Ryolacap, on 21 January 2014 - 06:31 AM, said:
The Tabletop game was pretty balanced. They had rules for overheating, damage base on weapons, no pinpoint strikes. All the things being complained about. There were ways to import the tabletop rules into a 3d shooter..
Overheating slows down your mech
Firing weapons increases cone of fire
Weapons do average DPS based on TT ie AC does 20 points over 10 seconds
so on so forth it could have been done way better......obviously
I would have been a "Thinking Man's Shooter"
TT was balanced for turn based play, not real-time. Turn length was 10 seconds because that seemed like about the right amount of time. There was NO actual balance tuning in the TT game. NONE AT ALL. No weapon stat was ever changed, not once in the history of Battletech. The closest they had to balance was battle value which assigned points to each mech.
It's still a thinking person's shooter (some women play too) because you have to plan your attacks, time your engagement, etc. You have to realize that your atlas can't disengage from a fight very easily, and plan accordingly. There's no "pop out, spam rockets, run to ammo spawn, spam more rockets, die, respawn, repeat".