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Fine Tuning My Shadowhawk


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#1 ColdPsyker1

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Posted 05 January 2014 - 10:05 AM

Hello all! I am asking for help because I do not have much experience with Artemis and SRMs.

This is my shadowhawk loadout I have been running to amazing effectiveness:

SHD-2H

My question is, could it be worth it to take out the SRM4 and add Artemis.

My play style is generally this: ER PPC for long rang firefights (obviously), once I get in close, I try to use the SRMs and Machine Guns to saw off damaged portions of enemy mechs, with the occasional ERPPC shot to try and breach the enemies armor.
Fully mastered, the build runs pretty cool enough as long as I dont alpha strike the SRMS and ERPPC every time their cooldown comes up.

Any help would be appreciated!

(and I dont really notice any hit reg issues with SRMs, but my ping is pretty good)

#2 Guitar Czar

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Posted 05 January 2014 - 12:02 PM

If you're trying to use your SRM's as bonesaws it may be advantageous to have the tighter grouping that Artemis affords. I run a HBK-4SP with SRM6's without artemis just fine, but that's just because it's my main weapon and I'm not looking to do pinpoint damage with it.

By the way, I like your build. Seems just a tiny bit more imaginative than the usual 2 AC/5, streak, MLas photocopy Shawk.

Edited by Guitar Czar, 05 January 2014 - 12:04 PM.


#3 Buckminster

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Posted 06 January 2014 - 04:22 AM

Dropping the SRM and adding Artemis does a couple things, notably it'll reduce your heat and extend your ammo.

Although I honestly haven't played much with Artemis on SRMs, so I'm not sure of the grouping is tight enough to warrant dropping those four missiles. I guess my 2 cents would be this - look at your shots. If 3 or 4 of the missiles seem to be constantly missing, drop it. If the wider spread means you tend to get more hits, keep it.

#4 Gyrok

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Posted 06 January 2014 - 04:51 AM

In my personal experience, artemis has a much bigger impact if you tend to engage with SRMs at greater range, say like 150m+. If that's the case, artemis may be useful to you. However, if you like to be in close to some one when you unload those SRMs, artemis will likely be moot.

Additionally, if you are having issues with hit detection, try chain firing your SRMs (if it looks like they hit, but no hit indicator).

I find that seems to alleviate most of my hit detection issues with them.

#5 IraqiWalker

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Posted 06 January 2014 - 04:51 AM

Okay a few fun facts about Artemis and SRMs (this has been thoroughly tested by myself and about 50 other players in my merc corp)

1- SRM4 have close grouping to being with
2- ARTEMIS on SRM4s is pretty much useless because it's grouping improvement is negligible.
3- ARTEMIS is optimal on SRM6s as it's grouping improvement is, for lack of a better term, magnificent.

I personally agree with dropping the SRM4 to get ARTEMIS, you'll be generating a lot less heat since you won't have a 3SRM stack on you.

I would recommend moving the ammo into the legs. People won't target your legs very often, but they WILL hit your side torsos to take out the ballistics, and missiles in them.

I personally run my 2H with 1 LL and 1 LB10X, (XL295) it's another fun build you could experiment with.

#6 Buckminster

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Posted 06 January 2014 - 05:37 AM

View PostGuitar Czar, on 05 January 2014 - 12:02 PM, said:

By the way, I like your build. Seems just a tiny bit more imaginative than the usual 2 AC/5, streak, MLas photocopy Shawk.

I've gone way crazy with my Hawk-2H. UAC5, LRM5, SSRM and MLas. It's basically stock, but upgraded.

It's actually a lot of fun. Not really an optimized build, but a fun jack of all trades.

#7 Bhelogan

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Posted 06 January 2014 - 06:07 AM

Personally i would drop the SRMs, get Artemis and add SSRMs (with BAP). Artemis does nothing for the grouping on SSRMS, but it does decrease lock time. Here is how I build mine: SHD-2H Note, I use this with 360 target retention module, it helps a lot with streaks.

#8 Guitar Czar

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Posted 06 January 2014 - 03:57 PM

I actually just got a 5M the other day (my first Shadowhawk) and have been having all kinds of fun experimenting with it, so I know what you mean. I'm a big fan of SRM's so I really can't wait until the hit registry issue gets fixed, but until then streaks kind of do seem the way to go if you're looking to be effective.

#9 ColdPsyker1

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Posted 06 January 2014 - 06:02 PM

View PostGuitar Czar, on 05 January 2014 - 12:02 PM, said:

By the way, I like your build. Seems just a tiny bit more imaginative than the usual 2 AC/5, streak, MLas photocopy Shawk.


Thanks! I was actually trying to design a mech like tabletop (have guns for all ranges/ ju,p jets/ jack of all trades), and ended with a pretty good build.

@IraqiWalker

I think I will try the Artemis route thanks to your advice, though I like my ammo locations. My legs are already under-armored, and thanks to jump jets, get hit more often than I would like. Plus, I have never really had an issue with ammo cooking off (now watch as my next game I will die to ammo explosion).

@Bhelogan

Dont want to use Streaks for this build, because I use the missiles as "bonesaws", trying to target damaged parts.

Thanks all for the advice!





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