Elite: Dangerous
#21
Posted 24 July 2014 - 04:48 PM
#22
Posted 27 July 2014 - 09:03 AM
xhrit, on 19 July 2014 - 09:37 AM, said:
Both time the hide and seek made me jizzed a little.
Hopefully it will be ready by end of the year, my work schedule was crazy the first half of the year. I hardly manage to clock in 20 hours weekly in MWO the past few months.
Once things wind down in October, I will get to spend more time with games.
BTW, is docking have to be manually done everytime?
#23
Posted 27 July 2014 - 09:45 AM
xengk, on 27 July 2014 - 09:03 AM, said:
Currently in the closed beta docking has to be done manually done everytime, however that is supposed to be changed before release. In the final version of the game there are supposed to be module slots for computer upgrades.These will function almost exactly like MWO's module slots, but be less game changing / more along the lines of computer software upgrades.
In any case, the first announced module is an autodocking module; there will be one for astrogation too (supercruise autopilot), and other modules will be things like target lead indicators, cargo scoop aid, etc.
Edited by xhrit, 27 July 2014 - 10:28 AM.
#24
Posted 27 July 2014 - 10:19 AM
It's almost artful.
#25
Posted 27 July 2014 - 10:37 AM
Gremlich Johns, on 24 July 2014 - 04:48 PM, said:
It plays more like descent:freespace then descent II, but at the same time, it feels more like descent II then descent:freespace did...
Helmstif, on 27 July 2014 - 10:19 AM, said:
Yeah it is beautiful. Only 2 more days until next beta... I can't wait!
#26
Posted 28 July 2014 - 09:35 AM
xhrit, on 27 July 2014 - 09:45 AM, said:
Currently in the closed beta docking has to be done manually done everytime, however that is supposed to be changed before release. In the final version of the game there are supposed to be module slots for computer upgrades.These will function almost exactly like MWO's module slots, but be less game changing / more along the lines of computer software upgrades.
In any case, the first announced module is an autodocking module; there will be one for astrogation too (supercruise autopilot), and other modules will be things like target lead indicators, cargo scoop aid, etc.
That is good to hear.
I probably died to more crash landing in flight sim than from enemy aircraft.
#27
Posted 28 July 2014 - 11:19 AM
JennerCrusher, on 28 July 2014 - 11:09 AM, said:
Link: http://www.odyssey3011.net/
Elite Dangerous should be getting a console release...
#28
Posted 28 July 2014 - 12:27 PM
Get it from this website, it's one of the best bulids.
http://www.elitefore...o.uk/games.html
On the same side is also a download of Frontier First Encounters 3D3.
It's a complete Package of the original Frontier First Encounters (Elite 3) with a new engine, new models and new textures.
FF 3D3 is shareware (free to use for 30 day, and now DRM to enforce it), and there is a Thread about this mod in the official Frontier Forums with newer builds and patchs.
I strongly recommend to use a joystick and a keybinding tool (Joy2Key, X-Padder, Saitek Profiler, ect) because the game is so old that it only supports on button.
It's nice, and you will learn why Elite Dangerous dosen't have real newtonic flight
More about Oolite:
Website:
http://www.oolite.org/
Elite Wiki
http://wiki.alioth.n...olite_Main_Page
By the way, I spend yesterday 80 €uros on Elite Dangerous and the Lifetime Pass.
Edited by Alreech, 28 July 2014 - 12:37 PM.
#29
Posted 30 July 2014 - 05:45 AM
Beta 1 is a wee bit buggy, but I am loving it ! !
#33
Posted 31 July 2014 - 07:39 PM
Helmstif, on 30 July 2014 - 01:38 PM, said:
I wouldn't go that far. SC's fake commercial for Anvil Hornet is way better imo.
This could have been three times as long and have a little bit of story. Disappointed, to say the least.
Creating movies and cutscenes is Chris Robert's thing tho. David Braben is more into creating interactive games you can actually play.
#35
Posted 01 August 2014 - 07:55 AM
Alreech, on 28 July 2014 - 12:27 PM, said:
Get it from this website, it's one of the best bulids.
http://www.elitefore...o.uk/games.html
On the same side is also a download of Frontier First Encounters 3D3.
It's a complete Package of the original Frontier First Encounters (Elite 3) with a new engine, new models and new textures.
FF 3D3 is shareware (free to use for 30 day, and now DRM to enforce it), and there is a Thread about this mod in the official Frontier Forums with newer builds and patchs.
I strongly recommend to use a joystick and a keybinding tool (Joy2Key, X-Padder, Saitek Profiler, ect) because the game is so old that it only supports on button.
It's nice, and you will learn why Elite Dangerous dosen't have real newtonic flight
More about Oolite:
Website:
http://www.oolite.org/
Elite Wiki
http://wiki.alioth.n...olite_Main_Page
By the way, I spend yesterday 80 €uros on Elite Dangerous and the Lifetime Pass.
Actually, the game you are looking for is Pioneer Space Sim. It is very impressive. Hard to play without head tracking if you are used to it, but really really really well done.
http://pioneerspaces....net/#&panel1-7
#36
Posted 01 August 2014 - 11:17 AM
xhrit, on 31 July 2014 - 07:39 PM, said:
What's not a bad thing.
I liked the first Wing Commander very much, because Chris Roberts used the cut scenes very creative.
The landing cutscene for example showed how much damage your fighter had taken.
The campaing was also excellent, with two different endings and multiple turning points.
Star Lancer wasn't bad either, the dogfights were funny and the presentation (mission briefings !) state of the art.
But Elite - well it's Elite, the godfather of all Space Sims.
I don't expect a great story in Elite, because that's a game I want to explore.
I expect a great story (or at least a state of the art presentation) in Squadron 42, with some great dogfights.
And I'm confindent that Braben and Roberts won't disappoint me with their games.
Both showed with Frontier and Star Lancer that they are able to do such games.
#37
Posted 01 August 2014 - 03:00 PM
Meanwhile, I've upgraded my ship to a hauler, doing long distance cargo runs now. Almost have enough for a viper... stupid work getting in the way.
Edited by xhrit, 04 August 2014 - 08:20 PM.
#38
Posted 01 August 2014 - 03:19 PM
for only $10 at gog.com
#39
Posted 02 August 2014 - 05:19 AM
Gremlich Johns, on 01 August 2014 - 03:19 PM, said:
for only $10 at gog.com
That's always a good idea.
And don't forget to download Freespace Open Scoure (new exe), its media.vps (upgraded models & sounds) and the Freespace port (remake of Descent: Freespace the Great War) and Silent Thread Reborn (Remake of the Silent Thread Campaing).
#40
Posted 02 August 2014 - 07:42 AM
I love the 1970's Sci Fi vibe from the graphics
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users