Ac20 Nerfed?
#81
Posted 07 January 2014 - 11:07 AM
Thanks all you noobs and whiners! It's because of spoiled brats like you who are just too dumb to learn to play that every freaking gun in this game will get nerfed to oblivion. One day we will only have 1 effing laser who does exactly 1 damage! Disgusting!
#82
Posted 07 January 2014 - 11:07 AM
Inner Sphere
vs
Clans
Edited by Gorantir, 07 January 2014 - 11:31 AM.
#83
Posted 07 January 2014 - 11:07 AM
Skyfaller, on 07 January 2014 - 10:50 AM, said:
Both were being used too often for long range sniping. AC10 is largely unused precisely because the AC20 is just so much better. With this change the AC10 becomes the premier long range heavy cannon while the AC20 is reduced to short range effectiveness.
A good change imo.
What do you define as long range sniping? 500m? 600m? if you are playing with people using an AC20 as a sniping weapon then you are playing with bads. Targeting a moving mech with an AC20 from 500m+ is a waste of ammo. And if the dude you are shooting at stands in place that long for you to get a clean shot, says alot about the person you are playing against.
#84
Posted 07 January 2014 - 11:09 AM
#85
Posted 07 January 2014 - 11:10 AM
Jaguar Prime, on 07 January 2014 - 11:07 AM, said:
What do you define as long range sniping? 500m? 600m? if you are playing with people using an AC20 as a sniping weapon then you are playing with bads. Targeting a moving mech with an AC20 from 500m+ is a waste of ammo. And if the dude you are shooting at stands in place that long for you to get a clean shot, says alot about the person you are playing against.
Err. No. Most of the top ELO bracket was using PPCs + AC 20s quite often.
#88
Posted 07 January 2014 - 11:14 AM
#89
Posted 07 January 2014 - 11:18 AM
You realize they nerfed the hell out of the AC20 and AC10 in preparation for the UAC20 and UAC10, right?
Also, this nerf has the intended or unintended consequence of BUFFING Lights and Medium Mechs because we all hate having to come around the corner and see an AC40 Jagermech standing there.
#90
Posted 07 January 2014 - 11:19 AM
Mister Blastman, on 07 January 2014 - 10:25 AM, said:
I so want to post a picture but for the sake of things... your banner says it all.
They really could have put their heads down and made some significant headway on balance over the last week while re-buffing SRMs. Oh well.
I wouldn't mind splash being turned back on for SRMs again. PGI argues:
Well, all missiles are treated the same!
Well, lesson in programming:
Instead of having all missiles call the same function for damage...
Copy+Paste is your friend. Create THREE separate functions... one for LRMs, SRMs and Streaks.
Then tweak each function to desired effect.
-or-
Just use the damage flags and have the main function check weapontype everytime it is called. You set weapontype flag, call function, then it checks global damage flag variables.
So... Function sees... OH, look, weapontype=SRM... OKAY. We'll just skip this whole part here with an if/then and instead, apply splash damage and damage number per the damage flag.
This is programming 101 here. Simple stuff. Things that can be changed in a week. Heck, stuff that can be coded and changed in a day. I don't even write code for a living anymore! I might have a decade ago but haven't in a long, long time.
Lol, right? Object inheritance is your friend.
#91
Posted 07 January 2014 - 11:19 AM
RANSARI, on 07 January 2014 - 11:18 AM, said:
You realize they nerfed the hell out of the AC20 and AC10 in preparation for the UAC20 and UAC10, right?
Also, this nerf has the intended or unintended consequence of BUFFING Lights and Medium Mechs because we all hate having to come around the corner and see an AC40 Jagermech standing there.
Implying that nerfing the AC/20 and AC/10 has any effect whatsoever on the Ultra versions of those weapons. It's entirely possible to have separate stats per AC type...
As for Jagerbombs, if they're in close range the projectile speed reduction won't make a difference. It only has an effect at range.
Edited by FupDup, 07 January 2014 - 11:19 AM.
#92
Posted 07 January 2014 - 11:20 AM
RANSARI, on 07 January 2014 - 11:18 AM, said:
You realize they nerfed the hell out of the AC20 and AC10 in preparation for the UAC20 and UAC10, right?
Also, this nerf has the intended or unintended consequence of BUFFING Lights and Medium Mechs because we all hate having to come around the corner and see an AC40 Jagermech standing there.
Yeah cause they forgot how much easier it used to be o get the same results with just one AC20 in the past!
#93
Posted 07 January 2014 - 11:21 AM
#94
Posted 07 January 2014 - 11:25 AM
A little tweak is all it takes...
#95
Posted 07 January 2014 - 11:25 AM
Mister Blastman, on 07 January 2014 - 11:10 AM, said:
Err. No. Most of the top ELO bracket was using PPCs + AC 20s quite often.
Thats a mid range build, 400-600m. Mid range dominates at high ELO now. Where as before the changes to the ERPPC, PPC and Guass Rifle, Long range was, 600m+.
#96
Posted 07 January 2014 - 11:25 AM
Tezcatli, on 07 January 2014 - 11:14 AM, said:
It is Pgi putting weapons "in to line" within their class.
It worked out great for pulse lasers.
#97
Posted 07 January 2014 - 11:28 AM
#98
Posted 07 January 2014 - 11:28 AM
Trauglodyte, on 07 January 2014 - 11:21 AM, said:
I don't think they planned to change the status quo today, but considering they started with these two, I don't think it's a long shot to say that the AC2s and AC5/UAC5s are next on the chopping block. Chainsaw Dakka Boats are a significant threat on the field.
AC2 velocity will likely remain the same, but the AC5/UAC5 will likely see a nerf back to down 1100 m/s to reduce their viability at 800+ meters, but still make them viable at 500+ meters. I recall being able to make decent hits with the AC10 at that range, so that seems like a reasonable forecast.
#99
Posted 07 January 2014 - 11:31 AM
MekShred, on 07 January 2014 - 10:13 AM, said:
Well no. The intended use of the weapon is as a close in hammer. If PGI wanted to bring the weapon inline with that, they would have fixed the damage drop off after 270m.
The AC20 was in a good place. The only reason why it stood out is because it's main competitor, the gauss rifle, had a stupid charge mechanic added to it. Which rendered the weapon unreliable and there for practically useless. The AC10 lagged because because the AC20 is doing comparable damage at the AC10's ranges.
There really was no reason to change the velocity of these weapons.
#100
Posted 07 January 2014 - 11:35 AM
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