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Balanced? Really?!?!?


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#41 RichAC

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Posted 02 January 2014 - 07:43 AM

View PostJoseph Mallan, on 02 January 2014 - 06:16 AM, said:

This is due to our government spending money on other needs. Like welfare! If the government wanted to they could pull funding from other "non essentials" and put it in the military budget. But since we are a defensive military... we don't bank the war machine enough.


hahaha. http://en.wikipedia....ry_expenditures

Edited by RichAC, 02 January 2014 - 07:44 AM.


#42 Egomane

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Posted 02 January 2014 - 08:21 AM

Please leave the real world politics and economics out of MWO.

Thank you!

#43 BloodyDziq

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Posted 03 January 2014 - 01:02 AM

this is a VERY serious problem right now, to the point of breaking the game completely, but there is a very simple solution to this:

gather 24 players
and after that
make 2 teams with similar weight

I'm sure u DEV's @ Phirana Games can handle this and come up with an algorithm for that and implementing it ...
if not ...
I can offer my programming skills and write the algorithm for you in a language of your choosing.
FREE OF CHARGE!!!

The implementation on the gui side i leave to you ;)

#44 RichAC

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Posted 03 January 2014 - 01:50 AM

View PostSeraphims Blood, on 03 January 2014 - 01:02 AM, said:

this is a VERY serious problem right now, to the point of breaking the game completely, but there is a very simple solution to this:

gather 24 players
and after that
make 2 teams with similar weight

I'm sure u DEV's @ Phirana Games can handle this and come up with an algorithm for that and implementing it ...
if not ...
I can offer my programming skills and write the algorithm for you in a language of your choosing.
FREE OF CHARGE!!!

The implementation on the gui side i leave to you ;)


They already promised weight limits.

but The main problem is you still have to have a game mode where people can play any mech they have at any time. You can't force people to play certain mechs when they want to play a specific one they bought. People would quit the game.

Edited by RichAC, 03 January 2014 - 01:52 AM.


#45 Albert Meyburgh

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Posted 03 January 2014 - 10:20 AM

View PostRichAC, on 01 January 2014 - 09:50 AM, said:


You connection can actually cause your client to crash. I give one example I'm 100 percent on and can recreate.

If you were to block all http conections to your pc you cannot even load the client. Before the patch the RSS feed would just be blocked and you wouldn't see the main home page, it would be blankd and it would say error showing stream or something like that, but you could still load the client, log in, and play.

Thats no longer the case since the latest patch. Smart for them cause it now forces people to see their ads on the home page of the client. I only block all http sometimes for security reasons.

But it took me a while to figure out why my client was crashing everytime I exited. It was because i would only temporarily allow the http connection, and if it was being blocked when I clickd exit on the client, it would crash. Now i just allow everythign for the client permanently. I feel unsecure, but hey I'm already running it in admin mode anyways lol

So It turns out it was because I was blocking a certain ip and http connection my client would crash. Fact.

Now just imagine all the issues that could happen with a bad connection. PGI has publicly even made a statement about the black screen issue if you did a little research. They aren't 100 percent sure, but they blame ISP's and encourage people to call them. And I would have to agree with them.

They are not lying to you. Crashes to desktop use to happen to me in bf3 until I disabled UPNP in my router, as another example. I suggest everyone do that for this game also, if not for anything but for better general security.

In the 90s I would say its your pc. In 2014, I would first think your connection is being screwed and that is why your game is crashing. ;)


Thanks for the feedback I think I found the bug that causes your crash-on-exit issue, however it appears to just be a problem with the shutdown process and wouldn't affect you if you lost your connection and haven't closed your client. Perhaps there is another issue however so I'll keep my eye out.

#46 RichAC

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Posted 03 January 2014 - 10:46 AM

View PostAlbert Meyburgh, on 03 January 2014 - 10:20 AM, said:


Thanks for the feedback I think I found the bug that causes your crash-on-exit issue, however it appears to just be a problem with the shutdown process and wouldn't affect you if you lost your connection and haven't closed your client. Perhaps there is another issue however so I'll keep my eye out.


Ya it was only crashing if i was blocking that connection at the time I clicked exit. I was just providing an example of loss of connection crashing the client to another poster. I believe my connection issues or dropouts in game have to do with my IPS's routing which causes intermittent spiking or lag.

It will usually happen when during saving a mech, or right when connecting to a game usually after loading screen. Been good past couple days though... :D

I have a number for my ISP's expert team if it happens again.

Edited by RichAC, 03 January 2014 - 10:58 AM.


#47 Myomes

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Posted 03 January 2014 - 11:39 AM

View PostSeraphims Blood, on 03 January 2014 - 01:02 AM, said:

this is a VERY serious problem right now, to the point of breaking the game completely, but there is a very simple solution to this:

gather 24 players
and after that
make 2 teams with similar weight

I'm sure u DEV's @ Phirana Games can handle this and come up with an algorithm for that and implementing it ...
if not ...
I can offer my programming skills and write the algorithm for you in a language of your choosing.
FREE OF CHARGE!!!

The implementation on the gui side i leave to you :D
I can understand you would want MWO as a game spinoff of battletech to succeed as you like the IP, but I think we shouldn't be begging to help people who've raked in millions of dollars to do for free what they should be doing because they're getting paid for it. There still seems to be memory leaks as well. Play long enough = CTD.

Edited by Myomes, 03 January 2014 - 11:40 AM.


#48 The Unknown Pilot

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Posted 03 January 2014 - 11:45 AM

In one of the recent NGNG streams, Sean Lang points out and says he would address the Devs about a video match where his mediums and other balanced side got lit up by 9 assault mechs, all random drop too.

#49 Myomes

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Posted 03 January 2014 - 01:38 PM

View PostThe Unknown Pilot, on 03 January 2014 - 11:45 AM, said:

In one of the recent NGNG streams, Sean Lang points out and says he would address the Devs about a video match where his mediums and other balanced side got lit up by 9 assault mechs, all random drop too.
B..BUT MY VIABLE MEDIUMZZ!.I'd like to see this match. Gotta link?





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