max11180, on 09 January 2014 - 06:11 PM, said:
1 kill to 11 in a little over 5 mins on Canyon is "not all that bad?" really?
I'm not just talking about mechs here, player experience is rarely balanced out team to team. All too often games are 2 - 12, or in a "good" match 6 - 12...It's usually a very one sided cake walk, and it's pot luck which side you end up on. I do not expect to win every game I drop, and I do not mind loosing if i can say, that was a good fight or, I enjoyed that, or, it was close..etc etc, but typically it's a steamroll thats all wrapped up in about 3 minutes..the other 2 minutes are spend hunting the last couple of mechs that scattered when the team started dropping, or just went randomly sightseeing when the timer started.
I do see the same things, but I wouldn't consider weight imbalances the cause. MWO is a very "topsy-turvy" game - matches tend to swing very quickly in one team's favor once they make a kill or two. A smaller team goes down much quicker (regardless of composition) due to the game consisting of massive, slow stompy robots in wide-open territory with mechanics like blinding impact smoke and screen shake that completely suppress a Mech once he's ganged up on.
I've seen pugs beat heavy-on-the-DDC teams before. DDC's are crawling barn doors that can be outrun and outmaneuvered by every other chassis in the game. If they didn't have ECM, you wouldn't see them at all (notice how rarely you see such matches with Atlas-D's, for example). Most of the damage in this game is actually done by Jagermechs these days.
Finally, the Bravo lance in that screenshot is a premade team of four. There's only so much the matchmaker can do when players like that choose to drop together. The other team's Alpha lance is actually decently balanced against such a premade...just as much average firepower and way more mobility.