Gamemode Concept That Extends Gameplay A Little Bit Longer Than What It Is Now
#1
Posted 03 January 2014 - 05:11 PM
The game mode will be similar to MWLL. What happens if we have a bunch of new maps (much much larger ones) with lots of terrain to be covered, and two mechbays far from each other? The mechbays would be capable of respawns and turrets, and the mechs will instantly be able to be bought. The games would last very long, and the mechs will come with pre-built builds, so no building of mechs before/after battle (because this would be like getting a test on mechs for free and using them in combat). Basically put, each player would join either team of 12 and enter into the match, picking from a menu what mech they want. They will have to get enough in-game c-bills (not currency now, but as in in-game earnable through fighting). This can create more scenarios and stuff, and it can also perhaps allow paying of some sort through c-bills (currency this time), xp, or mc to get certain builds and mechs.
For example, let's say one guy wants a custom Jenner, but couldn't decide which he wanted. So there would be Sara's Jenner's config (similar to that), Jenner F Champion version (as in config), and Oxide for mc only (just like a single use paint job till death/end of game). Sara's Jenner would cost maybe 3,000,000 earned C-bills, Jenner F © would cost maybe 3,500,000 earned C-bills, and Oxide would cost 50-100 mc.
Oh, and no getting out of mechs. Once you enter game, you choose your mech and also in spectator mode, then you fight till death or end of game, then you respawn again in spectator mode, and fight till death or end of game once again. Objectives maybe as well, so it's not like Deathmatch Extended Edition.
Something like this should be imputted so we can have matches that don't end in 10 minutes all the time. Comments?
#2
Posted 03 January 2014 - 05:44 PM
I am all for more game modes. Variety is an aspect that can keep people interested. That goes especially for maps in my case.
Edited by GRiPSViGiL, 03 January 2014 - 05:44 PM.
#3
Posted 03 January 2014 - 05:49 PM
#4
Posted 03 January 2014 - 05:57 PM
This game can have 10 game modes, and 9 could be forgotten in a matter of weeks. The real question is, what game mode will CW be in? will it be the same match per match with a "loyaly" flair? If so, what would the point of CW be?
I honestly dont know anymore at this point. PGI IGP is so wrapped up in "pay content" vs game development, this game doesnt have a future.
Forbes Magazine has a thread about MWO... and It's a bad one hitting how it's doing business. Its hilariously (and horrifyingly) true.
#5
Posted 03 January 2014 - 11:01 PM
#6
Posted 04 January 2014 - 01:44 AM
GRiPSViGiL, on 03 January 2014 - 05:44 PM, said:
Too bad they canned the old dropship idea (multiple mechs per match).
#10
Posted 04 January 2014 - 03:35 PM
#11
Posted 04 January 2014 - 09:06 PM
#12
Posted 05 January 2014 - 10:10 AM
A. Extends the mission time.
B. Calls for the development of larger maps.
C. Contains objectives and maybe even side objectives.
D. That will allow the introduction of other types of Mech.
Has got to be a good idea. MWO should evolve to cater for the different play styles; true this will take time, but don't think we are going anywhere, that is unless anyone is going to desert to MWTactics.
#13
Posted 05 January 2014 - 01:44 PM
Edit: Really for D, it will allow different choices of mechs from price. So not everyone will just go to a metamech at start.
Edited by luxebo, 05 January 2014 - 01:57 PM.
#14
Posted 05 January 2014 - 02:24 PM
#15
Posted 05 January 2014 - 05:43 PM
#16
Posted 06 January 2014 - 11:03 AM
#17
Posted 06 January 2014 - 12:02 PM
for clan warfare the idea is solid even needed. i think simple TDM clan warfare is not going to go over well . it will lack the desired tactical decision making/ consequences people are looking for.
#18
Posted 06 January 2014 - 12:32 PM
Tombstoner, on 06 January 2014 - 12:02 PM, said:
for clan warfare the idea is solid even needed. i think simple TDM clan warfare is not going to go over well . it will lack the desired tactical decision making/ consequences people are looking for.
I think personally that Pugs and CW should be split in general, like an instant action game mode where it's pretty much just like nowadays and Pugs so us casuals can screw around and test builds, etc, while there is also a CW mode where everything affects the universe. There would be differences between those two modes and one will be more of a screw-around mode while the other is more of a competitive mode. Pugs however, there should be some way to put the population together in general. Maybe.
#19
Posted 06 January 2014 - 08:16 PM
#20
Posted 07 January 2014 - 05:39 PM
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