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WAIT..WTH??
#1
Posted 14 November 2011 - 01:27 PM
A. At the moment we are not planning on shipping a map editor for the mod community. While this may seem unfortunate, the beauty of how our content delivery system works in a Free-To-Play environment is that we will be constantly pushing new content downstream to the player. This prevents the game from stagnating like a standalone product and also allows us to keep on top of quality control so you as a player get the best experience possible
Does this mean this isn't going to be a true mmo but more like nwn???
My thought of a true mmo is like o say UO , SWG , PLANETSIDE , ..(uggg)wow.
when people tell me they play an mmo and tell me it's nwn i puke in my mouth a bit because they dont really know what a persistant world mmo is.
Now when i saw this in the release article i was like wait ..*** , this isn't gonna be a true mmporg?..
devs wanna respond to this?..cause i think ALOT of people are thinking this is gonna be a true mmporg when it's not.
Atleast thats what i see when i read this post.
anyone in charge wanna clerify this?
seriously before i get my hopes up of this being a true mmporg and it turning out to be something like nwn..cause that will seriously send me over the edge and make me drive my rig through youre building.
#2
Posted 14 November 2011 - 01:33 PM
The question is about the MOD support.
The answer is "no".
How you mix it with MMO question is out of my mind.
The game not a true MMORPG, so not a WoW, nor a SWG or similar MMO game. It's a strict Head-to-Head MMO Action Game, like the World of Tanks.
Edited by Cifu, 14 November 2011 - 01:34 PM.
#3
Posted 14 November 2011 - 01:36 PM
And I don't think that it will be anything like WoW, SWG, UO or any other MMORPG... because it won't be an MMORPG.
Its a MMO-Simulator game.
Aside from that, I don't really see how your quote and your question are even connected.
Edited by DFDelta, 14 November 2011 - 01:36 PM.
#4
Posted 14 November 2011 - 01:40 PM
Don't expect the world outside of the battlefield to be interactive.
#5
Posted 14 November 2011 - 01:46 PM

For reference: Shattered Galaxies is this -> http://www.sgalaxy.com/
#6
Posted 14 November 2011 - 01:56 PM
Lets just start by me trying to disassemble your question though:
 Snakebite, on 14 November 2011 - 01:27 PM, said:
Snakebite, on 14 November 2011 - 01:27 PM, said:
My thought of a true mmo is like o say UO , SWG , PLANETSIDE , ..(uggg)wow.
All right lets just stop right here. Just because a developer kid / map editor is possibly coming our way does not mean that the game will not be a MMO. That being said I am pretty sure Mechwarrior Online is going to not be a massive world with thousands of people running around in mechs on a single server.
No I think it will be more like World of Tanks and League of Legends if you excuse the comparisons.
We have no official word on the release and how it will actually play but I assume that this would be the case. The way I picture it you will have multiple game lobbies or a matchmaking system which pairs people based on mech class (Lights vs lights, etc.) just like in World of Tanks before the battle begins, the world then opens up after everyone is ready, the counter times down before the match goes live and then you fight until everyone is destroyed or the objective for one side completed. At the end you get your EXP and C-bills and return to your Mechbay/hanger or whatever they will be using as your base of operations.
Personally I would be very happy with this.
As for your definition of MMO that is quite shallow. MMO means more then a huge open world with thousands of player on the same map.
MMO is exactly what it stands for "Massively Multilayer Online" meaning that it will be:
1. Online only
2. Players able to talk, work with, fight, and trade other Players
3. A big community
That's all you need to be classified as a MMO. Lets move on now:
Quote
Now when i saw this in the release article i was like wait ..*** , this isn't gonna be a true mmporg?..
devs wanna respond to this?..cause i think ALOT of people are thinking this is gonna be a true mmporg when it's not.
Atleast thats what i see when i read this post.
anyone in charge wanna clerify this?
seriously before i get my hopes up of this being a true mmporg and it turning out to be something like nwn..cause that will seriously send me over the edge and make me drive my rig through youre building.
When you say persistent world MMO what do you mean exactly? The world follows a set way and never changes? If that is the case then the world would get stale and boring very quickly.
As for your Neverwinter Nights example I am pretty sure that can be classified loosely as a MMO, it may not be one you like but that person develops a character, goes online and plays with a group of people from all over the world while maintaining that one character. The only thing that would keep it from being a true MMO is the fact it has a single player portion.
Once more what is your definition of a true MMORPG? As for the RPG part of MW:O they already said there will be planet's able to be held my mercenary units, players will level up and increase the character by some sort of skill system and I assume some sort of Black Market for players to sell salvage. These right here are enough to classify MW:O a MMO and the fact you can develop your character how you want them to play as they progress enabled the RPG elements into the game. I can also see some Roleplaying happening with the game almost like in EVE Online due to the fact of how well written Battletech is and the allowance of the Planetary system they are hinting towards. I see this as nothing more but positive.
Now to conclude I do not see how the addition of Mod support / Dev Kits / Map editors remove the MMO element from the game. I will gladly point towards TF2 for this example which allows community members to create maps, Items and game types that if the development team at Valve like enough or think is cool they contact the maker, ask permission to use the map / item / type in the game as an official thing. I see this as nothing more but VERY positive for it increases the likelihood of not only the community growing but also of interactions of the GameMasters / Development team and the player community resulting in greater feedback and in my opinion would result hopefully into better gameplay.
Hope this helps!
Ps. By no means take anything I say about MW:O as 100% fact, I'm just in as much of the dark as everyone else and only speculating, if you have more questions about the FAQ try listening to [shameless plug] No Guts No Galaxy Podcast episode 1 where we go through the entire FAQ one question at a time [/shameless plug]
Edited by cattra kell, 14 November 2011 - 02:08 PM.
#7
Posted 14 November 2011 - 03:28 PM
It's confusing as hell, since the MMO abbreviation doesn't really mean anything as an abbreviation (Massive Multiplayer Online.... what?), and because it's a shortening of the original term (but now a subset) MMORPG, to accommodate all massively multiplayer online games which are not strictly or even loosely RPGs.
MMO these days means pretty much any online multiplayer game with a persistent world - or even semi-persistent, including games as disparate as WoW, EVE, Guild Wars, Planetside or Diablo III.
Yeah, that made sense
 
					
					#8
Posted 14 November 2011 - 06:18 PM
Then once we have our contracts and mechs ready. We report to the spaceport, and jump into proper MW-style simulator gameplay.
#9
Posted 14 November 2011 - 08:04 PM
I'm not looking for WoW with mechs, but a persistent universe is important to me (including, perhaps especially, damage and repairs). As long as the battles mean something, gaining control of a world (perhaps new mech designs from a production plant), opening or blockading trade routes, even piracy.
#11
Posted 14 November 2011 - 08:47 PM
That being said players can and will create their own content in many ways, through their guilds and forum rp. But with the quality of games that are currently out there you'll have to have some good depth to make this a winner.
#12
Posted 15 November 2011 - 12:07 AM
 feor, on 14 November 2011 - 06:18 PM, said:
feor, on 14 November 2011 - 06:18 PM, said:
Just for the hilarity of it, I'd love a town out of an old western that we can walk our mechs around in and get drinks in bars. A Vulcan sitting in a corner drinking by himself eyes the Dervish across the room who is chatting up a Whitworth and a Stinger.
And then a Quickdraw walks through the doors...
#14
Posted 15 November 2011 - 06:27 AM
 Snakebite, on 14 November 2011 - 01:27 PM, said:
Snakebite, on 14 November 2011 - 01:27 PM, said:
A. At the moment we are not planning on shipping a map editor for the mod community. While this may seem unfortunate, the beauty of how our content delivery system works in a Free-To-Play environment is that we will be constantly pushing new content downstream to the player. This prevents the game from stagnating like a standalone product and also allows us to keep on top of quality control so you as a player get the best experience possible
Does this mean this isn't going to be a true mmo but more like nwn???
My thought of a true mmo is like o say UO , SWG , PLANETSIDE , ..(uggg)wow.
when people tell me they play an mmo and tell me it's nwn i puke in my mouth a bit because they dont really know what a persistant world mmo is.
Now when i saw this in the release article i was like wait ..*** , this isn't gonna be a true mmporg?..
devs wanna respond to this?..cause i think ALOT of people are thinking this is gonna be a true mmporg when it's not.
Atleast thats what i see when i read this post.
anyone in charge wanna clerify this?
seriously before i get my hopes up of this being a true mmporg and it turning out to be something like nwn..cause that will seriously send me over the edge and make me drive my rig through youre building.
A lot of modern MMOs let you design content/missions and their maps. STO, CoH/V, CO, for example. I think they were simply responding to the idea that, right now, they don't intend to let us do that.
#15
Posted 15 November 2011 - 06:39 AM
#16
Posted 15 November 2011 - 08:22 AM
 feor, on 14 November 2011 - 06:18 PM, said:
feor, on 14 November 2011 - 06:18 PM, said:
Then once we have our contracts and mechs ready. We report to the spaceport, and jump into proper MW-style simulator gameplay.
Oh **** i really hope devs don't go for that pitfall... can you say Incarna you folks familiar with EVE?
#18
Posted 15 November 2011 - 12:22 PM
 Angelicon, on 15 November 2011 - 06:39 AM, said:
Angelicon, on 15 November 2011 - 06:39 AM, said:
That remains to be seen. He simply might not understand what an MMO is.
If it looks like a duck, and it walks like a duck and it quacks like a duck, it's probably a duck...
Edited by devil man, 15 November 2011 - 12:23 PM.
#20
Posted 15 November 2011 - 04:48 PM
 devil man, on 15 November 2011 - 12:22 PM, said:
devil man, on 15 November 2011 - 12:22 PM, said:
That remains to be seen. He simply might not understand what an MMO is.
If it looks like a duck, and it walks like a duck and it quacks like a duck, it's probably a duck...
Definition for MMO:
(online gaming) A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world.
Even though MWO is online, and that it's a multiplayer game, it doesn't correspond to the "which a large number of players can simultaneously interact in a persistent world" part. So no, it's not an MMO per definition, but it's close.
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