What Would Be Worse: Streaks Getting Artemis Lock-On Bonus (Bug), Or Having Separate Streak/lrm Target Lock Reticules?
#1
Posted 06 January 2014 - 02:25 PM
To fix the bug, you'd have to separate the reticules for mechs that have both kinds of launchers. It might clutter the UI a bit, and it might not be very intuitive the first time people see it.
I think what they may end up doing is keeping just the one reticule but finding some other way to balance it that doesn't involve weight or space -- they don't want to invalidate any existing loadouts. They'll probably just increase heat, because that's their go-to balancing crutch.
#2
Posted 06 January 2014 - 02:31 PM
I think it would be helpful if streaks did not start to lock on until 350m. BAP and enhanced range module can increase that depending on bonuses.
If this were implemented then two different icons would be helpful.
Edited by Dirus Nigh, 06 January 2014 - 02:31 PM.
#3
Posted 06 January 2014 - 02:36 PM
#4
Posted 06 January 2014 - 02:44 PM
I would rather PGI fix MWO than SSRMs, which MWO doesn't really have anyway.
#5
Posted 06 January 2014 - 03:04 PM
Lightfoot, on 06 January 2014 - 02:44 PM, said:
I would rather PGI fix MWO than SSRMs, which MWO doesn't really have anyway.
Well, a Jenner has a maximum of 238 armor, and a streak missile does 2.5 damage. You fire two at a time. They can't hit the cockpit, so that leaves 220 armor.
Back when SSRMs dealt 2 damage per missile, I fired about 100 missiles at a Jenner I was chasing for a long time and turned all of its armor red. Which is about right -- 200 damage should be most of his armor.
But now that they deal 2.5 damage, 100 ammo should expose some sections, unless some of the missiles struck terrain or other mechs or were shot down by a nearby AMS.
#6
Posted 07 January 2014 - 12:32 AM
As it is, they'll probably implement both of the above, plus the range limitation that was suggested, plus a damage nerf.
Then they'll make LRMs weaker, and make Clan LRMs weaker still.
#7
Posted 06 March 2014 - 10:34 PM
#8
Posted 06 March 2014 - 11:48 PM
Like LRM the Streaks be pretty useless in small numbers (<6) and borderline pathetic.
The only reason Streaks exist is that they be a lightweight supplental armament that has some "Scare Away Value" against Lights.
#9
Posted 06 March 2014 - 11:56 PM
Which is something that I still find annoying btw. BAP negates ECM but not really because while you can lock on you stil get longer lock-on times, trololol ECM is teh bestest!1!
#10
Posted 12 March 2014 - 12:38 AM
#11
Posted 12 March 2014 - 12:42 AM
SSRMs shouldn't lock-on beyond 270m, and LRMs shouldn't lock on inside 180m or beyond 1000m
#12
Posted 12 March 2014 - 12:54 AM
*recalls below average performance in recently acquired KTO-18*
*recalls that the KTO-18 in question does not come with Artemis*
Okay. Artemis got. Lock on time is indeed shorter.
Also, how is this a metagame issue?
Edited by Alcom Isst, 12 March 2014 - 12:57 AM.
#13
Posted 12 March 2014 - 04:25 AM
Maybe it would be to complicated because they designed the lockon as target spacific not weapon spacific, and you can only have 1 target.
#14
Posted 12 March 2014 - 02:31 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users