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Matchmaker Failure


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#21 Quick n Fast

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Posted 08 January 2014 - 10:15 AM

Quote

You apparently havent much of a clue. ROFL.

Your above post says it all about yourself. ZERO input regarding the OP. An attack against another player. You fit the sad and useless category to a bill. Enjoy your WELL EARNED titles.

Yes I did just completely own you like that. How'd it feel ?

Buh bye.



yep that's definitely a troll

#22 Max Von Lakes

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Posted 08 January 2014 - 01:17 PM

Re - match maker fixer;
Posted Image
Balanced?
LOLOLOLOL

#23 RevDeuceWIndham

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Posted 08 January 2014 - 01:27 PM

View Postmax11180, on 08 January 2014 - 01:17 PM, said:

Re - match maker fixer;
Posted Image
Balanced?
LOLOLOLOL


ONLY 7 Atlas'.

Fixing it would have been 8. So, completely legit game :P

Edited by RevDeuceWIndham, 08 January 2014 - 01:27 PM.


#24 RamsoPanzer

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Posted 08 January 2014 - 01:36 PM

I wonder if matchmaker is atually based on something or its just completely random.

If PGI answer yes, then they are incompetents. If they answer no, they are also incompetents.

The conclusion of my research is so brutal that i dont even need to write it.

#25 Dakkath

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Posted 08 January 2014 - 04:18 PM

moving to off-topic.

#26 RamsoPanzer

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Posted 08 January 2014 - 08:23 PM

off topic? are u serious..

#27 Telemetry

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Posted 09 January 2014 - 05:46 AM

basically the answer to the question is this:

There are not enough players online anymore so the matchmaker has to throw out its algorithm and find 24 players that are looking for a match at that moment. The matchmaker wont get better until we have a much larger player base again. Of course that may not happen due to all the issues with upsetting the playerbase, etc.

Edited by Telemetry, 09 January 2014 - 04:39 PM.


#28 Max Von Lakes

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Posted 09 January 2014 - 06:55 AM

View PostDakkath, on 08 January 2014 - 04:18 PM, said:

moving to off-topic.

Can you explain how this is off topic please?

#29 RamsoPanzer

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Posted 09 January 2014 - 07:18 AM

Please move it back to a general discussions forum

#30 Heffay

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Posted 09 January 2014 - 07:24 AM

View PostRamsoPanzer, on 09 January 2014 - 07:18 AM, said:

Please move it back to a general discussions forum


This is a general discussion forum.

#31 RamsoPanzer

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Posted 09 January 2014 - 08:14 AM

View PostHeffay, on 09 January 2014 - 07:24 AM, said:


This is a general discussion forum.

View PostHeffay, on 09 January 2014 - 07:24 AM, said:


This is a general discussion forum.


No, this is off-topic, for non-mechwarrior related topics.

And this post is about matchmaker in mechwarrior, that should go in general discussion --> gameplay balance

#32 Telemetry

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Posted 09 January 2014 - 04:40 PM

Haven't you guys realized that they police the forums and anything that makes PGI look bad is removed?

#33 Rebas Kradd

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Posted 09 January 2014 - 05:37 PM

View Postmax11180, on 08 January 2014 - 01:17 PM, said:

Re - match maker fixer;
Posted Image
Balanced?
LOLOLOLOL


The weight totals here are 975 - 840, not all that bad. Quit seeing Atlai and assuming imbalance. The only reason you see so many Atlai is because noobs load up the game, see the biggest mech, and go "Oh hey, easymode."




Quote

Haven't you guys realized that they police the forums and anything that makes PGI look bad is removed?


Which is why my plea to the community for support of PGI got moved...oh wait...

Edited by Rebas Kradd, 09 January 2014 - 05:38 PM.


#34 Alaskan Nobody

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Posted 09 January 2014 - 05:50 PM

View PostTelemetry, on 09 January 2014 - 04:40 PM, said:

Haven't you guys realized that they police the forums and anything that makes PGI look bad is removed?


The feedback portion of the forum would like to argue otherwise.

#35 Max Von Lakes

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Posted 09 January 2014 - 06:11 PM

View PostRebas Kradd, on 09 January 2014 - 05:37 PM, said:


The weight totals here are 975 - 840, not all that bad. Quit seeing Atlai and assuming imbalance. The only reason you see so many Atlai is because noobs load up the game, see the biggest mech, and go "Oh hey, easymode."


1 kill to 11 in a little over 5 mins on Canyon is "not all that bad?" really?
I'm not just talking about mechs here, player experience is rarely balanced out team to team. All too often games are 2 - 12, or in a "good" match 6 - 12...It's usually a very one sided cake walk, and it's pot luck which side you end up on. I do not expect to win every game I drop, and I do not mind loosing if i can say, that was a good fight or, I enjoyed that, or, it was close..etc etc, but typically it's a steamroll thats all wrapped up in about 3 minutes..the other 2 minutes are spend hunting the last couple of mechs that scattered when the team started dropping, or just went randomly sightseeing when the timer started.

#36 Alaskan Nobody

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Posted 09 January 2014 - 06:24 PM

View Postmax11180, on 09 January 2014 - 06:11 PM, said:

It's usually a very one sided cake walk,


It has been my experience that actual curb-stomps are fairly rare.

Most of the games I see that end with less than an 8-12 or 12-8 have the surviving team standing in tatters.

Of course now - that would be my game experience, and it is very possible that yours is different. :D

#37 Max Von Lakes

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Posted 09 January 2014 - 06:30 PM

View PostShar Wolf, on 09 January 2014 - 06:24 PM, said:


It has been my experience that actual curb-stomps are fairly rare.

Most of the games I see that end with less than an 8-12 or 12-8 have the surviving team standing in tatters.

Of course now - that would be my game experience, and it is very possible that yours is different. :lol:


That would appear to be the case :ph34r: I should keep a record of games and scores, just for lolz

Maybe I should take out a mech with a flamer and a NARC launcher, and just shoot at rocks and walk into teammates...it might shift the ELO bracket to get a reasonable game once in a while :D

#38 Alaskan Nobody

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Posted 09 January 2014 - 06:37 PM

View Postmax11180, on 09 January 2014 - 06:30 PM, said:

Maybe I should take out a mech with a flamer and a NARC launcher, and just shoot at rocks and walk into teammates...it might shift the ELO bracket to get a reasonable game once in a while :ph34r:


I run modified stock builds - they are strong enough for me to do relatively well (mostly mediums with an average damage of around 3-400 ~3+ assists per game sadly poor K/D ratio, but I'm the guy standing on the cap point during conquest :D) without being so strong that they push me into the massively competitive areas. :lol:

Powerful builds are fun in their own right - but no build will let you carry your team .
In other words - relax and enjoy the ride!

#39 Rebas Kradd

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Posted 09 January 2014 - 07:57 PM

View Postmax11180, on 09 January 2014 - 06:11 PM, said:


1 kill to 11 in a little over 5 mins on Canyon is "not all that bad?" really?
I'm not just talking about mechs here, player experience is rarely balanced out team to team. All too often games are 2 - 12, or in a "good" match 6 - 12...It's usually a very one sided cake walk, and it's pot luck which side you end up on. I do not expect to win every game I drop, and I do not mind loosing if i can say, that was a good fight or, I enjoyed that, or, it was close..etc etc, but typically it's a steamroll thats all wrapped up in about 3 minutes..the other 2 minutes are spend hunting the last couple of mechs that scattered when the team started dropping, or just went randomly sightseeing when the timer started.


I do see the same things, but I wouldn't consider weight imbalances the cause. MWO is a very "topsy-turvy" game - matches tend to swing very quickly in one team's favor once they make a kill or two. A smaller team goes down much quicker (regardless of composition) due to the game consisting of massive, slow stompy robots in wide-open territory with mechanics like blinding impact smoke and screen shake that completely suppress a Mech once he's ganged up on.

I've seen pugs beat heavy-on-the-DDC teams before. DDC's are crawling barn doors that can be outrun and outmaneuvered by every other chassis in the game. If they didn't have ECM, you wouldn't see them at all (notice how rarely you see such matches with Atlas-D's, for example). Most of the damage in this game is actually done by Jagermechs these days.

Finally, the Bravo lance in that screenshot is a premade team of four. There's only so much the matchmaker can do when players like that choose to drop together. The other team's Alpha lance is actually decently balanced against such a premade...just as much average firepower and way more mobility.

#40 Alaskan Nobody

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Posted 09 January 2014 - 08:18 PM

View PostRebas Kradd, on 09 January 2014 - 07:57 PM, said:

Finally, the Bravo lance in that screenshot is a premade team of four.


Not necessarily, but quite probably. :ph34r:
(was a bug in the forums once that kept changing everyones factions - during it I dropped pug into a lance like that - we even got asked by our team if we were a premade :D)





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