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Will there be old mechs coming back from mechassault? and a coop mode


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#41 Voss Korgan

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Posted 18 June 2012 - 02:36 PM

View PostDireWolf307, on 18 June 2012 - 02:31 PM, said:


Probably because of this thread. I also enjoyed playing MechAssault and MechAssault 2, once I turned off my inner crazed BT fanboi. The problem is more the generation of "I want an uziel" and "where is my ragnarok" and "this game isn't mechwarrior because there's no hacking with my power armor" and "will there be colossals??" ad-nauseum that is getting posted all over the forums. That's why the hate for MA, MA2, MW4 and everything Dark Ages.

I get the hate there, but MA1, Ragnarok excluded, was pretty damn fun.

#42 DireWolf307

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Posted 18 June 2012 - 02:39 PM

View PostVoss Korgan, on 18 June 2012 - 02:36 PM, said:

I get the hate there, but MA1, Ragnarok excluded, was pretty damn fun.


The Ragnarok was in MA2.

MA1 was the least offensive of the bunch, I will give you that. It was just more like an "arcade mode" MW game. MA2 was junk, and MA:Phantom War was even worse. If they had called them "Random Giant Mech Game 25", I would have had much less issues with them.

#43 Voss Korgan

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Posted 18 June 2012 - 02:40 PM

View PostDireWolf307, on 18 June 2012 - 02:39 PM, said:


The Ragnarok was in MA2.



Ha, you're right, its been awhile.

#44 trycksh0t

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Posted 18 June 2012 - 02:54 PM

View PostMechRaccoon, on 18 June 2012 - 02:35 PM, said:


Actually, MWO IS an MMO. To explain, let's dive into some meanings/criteria/WHATEVER.

an MMORPG is an online RPG. an RPG is a game where your character gains experience and levels up, developing new skills and gradually getting more powerful as he does so. MWO will be online and it will involve developing skills and stuff, so it meets the criteria for being an MMO.

Let me put it this way, when someone thinks of WoW, GW, or something like that, they're not thinking of an MMO, they're thinking of a stereotypical MMO. Not all MMOs have to be like that, it's just that they usually are.


Um...not really. The definition of an MMORPG is, according to dictionary.com, "an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others." There really isn't a "virtual world", all of the battles are single instances that affect an overall galaxy that we cannot otherwise interact with. Interaction between players is [/color]virtually nil, aside from chat and weapons fire. There are also no skills to develop in MWO, aside from the 'Mech chassis gaining extremely small bonuses that do not affect other variants. There are no pilot skills, the pilot trees unlock modules that can be bought and equipped to 'Mechs in a limited number depending on the chassis and variant.

MMORPG != MMO, MMORPG is a subgenre of MMOs. While I will say that MWO meets the criteria to be classified as an MMO, I stick with my assertion that it is not an MMORPG.

Edited by trycksh0t, 18 June 2012 - 02:55 PM.


#45 MechRaccoon

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Posted 18 June 2012 - 04:27 PM

View Posttrycksh0t, on 18 June 2012 - 02:54 PM, said:


Um...not really. The definition of an MMORPG is, according to dictionary.com, "an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others." There really isn't a "virtual world", all of the battles are single instances that affect an overall galaxy that we cannot otherwise interact with. Interaction between players is [/color]virtually nil, aside from chat and weapons fire. There are also no skills to develop in MWO, aside from the 'Mech chassis gaining extremely small bonuses that do not affect other variants. There are no pilot skills, the pilot trees unlock modules that can be bought and equipped to 'Mechs in a limited number depending on the chassis and variant.

MMORPG != MMO, MMORPG is a subgenre of MMOs. While I will say that MWO meets the criteria to be classified as an MMO, I stick with my assertion that it is not an MMORPG.


Ahem. A quote from a WoT ad i saw on Google: "World of Tanks — the New MMO Game Dominate the World. Join Now!"

See? WoT considers itself an MMO when it doesn't have any interaction other than shooting each other and talking. But you are right, MMOs actually do involve lots of interaction, most of the time. Would be cool if you could somehow land on a planet and talk to others in, say, a bar. That would let people interact a bit more.

Also, here's some proof there WILL be skills to develop.

http://mwomercs.com/...__fromsearch__1

Edited by MechRaccoon, 18 June 2012 - 04:36 PM.


#46 Gremlich Johns

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Posted 18 June 2012 - 04:30 PM

View PostGhost541, on 18 June 2012 - 04:29 AM, said:

I just wanted to know will the couger and blood asp be returning along


You can play them now on MW:LL for the paltry price of under $10 if you shop well. Look for Crysis Warhead and buy that. Crysis Wars, which MW:LL is configured on, is included in the price for Warhead.



Oh, and MMO = Massive Multiplayer Online. Sorry, 24 players max does NOT equal "massive".

Edited by Gremlich Johns, 18 June 2012 - 04:31 PM.


#47 phinja

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Posted 18 June 2012 - 04:36 PM

Okay I've used this once before, but it had to be done again.

Posted Image

#48 trycksh0t

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Posted 18 June 2012 - 06:23 PM

View PostMechRaccoon, on 18 June 2012 - 04:27 PM, said:


Ahem. A quote from a WoT ad i saw on Google: "World of Tanks — the New MMO Game Dominate the World. Join Now!"

See? WoT considers itself an MMO when it doesn't have any interaction other than shooting each other and talking. But you are right, MMOs actually do involve lots of interaction, most of the time. Would be cool if you could somehow land on a planet and talk to others in, say, a bar. That would let people interact a bit more.

Also, here's some proof there WILL be skills to develop.

http://mwomercs.com/...__fromsearch__1


Please, read my post again. I never said MWO was NOT an MMO, I stated it was not an MMORPG, they are not the same thing. While all MMORPGs are MMOs, not all MMOs are MMORPGs (which you claimed MWO was). And, as for proof that "Pilot Skills" are not ACTUALLY skills, but used to unlock additional items that can be purchased and equipped to a limited number of 'Mech slots:

View PostInnerSphereNews, on 03 February 2012 - 11:00 AM, said:

Pilot Skills

Each BattleMech chassis has a set number of slots available for modules. Players can fit whichever modules they want or deem necessary for their upcoming matches. The number of applied modules cannot exceed the available slots on a BattleMech and each module is unique in that multiples of the same module cannot be used.


Nothing about anything that makes the pilot inherently stronger over time, only that they offer different options to outfit your machine.

#49 MechRaccoon

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Posted 18 June 2012 - 06:32 PM

View Posttrycksh0t, on 18 June 2012 - 06:23 PM, said:


Please, read my post again. I never said MWO was NOT an MMO, I stated it was not an MMORPG, they are not the same thing. While all MMORPGs are MMOs, not all MMOs are MMORPGs (which you claimed MWO was). And, as for proof that "Pilot Skills" are not ACTUALLY skills, but used to unlock additional items that can be purchased and equipped to a limited number of 'Mech slots:



Nothing about anything that makes the pilot inherently stronger over time, only that they offer different options to outfit your machine.


oh. I always assumed that MMO was short for MMORPG! That clears things up! As for the pilot skill business...I think i'm best off not bringing it up again, it's hard enough to understand already! :)

#50 Arkhangel

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Posted 23 June 2012 - 08:43 AM

View PostMechRaccoon, on 18 June 2012 - 06:32 PM, said:


oh. I always assumed that MMO was short for MMORPG! That clears things up! As for the pilot skill business...I think i'm best off not bringing it up again, it's hard enough to understand already! :)

yep, like EVE online's soon to be released linked game, DUST 514. it and MWO are really more Massively Multiplayer Online First Person Shooters or MMOFPSes. ;) heh, reminds me that DUST's gonna be getting it's own mech-type suits after a bit when it's released, called MTACs :)

#51 Bruticus Stickalot

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Posted 23 June 2012 - 08:49 AM

bah clanner fan boy



may the blessed blake show you the errors of your ways

Edited by Bruticus Stickalot, 23 June 2012 - 08:52 AM.


#52 MechRaccoon

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Posted 23 June 2012 - 09:19 AM

View PostArkhangel, on 23 June 2012 - 08:43 AM, said:

yep, like EVE online's soon to be released linked game, DUST 514. it and MWO are really more Massively Multiplayer Online First Person Shooters or MMOFPSes. :) heh, reminds me that DUST's gonna be getting it's own mech-type suits after a bit when it's released, called MTACs :)


I don't really think of MechWarrior as a FPS, I think of it as a IL-2esque simulator, but without bullet drop. ;)

#53 Lightdragon

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Posted 23 June 2012 - 09:53 AM

the few designs you named are post 3060 so... no

#54 Vulpesveritas

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Posted 23 June 2012 - 09:59 AM

View PostMechRaccoon, on 23 June 2012 - 09:19 AM, said:

I don't really think of MechWarrior as a FPS, I think of it as a IL-2esque simulator, but without bullet drop. ;)

i think according to the devs MWO will have bullet drop. CryENGINE 3 bullet physics and all.
If I remember correctly at least.

#55 MechRaccoon

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Posted 23 June 2012 - 12:34 PM

View PostVulpesveritas, on 23 June 2012 - 09:59 AM, said:

i think according to the devs MWO will have bullet drop. CryENGINE 3 bullet physics and all.
If I remember correctly at least.


Wait, WHAT!?!?!?!? I DIDN'T KNOW THAT! Looks like we will be a bit closer to IL-2 Sturmovik, gentlemen.

#56 Barranoid

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Posted 23 June 2012 - 12:42 PM

Okay hold on a second...NO BLOOD ASP?! No powerups?! Come on...you're kidding right? What's next? No shields?





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