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New Player Looking For Help: On1-K Vs Any Thunderbolt Variant


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#1 mogs01gt

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Posted 07 January 2014 - 05:20 AM

Other than looks, is there any reasion NOT to pick the ON1-k over the Thunderbolt mech? Looks wise, I prefer the Thunderbolt.

Orions pros(IMO):
More armor
Better load outs
300std

Cons:
Low slung weapons(more of a brawler)
Ballistcs on torso not arms(hard to use around corners)

TDR-5s pros(IMO):
Pro:
balliastic and energy on arm

cons:
poor weapon load outs
low armor
260 engine


Here is the other issue, which one fits this current meta? The sniping bot or the brawler?
two builds i through together(not perfected obivously)
TDR-5S
ON1-K


Thanks
Mogs

#2 Modo44

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Posted 07 January 2014 - 05:32 AM

Neither is considered good at the moment for lack of jump jets. The Orion is more rounded -- it can take extreme firepower with XL engines. The Thunderbolt 9SE is probably the most useful of the bunch (though boring) thanks to the jumping ability.

#3 mogs01gt

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Posted 07 January 2014 - 05:34 AM

View PostModo44, on 07 January 2014 - 05:32 AM, said:

Neither is considered good at the moment for lack of jump jets. The Orion is more rounded -- it can take extreme firepower with XL engines. The Thunderbolt 9SE is probably the most useful of the bunch (though boring) thanks to the jumping ability.

booo not a fan of JJ's. I would rather take them off and slap a DHS there.

#4 Denolven

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Posted 07 January 2014 - 05:36 AM

Actually, a friend of mine adapted one of my Victor builds to his Thunderbolt, and it works quite well. Also, it can't be adapted to the Orion. It's a combination of LRM and stacked AC/2 in the arms, meant for mid range combat, but capable at all ranges.
In fact, the biggest strength is that you prefer distance to reduce incoming damage, but when that brawler manages to come close, you still put 8 dps in his face.
Very reliable, very versatile. Plus DAKKA ;)
Having double/triple AC/2 in the arms is really nice.

When considering Mech strengths, don't forget the pilot factor. There is no objectively better or worse, just different. The Dragon is a good example for a mech that is often seen as bad. But that doesn't mean that everyone will suck with it, nor does it mean you will suck in it forever. It took me several hundred games to get the hang of my now beloved TBT-5J. The Hawk is good and nice and all, but to me, it can't take the place of my Trebuchet. On paper, the Hawk is superior. But I tell you the tiny difference in how they move and feel is sooo big. To me, TBT is king.

The Orion is certainly more versatile, thus has a bigger chance that you will find a way that works for you faster. But that doesn't make the Thunderbolt a worse chassis.
The problem is: the only way to find out is to spend alot of time trying different things with both. Especially with such high costs, a test mode like in PlanetSide 2, is much needed.

Edited by Denolven, 07 January 2014 - 06:02 AM.


#5 Acyl

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Posted 07 January 2014 - 05:38 AM

I wouldn't worry too much about the stock engine the mech comes with. If you don't like the 260 STD in your chosen Thunderbolt, then replace it. Yeah, it'll cost you additional c-bills, but if you're going to be investing time in the chassis and using one of your mech slots for it, it's more important to get the right mech rather than...just the one that's "cheaper" off the bat.

View Postmogs01gt, on 07 January 2014 - 05:34 AM, said:

booo not a fan of JJ's. I would rather take them off and slap a DHS there.

You mentioned the "current meta" in your original post. If you're talking that sort of stuff, then...yeah, it makes sense for people to tell you to go with Jump Jets. People like JJs. That's just how it is. If you don't want to use them, that's fine. Go with what works for you and your style, not what's supposedly best.

EDIT: I don't have any particular opinions on either the Thunderbolt or Orion, though, since I'm a super-casual player despite the gold tag on my name. But I figured the above was worth saying.

Edited by Acyl, 07 January 2014 - 05:41 AM.


#6 mogs01gt

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Posted 07 January 2014 - 05:51 AM

View PostDenolven, on 07 January 2014 - 05:36 AM, said:

Actually, a friend of mine adapted one of my Victor builds to his Thunderbolt, and it works quite well. Also, it can't be adapted to the Orion. It's a combination of LRM and stacked AC/2 in the arms, meant for mid range combat, but capable at all ranges.
In fact, the biggest strength is that you prefer distance to reduce incoming damage, but when that brawler manages to come close, you still put 8 dps in his face.
Very reliable, very versatile. Plus DAKKA ;)
Having double/triple AC/2 in the arms is really nice.
When considering Mech strengths, don't forget the pilot factor. There is no onjectively better or worse. It depends on who is piloting what setup. I rule in my Trebuchet 5J and suck in the 1P Hawk. That doesn't mean the TBT is objectively better. It just means it's better for me.

lol doesnt really help me any...

Sounds like everyone is saying get the one you think looks better..

#7 Modo44

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Posted 07 January 2014 - 06:03 AM

According to my stats, the Orion is much better, but it may just mean it fits my playstyle. Outside of competitive builds/mechs, that is the best anyone can tell you.

#8 Denolven

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Posted 07 January 2014 - 06:04 AM

Actually, I'm saying get the one that fits your personal style better. But due to the lack of an actual testing ground... yeah, you probably aren't wrong when chosing by look.

The thing is: every good player will tell you the same. Find the one that works better for you. There is no "better for everyone". Both player and Mech need to fit together. One alone is always worthless, no matter how much superior to its competitors.

If you tell us what you like on your already owned mechs, we can likely tell you more.

Edited by Denolven, 07 January 2014 - 06:14 AM.


#9 TercieI

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Posted 07 January 2014 - 06:06 AM

View Postmogs01gt, on 07 January 2014 - 05:34 AM, said:

booo not a fan of JJ's. I would rather take them off and slap a DHS there.


In that case, I recommend a JJ heavy mech (SHD for instance) so you can learn to use them. They're among the best "weapons" in the game.

#10 Denolven

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Posted 07 January 2014 - 06:17 AM

I disagree :rolleyes:
If you don't like them, don't play them, unless you are hardcore and want to force yourself to learn it.

Judging from your amount of posts, you are probably new to the game. So tell us what kind of character/abilities you liked in other games. If we know your preferred style, we can tell you which one might be better for you. Are you a sneaky ninja guy, a front-up brawler guy, do you pick depending on the situation? How important is raw firepower? How important is mobility? Come on, tell us something, or you will basically end up with a random Mech ;)

Edited by Denolven, 07 January 2014 - 06:21 AM.


#11 mogs01gt

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Posted 07 January 2014 - 06:18 AM

View PostDenolven, on 07 January 2014 - 06:17 AM, said:

I disagree ;)
If you don't like them, don't play them, unless you are hardcore and want to force yourself to learn it.
Judging from your amount of posts, you are probably new to the game. So tell us what kind of character/abilities you liked in other games. If we know your preferred style, we can tell you which one might be better for you.

In CoD Im usually a mid range player.

In LoL, I play the jungle bruiser

Im playing a 4sp right now but I feel like the SRMs dont do much.

Edited by mogs01gt, 07 January 2014 - 06:19 AM.


#12 Modo44

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Posted 07 January 2014 - 06:28 AM

View Postmogs01gt, on 07 January 2014 - 06:18 AM, said:

In CoD Im usually a mid range player.

That is the role I use my Orion in. Its legs are too slow for brawling, but fast torso twist makes for a great turret.

View Postmogs01gt, on 07 January 2014 - 06:18 AM, said:

Im playing a 4sp right now but I feel like the SRMs dont do much.

There are major issues with SRM hit detection. Most people report very spotty performance, hence so many streak builds.

#13 Denolven

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Posted 07 January 2014 - 06:51 AM

There you go, mid range with good close range options and able to pick your fights.
I'd say the Thunderbolt is a mid range specialist and a bit better at skirmishing due to the lower weight, while the Orion has better close range firepower options while still maintaining proper mid range capabilities. However, ballistics in the arm can be quite a changer, so you probably want to base your choice on that.

Don't know what trial mechs are available currently, but if there is one with a ballistic weapon in the torso, try it out. If you like bruisers, you definitely want to have some punch, so ballistics are probably going to be your main weapon. The Orion brings better bruiser capabilities, at the cost of a less flexible main weapon. Which is ok for mid range, but you'll notice the limits in close range when the other guy is more nimble than you.
The Thunderbolt is more nimble (lower weight means better turn rate etc.) and brings good arm weaponry, but is also a bit softer, so it needs to pick fights slightly more carefully. That's why I said it's a mid range specialist - you stay in a support role until you are sure you can take the guy in front of you head on, or until you find an opening to strike. the Orion is more of the guy who creates the opening ;)

It's a close call, but judging from your LoL preference, the added stability of the Orion is probably worth more for you than the added nimbleness from the Thunderbolt.
Also, since you are new, the Orion chassis has the additional benefit that it can mount pretty much anything, which gives you more room to test different weaponry.

Also keep the heavy mediums and light heavies in mind for "jungle" action. Once you know the maps and Mechs and see the openings better, that might become your thing. They can mount good firepower, but still keep the mobility advantage.
You can't have a pure jungle bruiser here, because mobility and firepower/armor are direct tradeoffs. And without mobility, forget about "jungling" in MWO. But starting off with heavies and then find your sweet spot is the way to go.

#14 TercieI

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Posted 07 January 2014 - 06:55 AM

View PostDenolven, on 07 January 2014 - 06:17 AM, said:

I disagree ;)
If you don't like them, don't play them, unless you are hardcore and want to force yourself to learn it.

Judging from your amount of posts, you are probably new to the game. So tell us what kind of character/abilities you liked in other games. If we know your preferred style, we can tell you which one might be better for you. Are you a sneaky ninja guy, a front-up brawler guy, do you pick depending on the situation? How important is raw firepower? How important is mobility? Come on, tell us something, or you will basically end up with a random Mech :rolleyes:


Fair enough. ;)

I don't say it because I'm "hardcore," I'm not. The reason I say it is because I didn't learn them early on, which made it harder for them to become instinctive. But now that they are, they make everything easier (and way more fun).

As a new player, I also thought I didn't like them. In fact, I just didn't understand them. I suggest any new player learn them early as they vastly improve the MWO experience in ways you don't initially understand.

#15 mogs01gt

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Posted 07 January 2014 - 09:16 AM

I got the ON1-k and so far I like it. Im actually able to get kills now!! That On1-k can seriously take some damage!

As newbie, using a 4sp with the srm6's was really hurting my enjoyment of the game. Now its actually worth playing. Sadly I had to pay money just to get the bot I wanted.

#16 Turist0AT

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Posted 07 January 2014 - 04:13 PM

Orion is better. When you look at AC-20, combine it with (2+)SRM6 with Armetice and you get a super effectice can opener in short range. With LL for long range. STD engine because of AC-20 (thats the problem with torsomounted balistic, you go heavy AC-20 or 2Ultras = STD)

http://mwo.smurfy-ne...2a2d6e57721e7eb
http://mwo.smurfy-ne...849ecc87cc0ccc0
You fire AC-20 and 2SRM6 at the same time, they both are in torso, both have the same range. LL for tracking and long range.


Lets see what T-bold can do.

http://mwo.smurfy-ne...55644b4707c842a
http://mwo.smurfy-ne...a33c03fba085285
http://mwo.smurfy-ne...b04daf87513ea46
Booo it cant do anything good and it needs XL.

Im looking at synergy and i dont see any in T-bolt except 3LL in the torso and PPC+2AC5. While orion has perfect synergy. both arms has equal amount of energy, torso one side for ballistic one for energy. T-Bolt, balistic arm, the other arm has only one energy, torso are energy and missile, i dont know the T-bolt just dont feel right. +Orion can fit a bigger engine = cooler (aprox same max speed)

If i had a T-bolt i would make this:
http://mwo.smurfy-ne...f1c4ba3b56b2dba

PPC+2AC5 main hole maker, 2LL when i need it(when i lose PPC arm), 2streaks and balistics when i run hot. Downside XL, throw away PPC or LL or switch 2AC5 to AC10 or gauss and you probobly could fit STD

Edited by Turist0AT, 07 January 2014 - 04:41 PM.


#17 Spheroid

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Posted 07 January 2014 - 04:46 PM

I would drop the armor slightly on the legs to add the mandatory 3rd ton of AC ammo and replace the LRM10 with two LRM5s.

#18 Turist0AT

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Posted 07 January 2014 - 04:53 PM

LRM 10 is a waste of tonnage in my opinion. 1 Theyll be shot down by AMS, 2 ECM 3 ppl use cover.

#19 NRP

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Posted 07 January 2014 - 05:05 PM

View Postmogs01gt, on 07 January 2014 - 05:34 AM, said:

booo not a fan of JJ's. I would rather take them off and slap a DHS there.

That's because you're new.

Anyway, both are pretty solid mechs. The Orion is probably the better of the two though.

#20 Turist0AT

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Posted 07 January 2014 - 05:09 PM

to have an option to use JJ is priceless. Plus remember they are nerfing "moving on slopes" and have a module for it. (15000GXP)

Edited by Turist0AT, 07 January 2014 - 05:10 PM.






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