Technoviking, on 14 November 2011 - 03:51 PM, said:
First, if we're talking TT, you're not going to hit anything at 1300m, because the fluff, lore, and dice of the game are geared towards simulating LosTech.
Second, if we're talking in an arcade game (MW2, MW4, MechAssault), all you need to do, at 1300m, is barely lead your target and you can spack 'em pretty good. There is absolutely ZERO skill involved in those games. 'Nuff said.
Kudzu, on 14 November 2011 - 03:57 PM, said:
In the TT your average 4 gunner pilot standing still has an 8.32% chance to completely miss a target 30m away that didn't move-- and the chance to miss goes up from there as you add in modifiers for both mechs moving, terrain, heat, etc. The shots you did hit were scattered around the mech's body... because in this alternate universe the technology is less advanced in some places (like targeting) than in ours. BT is supposed to feel like WW2 fighter pilots strapped into walking tanks, piloting and shooting more by intuition than computer assistance. That feeling is what separates it from the other mecha titles out there.
In the other MW games once you got used to leading your target it was hard to miss at all, much less the specific section you were aiming at. This lead to really short fights and felt more like an FPS than Battletech. We've been down that road before, and it's ok in its own right, but what us "purists" want to finally get is a game that stays true to its roots and to share that with the people who don't know how fun it is to laugh as your enemy whiffs what should be an easy shot (ie: needs 3, rolls 2), or to get that crazy long range PPC hit you totally should have missed (needs 12, roll 12). We want a sim that rewards good maneuvering, teamwork, and heat management as much as it rewards twitch skills. That's why you see so many of us supporting ideas like expanding reticule cone of fire, canon designs, critical hits, and so on from the TT reformatted to work in a computer simulation.
A) Insta-kill

? I'm sorry, but in MW3 those things existed, and the game was a ton of fun, even if some players on here will tell you it was only good enough to keep their attention for a while. I want my heart rate up, again, I want to take in two or three extra breaths in a minute because I need the oxygen for my muscles, including those in my head, and I want to use my tactical skills to out-maneuver the guy on the map, without having to turn-and-burn, get into a circle of death. Slow the 'Mechs down, force people to think, to maneuver, to miss the shots that should be dead on, to hit the shots that should be impossible, and I guarantee you a fraggin' blast in-game. Kudzu and I, apparently, are of a similar mind, and it's NOT about turning the TT game into a video game, but making the video game imitate better those things that are part of BattleTech, always have been, and have not really been a part of the previous titles, thus far.
CaptainSodom, on 14 November 2011 - 03:59 PM, said:
What's it with the entitlement generation? Piranha/MWO is a business. They don't owe you anything. They couldn't give a rats *** about your loyalty - if you give them your money, it doesn't matter if it's from a newborn click-and-win twitch hero or a battle-hardened TT veteran.
However, more often than not these days, those who are irresponsible in their opinion and discussion, disagree with me to the point of trying to bait me into further argument or attempt to change my opinions or feelings through disparaging remarks, or who will deride me for my opinion, go into my ignore list before it will go that far. My blood pressure is high enough, and I don't need that sort of ignorance. This is a game I want to play, and I have an opinion, like everyone else, on what it is I would like to see in the game, and I have a right to be spoken to as a Human being and not what you, or anyone else, envision as an ignorant child. You may be used to dealing with many of those, but I assure you I am not one of them, and I won't put up with it. I have never used the Ignore feature on any forum, before, but I'm finding enlightenment in doing so. I have 6 people there, so far, out of more than 21,000, and that's not a bad percentage at all; if anyone find themselves there, it is because I don't need to deal with their ****, I recognize it, and I'm doing something about it.
As long as anyone speaks to me like a Human being, and not a dog, I have no problem with them; otherwise, the liberation that is IGNORE, is wonderful.