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Ssrm Problem?


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#1 Tylerchu

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Posted 06 January 2014 - 04:18 PM

So SSRMs are supposed to be guaranteed-hits right?
[color=#959595]http://i.imgur.com/6fD5PxI.png[/color]
According to this, I have just over 60% accuracy with SSRMs. Of course, if you're out of range, shooting through something, or shooting away while still locked on, you'll miss, but I've never done this. All my SSRM shots have been pretty much point-blank but I'm still missing?

Are SSRMs guaranteed hits, or is it just 1 out of the 2 missiles that are guaranteed? Or is something just wrong with me?

Edited by Tylerchu, 06 January 2014 - 04:19 PM.


#2 Levi Porphyrogenitus

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Posted 06 January 2014 - 04:32 PM

It is a guaranteed hit...

except:

1 - AMS. With only two missiles per volley a single SSRM can have both missiles popped. Even two can be totally brought down if fired from far enough away.

2 - 270m hard maximum. Like SRMs SSRMs airburst when they hit that 270m wall.

3 - Terrain. If the target jukes behind something or over a small rise or even around another mech you can wind up having some missiles miss the target by impacting whatever gets in their way.

Keep in mind, too, that accuracy for all missile weapons is tracked per-missile, not per-launcher. If one of your missiles hits terrain while tracking a leg and the other hits the target somewhere else then you get 50% accuracy.

#3 DarthPeanut

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Posted 06 January 2014 - 04:56 PM

60% or little more is not bad, at least in my opinion. I am a newer player but I have only a 40% accuracy with them, and I generally am not shooting at walls or anything. The range limit usually is what brings my numbers down since I have the streaks grouped in my ML's on my Shadowhawks where I use them most.

Edited by DarthPeanut, 06 January 2014 - 04:57 PM.


#4 zztophat

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Posted 06 January 2014 - 05:50 PM

I have around 70%, the problem I have is the way they seem to follow short targets on a low trajectory, so if small mech goes over a relatively small hill, they will often hit the ground.

#5 Katus

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Posted 06 January 2014 - 08:39 PM

There is a bunch of misinformation out there, I was told today that TAG is useless when running SSRMs. I wondered about that since I use it to speed up my lockons and to defeat hostile ECM (oh, and to get TAG-NARC CBill and XP bonus). On my SSRM boat I run BAP and TAG, I also left my Artemis on since it was a SRM boat before I put the SSRMs on.

#6 Escef

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Posted 06 January 2014 - 10:33 PM

On the note of weapon accuracy, if I may offer my observations?

Beam weapons tend to be higher accuracy because if you miss you can rake the beam across the enemy, but you often will not do full damage. I average between 80 and 90 percent accuracy with large and medium lasers.

High pin-point damage weapons (PPCs, ACs 10 and 20) are less forgiving than beams, so you will usually have lower accuracy. I average between 50 and 60 percent accuracy here.

The LB10X is kinda' its own thing, and is slightly more accurate than pin-point damage weapons due to the spread, but like lasers you will often do less than full damage. I average between 70 and 80 percent accuracy.

Rapid fire weapons, such as the AC2, AC5, and UAC5, you really are expected to miss a lot with. Between the issues of just hosing an area with munitions at range and people making it a priority to get away from you up close (because screen shake is annoying) your accuracy will be lower. I average from the low 40s to low 50s percent accuracy with these.

LRMs are a {Scrap} shoot. Even when the target does not have cover there is still AMS. LRMs are more like area denial weapons, great for convincing the opponent to get his hindquarters to cover. I only average between the high 20s to mid 30s percent accuracy.

SRMs have similar accuracy hurdles as the LRM. Couple that with current hit detection issues, and it's iffy. I average in the mid 40 percent with them.

Streaks are just awesome, the only skill required with them is while light hunting you need to keep the reticule on the target long enough to get a missile lock. That reliability is why people use them. I have around 75% accuracy with them.

Note that I do consider myself a fairly mediocre player, so I'm guessing that these stats make a pretty decent baseline. If your accuracy is lower, work on it. If higher, hey, you're doing great, keep it up.

#7 Sephlock

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Posted 06 January 2014 - 10:38 PM

But I was told that SSRMs are like Omega beams (with the rest of us being mere mortals, not Batman, Superman, or Doomsday)!

There was so much dripping sarcasm and implication that we just NEEDED that ALL POWERFUL CRUTCH. How could that possibly not be 100% true?

#8 zztophat

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Posted 06 January 2014 - 11:22 PM

View PostSephlock, on 06 January 2014 - 10:38 PM, said:

But I was told that SSRMs are like Omega beams (with the rest of us being mere mortals, not Batman, Superman, or Doomsday)!

There was so much dripping sarcasm and implication that we just NEEDED that ALL POWERFUL CRUTCH. How could that possibly not be 100% true?


Batman would like to point out, that omega beams, like streaks, in no way prevent you killing the person firing them.

#9 Sephlock

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Posted 06 January 2014 - 11:28 PM

View Postzztophat, on 06 January 2014 - 11:22 PM, said:



Batman would like to point out, that omega beams, like streaks, in no way prevent you killing the person firing them.
He also doesn't approve of ECM being Angel ECM ++.

#10 Katus

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Posted 07 January 2014 - 09:51 AM

SSRMs have some draw backs. No pin point damage is a big one along with vulnerability to hostile ECM and AMS.

My SSRM medium Mech builds are made for light hunting and general harassment of the Lurm boats. Frankly, what I do to an unsupported light is just plan wrong, fun, but wrong.. My Golden Boy with 5 SSRMs backed by BAP, TAG and Artemis with an ER Lg Laser for fun along with 8 tons of ammo is built for a sustained firefight chasing those pesky ECM spiders, Commandos and Jenners. I have even had luck whacking a D-DC or two as long as I catch him off by himself with no support.

In the end it is all about team work. If I am facing off with 2 or more lights driven by halfway decent pilots I am toast, if they don't work well together then I get some easy kills and prevent the bad guys from further scouting. I have no problem when armed with SSRMs as a main weapon facing off with any Mech on the field one on one, but if they are using even the barest of teamwork then I am just a kill waiting to be ticked off on the score card.

#11 SpartanFiredog317

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Posted 07 January 2014 - 10:21 PM

You cannot 'pinpoint' your damage per se... but on larger, slower targets you can definitely influence where your shots are more likely to hit... waiting for that unarmored front torso to swing around, or getting all up in an exposed hindquarters seems to definitely give you more likely hood to get the kill shot.

Against any kind of damaged goods 3+ streaks will feast upon the soul of your enemy.... against a fresh larger target it can feel as impotent as only firing 2 MG....

Backstabbing with the 4 streak oxide is def possible... problem is you rarely finish them off with the 2 alphas you get on your oblivious prey.

Edited by SpartanFiredog317, 07 January 2014 - 10:22 PM.






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