DaZur, on 10 January 2014 - 11:39 AM, said:
How do you expect the MM to control the outcome of a match.. seriously, are you hearing yourself?
I use the 12 man as example because they for lack of a better simile, are practiced "professionals". The fact that they, representing the apex in the Elo tier (presumably) still elicit rolls despite this is proof that the MM cannot reliably control the outcome... It's chaos theory in the finest example.
The MM is supposed to pair equitable teams based on composite Elo... not guarantee the participants take turns killing each other off to avoid the potential for rolls.
Absolutely... Elo should predicate some equity in skill level but outside of that... it's chaos baby!
It's not asking it to "Control" the outcome.
A matchmaker is supposed to put you in conditions where lets say as a made up number, 70% of your matches are good matches. And 30% of your matches are going to have some random issue (someone's girlfriend stealing his attention, a disconnect, someone playing with a foolish weapons loadout) that creates some kind of roll.
But assuming everyone is playing and trying to win, 70% of your matches you should be very close (12-7 or better).
What I'm seeing and what most posters are seeing, is that is not happening. It's more like 12-1, 12-2, 12-5 wins, then 2-12, 3-12, 4-12 loses creating that magically stupid 1:1 W/L ratio.
It's not about winning or losing, it's about fun, meaningful matches. Which this matchmaker fails at and why most of the guild/mercenary groups have moved on.
It's why we need lobbies.
Edited by Nicholas Carlyle, 10 January 2014 - 12:05 PM.