Mechs in the area or (GASP) use your own Light 'Mechs as Scouts instead of high speed brawlers. Failure to ensure Lights aren't up your teams *** with NARCs would result in a painful hammering by LRM supports.
I'd like NARC to get a 'Lockon' for its projectile. It's incredibly difficult to hit a moving target with one as it is, and not very difficult to get rid of it. I know canon says they should be dumbfired, but just say the Targeting Computer is handling the flight path >_>
#15
Posted 01 January 2014 - 04:39 AM
And thanks for the break from all the nerf threads.
#16
Posted 01 January 2014 - 05:46 AM
#18
Posted 01 January 2014 - 08:13 AM
Alcom Isst, on 31 December 2013 - 11:57 PM, said:
- 8 shots/ton
- 500 m/s projectile speed
- 450 m duration
- 20 second duration
- TAG effects through its duration
- TAG effects are canceled out by a neighboring ECM
- Disables ECM of target (PPC Style) through its duration
+1
#19
Posted 01 January 2014 - 09:24 AM
#20
Posted 01 January 2014 - 09:55 AM
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