Moving the bases closer together on this map makes it so that first contact happens at 800m.
This does not seem to close to you? River city is already the smallest map in rotation, why would you not stretch the bases instead of squishing them together?
Makes absolutely no sense and IMO the map plays worse.
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River City Night Assault Got Smaller
Started by Cest7, Jan 04 2014 12:43 PM
5 replies to this topic
#1
Posted 04 January 2014 - 12:43 PM
#2
Posted 04 January 2014 - 01:36 PM
I think they did it to create more lance on lance fights. On this map, the expectation seems to be:
The northern lances will fight each other from height.
The central lances fight over the center.
The southern lances fight over the big open water killzone.
Of course, now we are a few months from those changes and the Blobs just reform again rendering all map changes mostly pointless.
The northern lances will fight each other from height.
The central lances fight over the center.
The southern lances fight over the big open water killzone.
Of course, now we are a few months from those changes and the Blobs just reform again rendering all map changes mostly pointless.
#3
Posted 04 January 2014 - 10:11 PM
9 times out of 10 the lances blob anyway. The spawn points are still on top where the base used to be. Spawning top still has the high ground advantage. No one sprints right into the river out of spawn from the top, they still either go upper or lower, blobbing together with the other lances :/
#4
Posted 04 January 2014 - 11:51 PM
Lance on lance I doubt will ever happen.
#5
Posted 05 January 2014 - 05:33 AM
not on a map that small. alpine and tourlamine happen though.
#6
Posted 05 January 2014 - 09:06 AM
PUG players will always blob - safety in numbers and all.
Also if a lance does go on their own, when they meet a blob they get annihilated pretty quickly. Hence the blob vs blob tendency.
Also if a lance does go on their own, when they meet a blob they get annihilated pretty quickly. Hence the blob vs blob tendency.
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