Sandpit, on 31 December 2013 - 10:03 PM, said:
Fire and it provides friendly missile lock for its duration. Completely negates ECM and lets scouts actually have more use.
Let those little missile hard points on some of the lights be dangerous and a good counter to ECM bubbles. Standing next to your ECM buddy Atlas no longer ensures safety from LRM support mechs
This would change strategies builds and mech usefulness across the board. It would also not involve anything to do with ballistics balance and would immediately offer a ton of changes without actually changing much
Narc is one of those things that needs attention much sooner than later and could use a lot more love
This is a great idea! Totally negating ECM would be a great way to give this over sized piece of equipment a strong purpose. I might also suggest that it needs to have the damage fall-off taken away or set up quite a bit higher. As it stand, I believe the enemy could spray low damage lasers all over the mech (dealing very little actual damage) to have it fall off more quickly.
Bobdolemite, on 01 January 2014 - 05:04 PM, said:
I am typically inclined to believe that LRMS are comparatively weak when measured against almost any other weapon system. The risk reward is insanely high (especially for PUGs) with even a single ECM sometimes negating most of your effectiveness / potential.
Current hard/soft counters
TAG is a shiny red kill me laser pointer, and its worse the smaller the mech is (self tag is worthless with artemis since direct los already provides full buffs)
BAP only negates one ECM and requires hugging range (forcing lights to expose themselves to direct close range fire just to negate ECM)
PPC - Yah okay thats a pretty effective hard counter, but it does need to be constantly re-applied and with cover they can sit back almost indefinitely inside the bubble.
Result: ECM stays active unless one of two rare situations occurs: a coordinated ecm light push or single ECM vs single ECM cancellation. Both of those are usually only temporary fixes at best
IMO if NARC was changed as described LRM's might not need any buffs at all.
If this was applied I would load up my raven 3-l with TAG, NARC, Arty, Sensor Range, Sensor Decay, and Improved UAV and start pugging (thats a scary thought eh, light scout/spotter pugs)
If this was added to NARC, I'd consider re-purchasing a 3L and finally buying the other two as well.
Lykaon, on 02 January 2014 - 12:51 PM, said:
An ammo increase wouldn't hurt as long as the NARC beacon still retains a duration of effect.Reapplications of the beacons would be needed.
Now assuming we are stuck with the ECM > all other info warfare tools. Then why not co-op yet another system to become a counter to the bloated ECM feature.Sure make NARC yet another anti ECM.
The design plan for Information warfare is already
Bring ECM= win info warfare
Bring ECM and BAP and PPC and TAG and UAV and etc... to mitigate enemy information warfare victory for having ECM.
May as well keep feeding that monster.
IF NARC totally negates ECM along with providing the normal lock on boosts it might actually let me live with ECM (broken as it is). I would actually pack NARC on a number of my builds, including my A1.
I'd like it even more if they pushed the NARC range out to six or seven hundred as well.
Edited by Prezimonto, 17 January 2014 - 06:47 PM.