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#21 Zerberus

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Posted 04 January 2014 - 09:26 AM

View PostNgamok, on 04 January 2014 - 09:12 AM, said:


It is not wrong since that game gets new players as well as the older players. It is the exact same thing as here. MWO brings in new players to BT as does older vets who have plpayed the older games. And they all have a learning curve of some type. Learning to controll your mech or learning how to drop shoot each has a skill set.

Also the single player campaign in each of the CoD games doesn't really set you up for MP because the SP guns sometimes act differently in Mp or you never see some of the guns in SP.

If by "older" you mean "Decrepit, dying, and barely able to use a mouse anymore" I agree 100%

If however by "older" you mean "veteran PC gamer with literally decades of experience and a certain level of innate skill", I must disagree 100%.

CoDs target demographic is teh <25 age group, and that is where their sales are strong. Generation entitlement "I wanna be able to aim like a pro with a gamepad" type players.

The older players on teh other hand, i.e. the ones that were actually around for Wolfenstein 3d, Doom, Quake, Half Life, UT.... well, they generally value actual skill and player adaptation much higher than some brain-dead "thanks for coming, here`s your trophy" achievement. In fact, many of us were and still are vehemently AGAINST Achievement systems for exactly this reason, Generation Entitlement just gets their lazyness and mediocrity reinforced by it instead of ever actually learning to play the game properly.. It`s like getting a ******* Medal of Honor for washing out in basic training....

My impression is that the large majority of us (meaning teh >25 but <50 demographic) cannot stand CoD for exactly these reasons..... CoD is the WoW of the shooter world, and has been since at the latest MW1..... Zero skill necessary, just log in and be successful with your random CoF spraying rounds at everything that moves and not having to worry about FF.

Seriously, the people I hang with in RL and have been playing, well, just about everything with for 20 years plus... well, er just laugh when somebody is stupid enough to buy whatever the newest CoD is at the time, Ghosts being the current joke of the month.

Side note: This is also why I think it`s a REALLY bad idea for the Military to attempt to appeal to this type person, teh modern, computer gaming adolescent. For the most part they have neither the Fortitude of Balsac, nor the attention span, nor the interest in self improvement necessary to actually succeed at any form of challenge where the bar doesn`t get lowered everytime they whine about it being too high. Good as cannon fodder and that`s it....

Seriously, Generation Entitlement is eventually going to have basketball hoops that adjust to the player hight so that even ****** midgets can act like Michael Jordan, Goal posts that enable 5 year olds to score field goals like F!cken , and just eliminate scoreboards altogether (THAT actually isn`t such a bad idea.... but that takes away their beloved peen-stroking ability when they "win".... So it probably won`t fly...

Edited by Zerberus, 04 January 2014 - 09:58 AM.


#22 Turist0AT

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Posted 04 January 2014 - 09:51 AM

Cool, thx op for giving this game a try. If you mech itch isnt scatched, there are more mech games out there (Hawken, MWLL) and Heavy Gears is in production. Plus many more F2P games. We will catch you in a year maybee this game has become more fun and more friendly. Or will see eachother in Star Citisen. Take care man.

Edited by Turist0AT, 04 January 2014 - 09:51 AM.


#23 Arnold J Rimmer

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Posted 04 January 2014 - 10:29 AM

Sorry to see you give up on the game, and hopefully will be able to see you down the line.

Perhaps what you see as unhelpful or trolling replies to your topics is because they're a bit fuzzily-worded to begin with, or duplicate threads, or unconstructive? I looked over your posting history and tried to see things from 'the other side of the coin', as it were.

Hell, this thread shouldn't even be in New Player, but Feedback. And even then, it's against the CoC:

Quote

Unconstructive / Spamming
Our definition of Unconstructive / Spamming includes:
[some prior points snipped]
  • Posting Farewells, e.g. "I Quit", "I'm Done", "Leaving" etc.
[a few others snipped]

Edited by Arnold J Rimmer, 04 January 2014 - 10:30 AM.


#24 Nick Makiaveli

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Posted 04 January 2014 - 10:47 AM

View PostGremlich Johns, on 04 January 2014 - 08:36 AM, said:

This is one of the reasons he cites - stop it.


and you didn't need to make your point of view known. Some aspects of the community are demeaning. Just stop it.


A positive POV for the OP. Nicely done.



At the same time, he is also saying he can't handle losing a video game in order to learn. In addition, that he only has fun if he is winning.

Sounds like he needs a year to mature as much as MWO does.

#25 Gremlich Johns

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Posted 04 January 2014 - 12:53 PM

View PostNick Makiaveli, on 04 January 2014 - 10:47 AM, said:



At the same time, he is also saying he can't handle losing a video game in order to learn. In addition, that he only has fun if he is winning.

Sounds like he needs a year to mature as much as MWO does.

Fair enough, my point on the demeaning pseudo-smack talk stands, though. It serves no purpose other than to make the offending poster claim a one up on the OP.

#26 Levon K

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Posted 04 January 2014 - 01:11 PM

Dude, I started in closed beta with a base model Dragon 1N. I can't remember how many matches I had to play before I even got a kill. I remember I was dumb-firing LRMs since I didn't know you could target and lock them.

This is one of those games where you can just keep playing, win/lose/draw you still get something in the end. Upgrade your mech and get better at it. If you keep losing then your ELO will be tanked so low that matchmaker will automatically start placing you on the winning team.

Gotta love mechwarrior itself to endure the experience. Otherwise you should just do what you did, /uninstall.

Seriously though, come back in 5 months, that seems to be the magic number.

#27 BLOOD WOLF

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Posted 04 January 2014 - 01:13 PM

It really cant be that hard>? i never learned from anybody how to play. i never pay attention to builds or any of that. I just played warrior for years and this game came natural. Heck i can say that with any game, its tough and you may lose 50 games before you even do more than 50 damage but you keep trying, you aim to get better. I know not everybody is like me but unless you are 5 years old then you should have some capacity to learn

#28 DrSlamastika

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Posted 04 January 2014 - 01:25 PM

babadude71, no one cares about your pathetic noobs feels.
This game is build about skill base.
It need some time to learn how to play.

All of us was bad on begin, anyway, good bye!

#29 Amsro

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Posted 04 January 2014 - 01:38 PM

Having been on the receiving end of many "rickrolls", a year later shows a complete reversal and an aptitude to change the tide of battle! (or give it away ;) )

.7 KDR at the beginning and now up to a 1.34 KDR :ph34r: ( no stat padding runaway/suicides )

My point being it takes more then 3 weeks to be consistently good. Even now a year later I still feel the wrath of a well organized group! :P

Having fun should not = winning, this game is far deeper then that. I've had many a great games end up in a loss! ;)

#30 Amsro

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Posted 04 January 2014 - 01:51 PM

View PostDrSlamastika, on 04 January 2014 - 01:25 PM, said:

babadude71, no one cares about your pathetic noobs feels.
This game is build about skill base.
It need some time to learn how to play.

All of us was bad on begin, anyway, good bye!


Not completely true, the new player experience was VERY lacking, if not for my tendency to browse the forums and play in the mechlab I too would be in the dark about many a things.

UI2.0 and an in depth tutorial are VERY needed.

#31 BLOOD WOLF

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Posted 04 January 2014 - 01:51 PM

View PostAmsro, on 04 January 2014 - 01:38 PM, said:

Having been on the receiving end of many "rickrolls", a year later shows a complete reversal and an aptitude to change the tide of battle! (or give it away ;) )

.7 KDR at the beginning and now up to a 1.34 KDR :ph34r: ( no stat padding runaway/suicides )

My point being it takes more then 3 weeks to be consistently good. Even now a year later I still feel the wrath of a well organized group! :P

Having fun should not = winning, this game is far deeper then that. I've had many a great games end up in a loss! ;)

At the end of the day, the objective is to win, especially in the MWO universe and whats to come. the aim of the game is to make the player feel like a Mechwarrior and should dive into and immerse in the game. at least that is the goal of most games. you really dont need to be on a teamspeak or to play with others to be good at the game. I do both and the experience is the same. the only difference is the person to person which amplifies their game play if they so choose.

#32 Rebas Kradd

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Posted 04 January 2014 - 01:56 PM

Sorry to see you go, babadude71. I really do feel like your experience would have been different had you stuck with it long enough to find a mech loadout that fits your playstyle. That seems to be the real "light bulb" moment for a lot of players.

I also think there's a fine line between "neglecting new players" and "making them work hard". The tutorials could be better, I agree. But a lot of the decisions that have been made in this game, such as line-of-sight information warfare, are simply steep learning curves and I LIKE that they've done it. It's proof that they're not (yet) selling out to the arcade crowd.

Edited by Rebas Kradd, 04 January 2014 - 01:59 PM.


#33 BLOOD WOLF

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Posted 04 January 2014 - 02:01 PM

WaiT!!!add me, i can teach you!!!

#34 Amsro

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Posted 04 January 2014 - 02:01 PM

View PostBLOOD WOLF, on 04 January 2014 - 01:51 PM, said:

At the end of the day, the objective is to win, especially in the MWO universe and whats to come. the aim of the game is to make the player feel like a Mechwarrior and should dive into and immerse in the game. at least that is the goal of most games. you really dont need to be on a teamspeak or to play with others to be good at the game. I do both and the experience is the same. the only difference is the person to person which amplifies their game play if they so choose.


Obviously the objective is to win, but you can have fun in a good match even if you are on the losing side.

You can't have an Online human vs human game without players losing, if the loser always quit then you will eventually have no players.

Fun needs to be the core element, not winning. Winning will come once you gain experience and are having fun.

#35 BLOOD WOLF

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Posted 04 January 2014 - 02:09 PM

i thi

View PostAmsro, on 04 January 2014 - 02:01 PM, said:

Obviously the objective is to win, but you can have fun in a good match even if you are on the losing side.

You can't have an Online human vs human game without players losing, if the loser always quit then you will eventually have no players.

Fun needs to be the core element, not winning. Winning will come once you gain experience and are having fun.

i think you misunderstood what i was trying to get at. I was talking about when i first played i had no intention of winning and i still dont. after playing for awhile you should get the feel of it. For Christ sakes i'm sure new players have played some type of game in their life, i mean common, am i too believe all the new players have never played a game before that required patients and hard work. Zelda 1 was tougher than this game. you cant play for a week and judge the game. hell a month should be enough time(considering how much days you put in). there is a training ground which i used to familiarize myself in mech warrior after 12 years of not playing. I know the mechs are standing still but you can still get yourself a feel. + this is a game where you can learn from others, carefully watch what people do in the field , even if you dont fire a shot and observe the whole time. Its called initiative not a silver spoon

#36 BLOOD WOLF

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Posted 04 January 2014 - 02:15 PM

Yes there is a lacking training program but nothing should be an excuse. there is even the internet and youtube+their are many training tutorials i know to be out therehttp://www.youtube.com/watch?v=ALbwiNC_crg


+their is No guts no galaxy, there is no reason you cannot get the basics of the game and build from their.


i really like this one

#37 Amsro

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Posted 04 January 2014 - 02:19 PM

View PostBLOOD WOLF, on 04 January 2014 - 02:15 PM, said:

Yes there is a lacking training program.


I agree with your sentiments but at the same time feel PGI needs to step up their game.
You said it yourself, I get that there is 3rd party building/learning sites as well as youtube accounts for tutorials, but the lack of new player support from the game itself is comical.

Not everyone is a go getter like you or myself, some people need the basics given to them.

Hiding things like Ghost Heat just compounds the fact that new players tend to suck at building mechs. Even some "veterans" that don't spend time in the forums are not aware of hidden game mechanics. :P

Edited by Amsro, 04 January 2014 - 02:20 PM.


#38 DrSlamastika

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Posted 04 January 2014 - 02:23 PM

View PostAmsro, on 04 January 2014 - 01:51 PM, said:

Not completely true, the new player experience was VERY lacking, if not for my tendency to browse the forums and play in the mechlab I too would be in the dark about many a things.

UI2.0 and an in depth tutorial are VERY needed.



Yes we need new UI 2.0 but tutorials, comon, DEVs should be working on something better then tutorial (we need different things right now), one is there I think, I never saw it, but I never cared about it.

I am playing from last summer, now this is my K/D ratio:
Posted Image

Edited by DrSlamastika, 04 January 2014 - 02:35 PM.


#39 ArchMage Sparrowhawk

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Posted 04 January 2014 - 02:34 PM

View PostHelsbane, on 04 January 2014 - 09:14 AM, said:


Or, as I suspect, none of us will be here as MWO no longer exists at that point.

The ship is on its way down kids, with holes below the water line and fire raging across the upper decks. It would be nice if the devs used something other than explosives to attempt to fix it.....


We're going down down, in a merry go round. But sugar I'm coming out swingin. I'll be your #1 with a gauss round. A loaded Ac40 Jeager, **** it and pull it.

and really, a bleedin tutorial can't be hard. Put it on bloody youtube and link the ****** if you have to. I never needed it because daddy had me shootin lasers since I was knee high, but ****. Someone will.

No one is impressed with your herculean attempts if you can't manage to budge the rock.

Edited by ArchMage Sparrowhawk, 04 January 2014 - 02:39 PM.


#40 Junkman7mgte

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Posted 04 January 2014 - 02:39 PM

I started on a sub-par PC and I'm old and slow, yet, I knew I'd like the game, once I "got better". My first 10 or 15 games, I was happy if I even hit some one. Then I got to where a sub 50 damage game was a "bad" game, then a sub 100 game. Took my old azz 3 months to consistently break 200 damage. Add in the fact I almost exclusively pug - my son and I drop together on occasion - and I have a hard time feeling sorry for some one unwilling to put in the effort to succeed. Come see us when your patience is longer, and your skin is a bit thicker .... about the best advice I can give.



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